Mar 11, 2026
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Changelog: Realm Divided Patch 5

3/5 Moderate

Avalonian bosses receive massive health and damage nerfs while the Conqueror’s Challenge now allows for off-season Might progression.

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Key Changes

  • 1Avalonian bosses health and damage significantly reduced across the board
  • 2Might earned during off-season now counts toward Conqueror's Challenge progression
  • 3Bedrock Mace received a 10,000% damage increase and mob knock-up for PvE
  • 4Assassin Shoes nerfed with reduced dash speed and increased cooldown
  • 5Command Mammoth damage buffs vs players reduced significantly
  • 6Faction Standing retention increased to 1,000,000 when switching factions
  • 7Might requirements for all major season rewards have been increased
  • 8Prowling Staff's Pounce now provides CC immunity during the dash
  • 9Holy Beam healing output reduced, particularly in the early ticks
  • 10Lethal Faction Battle Standards can now be carried through tunnels

All Changes

🏆Guild Seasons(8)

  • newConqueror’s Hall: Statues for Season 30 winners Contingent, Evil Kool Aid, and Summers added to Conqueror’s Hall
  • newConqueror’s Challenge: Might earned during the off-season now counts toward the Conqueror's Challenge for the upcoming season
  • nerfConqueror’s Challenge: Might requirement for 8% Fame buff increased from 175,000 to 200,000
  • nerfConqueror’s Challenge: Might requirement for Medium Chest increased from 225,000 to 300,000
  • nerfConqueror’s Challenge: Might requirement for Gold Legacy Avatar Set increased from 300,000 to 450,000
  • nerfConqueror’s Challenge: Might requirement for 10% Fame buff increased from 450,000 to 700,000
  • nerfConqueror’s Challenge: Might requirement for Crystal Avatar Set increased from 680,000 to 1,000,000
  • nerfConqueror’s Challenge: Might requirement for Big Chest increased from 1,000,000 to 1,500,000

⚔️PvE Bosses(6)

  • nerfAvalonian Crystal Basilisk: Health reduced by 35% and auto-attack damage reduced by 26%
  • nerfAvalonian Crystal Basilisk: Damage reduction from Overcharged halved and Cleanse no longer applies Holy Fire
  • nerfAvalonian Archmage: Health reduced by 29% and Orb/Laser damage reduced by 15%
  • changeAvalonian Archmage: Orb phases delayed from 60% to 40% max health; Tornadoes now spawn at 60% and 20% health
  • nerfAvalonian Bosses: Health reduced by 20% for all bosses not specifically mentioned
  • buffAvalonian Bosses: Physical armor reduced to align with magic resistance, increasing damage from physical weapons

🚩Faction Warfare(5)

  • buffFaction Enlistment Bonus: Maximum Faction Enlistment Bonus increased from 150% to 200%
  • buffFaction Standing: Maximum Faction Standing retained after moving increased from 240,000 to 1,000,000
  • buffFaction Standing: Reduced the amount of Faction Standing lost when changing factions
  • buffFortress Chest: Increased the area size for players to be eligible for Fortress Chest rewards to include wall defenders
  • changeBattle Standards: Lethal Faction Battle Standards can now be carried between red zone regions via tunnels

⚖️Combat Balance(18)

  • buffEnigmatic Staff: Protective Beam area increased from 6m to 6.5m and self-slow reduced from 50% to 30%
  • nerfBows: Multishot damage against players reduced from 100 to 94
  • nerfBow of Badon: Raging Storm damage per tick reduced from 23 to 21
  • buffCursed Staffs: Dark Matter hit delay reduced to 0.1s, stand time to 0.2s, and energy cost to 13
  • buffDemonfang: Blood Ritual damage increased from 120 to 130
  • buffDaggers: Chain Slash chain range increased from 6m to 7m
  • changeDaggers: Shadow Edge VFX adjusted to more accurately match the hitbox
  • buffIcicle Staff: Frozen Hell now applies an additional 30% slow in a 3.5m radius at the center
  • nerfHoly Staffs: Holy Beam total healing reduced from 525 to 476 with lower initial ticks
  • buffBedrock Mace: Force of Nature damage increased from 1 to 100; now knocks up mobs for 0.6s and no longer taunts
  • changeNature Staffs: Protection of Nature no longer applies direct healing; healing received buff increased from 35% to 40%
  • buffNature Staffs: Rejuvenating Breeze maximum targets increased from 10 to 20
  • buffProwling Staff: Pounce now grants immunity to CC while dashing
  • buffSpears: Forest of Spears cooldown reduced from 15s to 12s
  • buffPlate Armors: Taunt hit delay and stand time reduced from 0.4s to 0.2s
  • nerfAssassin Shoes: Swift Cut dash speed reduced from 34 to 30 and cooldown increased from 12s to 14s
  • nerfCommand Mammoth: Charge! and High Command damage buffs vs players reduced to 15% and 30% respectively
  • changeCommand Mammoth: Earth Shatter knockback changed to a 1.2s knock-up

🛠️Bug Fixes(8)

  • fixUI: Fixed incorrect descriptions for Soldier Armor (Fury) and Bedrock Mace (Force of Nature)
  • fixInfernal Scythe: Fixed issue where Infernal Scythe's second swing could be broken by DoT removals
  • fixProwling Staff: Fixed Prowling Staff execute not triggering if recast late in the window
  • fixUI: Fixed Faction Transport UI dropdown showing no destinations
  • fixUI: Fixed Party Finder UI breaking after repeated use
  • fixDestiny Board: Fixed Seasoned Tracker Fame not carrying over to the next level
  • fixUI: Fixed ability to ping maps outside the current region
  • fixMobile: Fixed mobile issue where intro videos could not be skipped

Summary

Guild Seasons & Rewards

Season 30 winner statues have been added to Conqueror’s Hall. Players can now progress the Conqueror’s Challenge during the off-season, with Might counting toward the upcoming season. However, Might requirements for several major rewards, including Fame buffs and chests, have been significantly increased.

PvE & Boss Adjustments

Avalonian bosses have been heavily nerfed to align with player expectations. The Crystal Basilisk and Archmage saw health reductions of 35% and 29% respectively, alongside damage cuts. All other bosses received a 20% health reduction and lower physical armor, making physical damage weapons more effective against them.

Faction Warfare

Faction Enlistment Bonuses have been buffed to 200%, and the penalties for switching factions have been drastically reduced. Players can now retain up to 1,000,000 Faction Standing when moving, and Battle Standards can now be carried through red zone tunnels.

Combat Balance

Significant changes hit the meta, including a massive 10,000% damage increase for Bedrock Mace in PvE. Assassin Shoes and Command Mammoths received nerfs to their mobility and buffing capabilities, while Prowling Staff's Pounce now grants CC immunity.