Update 1.6.4630 released
Extensive bug fixes for RimWorld 1.6 and Anomaly DLC, addressing critical shuttle landing errors, gravship ritual bugs, and late-game performance issues.
Key Changes
- 1Fixed critical shuttle landing logic that caused ships to land out of bounds or disappear.
- 2Resolved late-game performance lag when selecting many beds simultaneously.
- 3Fixed Gravship launch rituals not appearing in existing savegames.
- 4Corrected Metalhorror gray flesh spawn rates to respect intended timers.
- 5Fixed an error preventing the game from running correctly without Anomaly DLC installed.
- 6Ghouls can now correctly use serums via the right-click menu.
- 7Fixed buildings exploding twice when their countdown timer finished.
- 8Resolved issues where pawns would wander to map coordinates (0,0) incorrectly.
- 9Fixed Void provocation bypassing early-game incident requirements.
- 10Updated player creative content and fixed various visual clipping issues.
All Changes
🎮Gameplay Systems(16)
- fixShuttles: Shuttles arriving for pawns on pocket maps will now land on the parent map instead.
- fixShuttles: Fixed shuttles leaving prematurely if all pawns on a map entered a pocket map.
- fixShuttles: Fixed shuttles sometimes landing out of bounds.
- fixShuttles: Fixed an issue where shuttles could disappear when landing if their contents were bugged.
- fixAnimals: Animals can no longer fish on ocean water in specific unintended circumstances.
- fixTechprints: Techprints in loot (such as Ancient Dangers) now correctly respect techprint commonality settings.
- fixRituals: Fixed an error occurring if a ritual spot was deleted while a ritual was in progress.
- fixPawns: Pawns no longer get stuck when running while on fire if blocked by an enemy.
- fixSeeds: Seeds are now properly deterministic.
- nerfWasp: Wasp stuns no longer affect mechs or turrets (effective nerf to Wasps).
- fixSeeds: Pawns can no longer plant special seeds outside of their allowed area.
- fixPsychic slaughter: Killing a pawn via psychic slaughter now correctly affects faction goodwill.
- fixBeds: Prisoner and non-prisoner beds no longer get mixed up on load when separated by paste dispensers.
- changeGravship: Bills on a launch map are now set to 'drop on floor' when a gravship leaves.
- fixBuildings: Fixed explosive buildings exploding twice when the wick ends.
- fixInfants: Infant illness now correctly changes phases.
👁️Anomaly DLC(9)
- fixVoid structures: Void structures no longer end up with negative progress.
- fixVoid provocation: Void provocation now correctly fails on maps that cannot support harbinger trees.
- fixVoid provocation: Void provocation no longer bypasses earliest day requirements for incidents.
- fixGhouls: Ghouls can now use serums via right-click, and mechs can no longer erroneously use them via gizmos.
- buffMetalhorror: Fixed Metalhorror fifth timer not respecting VTR, which previously caused gray flesh to take much longer to spawn.
- fixFleshmass heart: Fixed several issues regarding the transportation of fleshmass hearts on gravships.
- fixObelisk: Labyrinth no longer teleports targets to non-origin maps if the origin Obelisk was destroyed.
- fixPawns: Fixed pawns wandering to (0, 0) coordinates, specifically when interacting with fleshmass hearts.
- fixCreepjoiner: Fixed an error when attempting to generate creepjoiner relations.
🌍World & Quests(5)
- fixGravship: Gravship launch ritual is now added retroactively to existing savegames.
- fixGravcore: Gravcore quest sites are now settleable (note: not retroactive).
- fixMaps: Maps are now correctly considered a player home if a gravship lands on them after generation.
- fixQuests: Fixed 'Raided' thought not being applied in some quests.
- fixWorld Map: Removing world layers now correctly removes connections and destroys world objects.
⚙️Performance & Technical(7)
- fixPerformance: Optimized JobGiver_BoardOrLeaveGravship for better performance.
- fixPerformance: Fixed performance lag when selecting a large number of beds on late-game maps.
- fixTechnical: Fixed an error in GameComponent_PawnDuplicator when running the game without the Anomaly DLC.
- fixLocalization: Added a missing null check in LanguageWorker_Italian's WithIndefiniteArticle method.
- fixTechnical: Pawn apparel now correctly uses the planet layer flag instead of the map biome vacuum flag.
- fixTechnical: Errored ship jobs now clean themselves up properly.
- fixTechnical: Added a missing null check in DirectXmlCrossRefLoader.
🎨Visuals & UI(5)
- fixVisuals: Fixed the grav engine floating orb graphic being cut off at the top.
- fixUI: Fixed incorrect labels appearing on ghoul and shambler discovery.
- fixVisuals: Fixed Z-clipping issues with several world object textures.
- fixVisuals: Fixed turret top offset being erroneously rotated by the turret's angle.
- newContent: Updated player creative content.
Summary
Overview
This update focuses on stability and polish following the 1.6 release. Key areas of improvement include the Gravship and Shuttle systems, which saw several fixes regarding landing logic and pocket map interactions.
Gameplay & DLC Adjustments
Significant fixes were applied to Anomaly DLC content, specifically regarding Void provocation, Ghoul serum usage, and Metalhorror spawn timers. Combat mechanics also saw refinements, such as correcting double-explosions on buildings and adjusting how stuns affect mechanical units.
Technical Improvements
Performance has been optimized for late-game colonies, particularly when selecting large numbers of beds. Several 'red-error' bugs involving rituals, pawn duplication, and world layer removal have also been resolved to ensure savegame stability.
