RimWorld x Abiotic Factor bundle out now
Massive update introducing Gravship and space exploration improvements, new snowy visuals, and hundreds of fixes across the Odyssey, Biotech, and Royalty expansions.
Key Changes
- 1Introduction of Gravships and orbital space exploration mechanics
- 2New 'Odyssey' expansion content including space-based mechanitor bosses
- 3Significant performance boost: 40% faster world generation for 100% coverage
- 4New snowy visuals for trees and plants in cold environments
- 5Added Ancient Bridges with 0 market value to balance early-game wealth
- 6Fishing added as a dedicated work tab category
- 7Major QoL for shuttles: land on items and reduced roof destruction
- 8Fixed 'corner punching' exploits and diagonal wall vacuum leaks
- 9New Vacskin gland prosthetic and Starjack xenotype rebalance
- 10Hundreds of bug fixes across all expansions (Royalty, Ideology, Biotech, Anomaly, Odyssey)
All Changes
🚀Space & Gravships(9)
- newGravship: Added new options to the gravship launch window to manage colony animals, mechanoids, and neutral pawns before takeoff.
- newPilot console: Added a 'view range' tool to the pilot console to visualize travel distance without initiating launch.
- changeMechanitor: Mechanitors can now summon mechanoid bosses while in space.
- newVacskin gland: Added the Vacskin gland prosthetic which provides vacuum protection (requires Odyssey and Royalty).
- buffStarjack: Rebalanced Starjack xenotype with a new 'low gravity adapted' gene for better orbital efficiency.
- newBridges: Bridges built in space now feature unique border art.
- fixApparel: Pawns no longer automatically remove vacuum-resistant apparel when in dangerous vacuum environments.
- changeGravship: Gravships no longer clear pollution upon landing.
- newGravship: Added a confirmation prompt if reforming a caravan would result in losing a Gravship.
⚙️Gameplay & Systems(10)
- buffHeavy bridges: Heavy bridges are now completely immune to explosion damage.
- newAncient bridges: Added Ancient Bridges and Ancient Heavy Bridges with 0 market value to prevent wealth spikes from ruins.
- changeFishing: Fishing has been moved to its own dedicated category in the work tab.
- changeEmbryos: Embryos can now be set to 'forbiddable' status.
- nerfMechhive: The final mechhive raid is now 50% stronger.
- buffMechhive: Destroying a mechhive now grants +50 reputation with all factions and a larger moodlet for the responsible colonist.
- buffSentience catalyst: Sentience catalyst now prevents animals from roaming or being blocked by fences.
- newTimbershrooms: Timbershrooms can now be sown in glowforests after researching tree sowing.
- buffShuttle: Shuttles are no longer blocked from landing on items and destroy less roof area.
- buffHermit crab: Hermit crabs now live considerably longer and no longer walk sideways.
⚡Performance & Technical(4)
- fixWorld generation: Reduced world generation time for 100% coverage maps by approximately 40%.
- newModding: Added support for DDS texture files to improve loading speeds and memory efficiency for mods.
- fixPerformance: Implemented a custom atlas packing system to speed up game startup and reduce memory usage.
- fixPerformance: Optimized vacuum resistance stat caching to prevent lag when placing many blueprints.
🎨Visuals & Audio(4)
- newEnvironment: Added new snowy visual overlays for trees and plants in snowy biomes.
- newMusic: Added a new epic music track for the Odyssey expansion end credits.
- changeRoyalty: Updated preview images for the Royalty expansion.
- fixVisuals: Corrected flipped sprites for the Wastepack Atomizer (East/West) and Orbital Scanner (North/South).
🐛Bug Fixes(8)
- fixCombat: Fixed 'corner punching' exploits where enemies could set fire to buildings or affect room roles through corners.
- fixBuilding: Resolved an issue where diagonal walls would incorrectly leak room vacuum.
- fixShuttle: Fixed a bug where quest shuttles would attempt to land on water and warp into buildings.
- fixPower: Fixed an issue where power connections were scrambled upon Gravship launch.
- fixBabies: Fixed a bug where babies born during shuttle flights were deleted.
- fixAnomaly: Fixed an issue where Unnatural Corpses could be permanently destroyed by turning them into nutrient paste.
- fixStability: Fixed a crash occurring on boot for players with specific AMD integrated GPUs.
- fixGeneral: Resolved over 100 additional minor bugs related to pathing, UI, and expansion-specific interactions.
Summary
Space Exploration & Gravships
This series of updates focuses heavily on the Odyssey expansion, refining the space-faring experience. Gravships now feature a dedicated launch interface to manage animals and mechanoids, a view range tool on the pilot console, and improved landing logic that prevents unnecessary roof destruction. Mechanitors can now summon bosses while in orbit, and new vacuum-protection options like the Vacskin gland and rebalanced Starjack genes have been added.
Gameplay & Performance
Significant systemic changes include the addition of Fishing as a dedicated work category and the introduction of Ancient Bridges with zero market value to prevent early-game wealth spikes. Performance has been a major focus, with world generation for 100% coverage maps now 40% faster and new technical implementations like DDS texture support and custom atlas packing to reduce memory usage and load times.
Visuals & Quality of Life
Environment immersion is enhanced with new snowy overlays for trees and plants in cold biomes. The update also addresses long-standing community issues, such as 'corner-punching' exploits, vacuum leaks in diagonal walls, and various quest-breaking bugs related to shuttle landings and map transitions.
