Changelog: Radiant Wilds Update
Radiant Wilds introduces a massive visual overhaul of all biomes, the new Armory build system, and 1v1 ranked Arena. Battle Mounts now face a Disarray penalty in large-scale fights, while War Gloves receive significant buffs.
Key Changes
- 1Complete visual overhaul of all biomes, lighting, and water shaders
- 2New Armory system for discovering and saving successful equipment builds
- 3Introduction of 1v1 Ranked Arena mode for Season 32
- 4Battle Mounts now contribute to the Disarray system in large-scale combat
- 5New 'Take All' loot option for PvE drops and chests
- 6Party Leave Protection: 30-second non-aggression timer when leaving groups
- 7Destiny Board rework including the removal of the Reaver line
- 8Significant Faction Warfare map changes and new zone connections
- 9Enhanced Controller Support with dedicated HUD and radial menus
- 10Major balance pass for 15+ weapon types, including a 50% buff to War Gloves reflect
All Changes
π¨Visual Updates(4)
- changeBiomes: Complete visual rework of all biomes with updated terrain colors, vegetation, and environmental assets to strengthen regional identity.
- changeWater and Lighting: Updated water shaders and environmental lighting, including natural reflections of the sky and clouds on rivers and lakes.
- newEnvironmental Detail: Added new atmospheric effects including drifting pollen, sand gusts, snow particles, moving cloud shadows, and small details like insects.
- changeTutorial Beach: Updated tutorial beach with improved lighting, textures, and new assets like wreckage and coastal vegetation.
βοΈGameplay Systems(7)
- newThe Armory: New system to discover effective equipment builds based on real gameplay data, accessible via the Player Menu or item details.
- new1v1 Arena: Introduced a limited-time 1v1 ranked PvP mode for Season 32 with a 900 Item Power soft-cap and unique Rank Points.
- nerf1v1 Arena: Healing in 1v1 Arena matches is decreased by 40% and combat potions above 900 IP are scaled down.
- newCrystal Arena: Added a new Crystal Arena map featuring new chokepoints and flanking paths to refresh the competitive meta.
- changeCrystal Arena: Crystal Arena now allows groups of four players to queue together for improved matchmaking flexibility.
- buffBase Tent: Base tents in Crystal League and Arena now grant 5% health/energy regen per second and invulnerability is no longer removed by attacking.
- newParty Leave Protection: Added a 30-second non-aggression timer when a player leaves or is removed from a party, guild, or alliance.
πBattle Mounts(3)
- nerfBattle Mounts: Battle mounts now contribute to the Disarray system when the total group contribution exceeds 15 points.
- nerfBattle Mounts: Assigned fixed Disarray values to mounts: Command Mammoth (5), Flame Basilisk (5), Tower Chariot (5), Battle Eagle (4), and others ranging from 2 to 5.
- changeDisarray System: The maximum number of Disarray levels has been extended to 99.
πΊοΈWorld & Factions(3)
- changeYellow to Red Zone Connections: Removed several underground passages (Swamp Burrow, Ore Adit, etc.) and replaced them with direct Yellow-to-Red zone connections.
- changeCaerleon Access: Adjusted Caerleon access by removing the Wyre Forest connection and adding a new connection between Murkweald and Longtimber Glen.
- nerfFaction Camps: Reduced the number of Medium Faction Camps available in several regions to encourage player movement.
π‘οΈWeapons & Combat(30)
- buffBattle Rush: Battle Rush cooldown reduced from 20s to 18s.
- nerfCrystal Reaper: Relentless Assault damage vs mobs reduced from 95 to 86.
- nerfSkystrider Bow: Sky's Fury damage per bolt reduced from 140 to 128 and initial cast energy cost increased from 12 to 18.
- buffSkystrider Bow: Sky's Fury bolt energy cost reduced from 3 to 0.
- nerfArclight Blasters: Flickershots damage per cast reduced from 101 to 94.
- nerfSiegebow: Vicious Barrage base damage reduced from 130 to 105.
- buffSiegebow: Vicious Barrage current health damage increased from 2.5% to 3%.
- buffDemonic Staff: Anguished Soul fear duration increased at all stack counts (e.g., 3 stacks: 1.75s to 2s).
- buffInfernal Staff: Combustion now applies an initial fear in a 4m AoE around the target.
- nerfDawnsong: Flaming Phoenix instant damage reduced from 225 to 200.
- nerfFlamewalker Staff: Spontaneous Combustion impact damage reduced from 189 to 178.
- buffArctic Staff: Arctic Volley cooldown reduced from 15s to 12s and energy cost per tick reduced from 3 to 2.
- nerfArctic Staff: Arctic Volley damage per tick reduced from 90 to 76.
- nerfPolehammer: Groundbreaker damage reduced from 77.7 to 46.
- buffHoly Orb: Holy Orb stand time reduced from 0.4s to 0.25s for improved mobility.
- buffGuard Rune: Guard Rune target count increased from 5 to 10.
- nerfGuard Rune: Guard Rune resistance bonus significantly reduced from 0.2 to 0.06.
- buffMaces: Deep Leap damage increased from 180 to 203.
- nerfQuarterstaff: Vault Leap damage reduced from 180 to 161.
- buffPhantom Twinblade: Phantom Twin damage per tick increased from 41 to 46.
- nerfBloodmoon Staff: Tear Open Blood Pool now requires 2 Shift Charges instead of 1.
- nerfLightcaller: Dawnbird Transformation no longer grants passive immunity to slow effects.
- buffPrimal Staff: Wild Onslaught damage increased from 50 to 85.
- buffClarent Blade: Crescent Slash 3-stack damage increased from 160 to 170.
- nerfCarving Sword: Fearless Strike cooldown increased from 20s to 25s.
- buffWar Gloves: Counter reflect percentage increased from 100% to 150%.
- buffRavenstrike Cestus: Earth Crusher damage increased across all charge levels (e.g., 3 charges: 185 to 195).
- buffBattle Bracers: Falcon Smash multicast time window increased from 2s to 3s.
- buffDemon Helmet: Hush cooldown reduced from 30s to 25s.
- buffShoes: Dodge movement speed buff duration increased from 4s to 5s.
π₯οΈUI/UX(6)
- removeDestiny Board: The Reaver line has been removed from the Destiny Board; related bonuses are no longer required for Expeditions.
- changeDestiny Board: Nodes that cannot yet be progressed are now hidden by default on the Destiny Board to improve clarity.
- newTake All: Added a 'Take All' option for PvE drops and chests, looting items in order until carry weight is reached.
- newWindow Focus: Introduced a window focus system allowing multiple UI windows to remain open simultaneously.
- newItem Details UI: Item Details UI now displays estimated market value per item and for the entire stack.
- newController Support: Enhanced controller support with a dedicated HUD, radial menus, and expanded auto-targeting options.
βοΈPerformance(3)
- fixPerformance: Expanded use of asynchronous loading for assets and effects to reduce stutters during gameplay.
- fixPerformance: Optimized spell effect processing and rendering assets to improve performance in large-scale battles.
- newNetwork Monitoring: Added a packet loss indicator and additional network telemetry tools for monitoring connection stability.
πBug Fixes(3)
- fixMobs: Fixed several mob-related issues including incorrect spell indicators for Bandit Ringleader and VFX duration for Dryad's Tendrils.
- fixUI: Resolved a UI issue where the Personal Loadouts list would scroll to the top after opening a filtered loadout.
- fixGeneral: General fixes for graphical, animation, terrain, audio, and localization issues.
Summary
The Radiant Wilds update transforms Albion Online with a sweeping visual rework of the open world, refreshing landscapes, lighting, and water across all biomes. Beyond aesthetics, the update introduces major gameplay systems including the Armory for build discovery and a new 1v1 ranked Arena mode. Significant balance shifts target large-scale combat through the integration of Battle Mounts into the Disarray system, alongside a comprehensive balance pass for over 15 weapon types. Quality-of-life improvements like the 'Take All' loot option and a redesigned Destiny Board further streamline the player experience.
