Oct 12, 2026
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Changelog: Dragonfire Patch 3

3/5 Moderate

Ancient Lands portals now appear significantly more often in Yellow Zones, alongside major Maeve boss nerfs and new mobile targeting options.

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Key Changes

  • 1Yellow Zone Ancient Lands portal spawn time reduced from 45m to 15.5m
  • 2Maeve boss fight nerfed with fewer boulders and reduced flame damage
  • 3Open-world Dragons now retain health at 20% thresholds on reset instead of full healing
  • 4New mobile targeting modes added for Enemies, Party, and Allies
  • 5Might rewards from open-world Dragons increased by 150%
  • 6Yellow Zone Ancient Lands Fame and loot reduced by 30% to balance higher frequency
  • 7Ancient Lands mob health and damage reduced by 10-20% across all portal sizes
  • 8Firewing Drake Fire Breath cooldown reduced and moved to helmet slot
  • 9Extensive combat balance for Crossbows, Cursed Staffs, Daggers, and more
  • 10Lava now reduces player defense by 50% to discourage stall builds in Hellgates

All Changes

🌍Ancient Lands(16)

  • buffSmall Portals: Yellow Zone Small Portal average spawn time reduced from 45 minutes to 15.5 minutes
  • buffSmall Portals: Yellow Zone Small Portal spawn chance in regions increased from 25% to 33%
  • buffSmall Portals: Yellow Zone Small Portal lock time reduced from 15 minutes to 5 minutes
  • buffSmall Portals: Yellow Zone Small Portal entry window increased from 8 minutes to 10 minutes
  • nerfSmall Portals: Fame and loot in Yellow Zone Small Portals reduced by 30%
  • buffSmall Portals: Red and Black Zone Small Portal spawn chance increased from 25% to 33%
  • buffSmall Portals: Red and Black Zone Small Portal entry window increased from 8 minutes to 10 minutes
  • nerfAncient Lands Portals: Canceling a completed portal channel now silences the player for a short time
  • buffLarge Portals: Large Portal spawn chance increased by 50% and prioritized during prime times
  • changeDrake Chests: Moved 10% of value from regular Drake chests to the central Fire Drake chest
  • buffFire Drake Chest: Increased artifact item drop chance in the central Fire Drake chest
  • changeAncient Lands: Small and Medium islands now require the Drake to be killed to complete the quest
  • buffAncient Lands Mobs: Reduced mob health and damage by 10% in Small and Medium Portals
  • buffAncient Lands Mobs: Reduced mob health and damage by 20% in Large Portals
  • nerfStonebreaker Berserkers: Stonebreaker Berserkers’ Pulse Shock damage reduced from 400 to 300
  • nerfRenowned Huntress: Renowned Huntress’ Cross Fissure damage reduced from 1350 to 1000

🐉Dragon Sanctuary(4)

  • buffMaeve: Reduced additional boulders summoned below 40% health from 3 to 2 (Max 5)
  • buffMaeve: Reduced Primal Dragon Flame’s normal damage from 1250 to 1150
  • buffMaeve: Increased time between Storm Spire appearances from 45s to 55s
  • fixMaeve: Fixed issue where Boulder Charge could hit twice on rare occasions

🗺️Open World(3)

  • buffOpen-world Dragons: Dragons no longer fully heal on reset; they now recover to the last 20% health threshold reached
  • buffOpen-world Dragons: Might rewards from open-world Dragons increased by 150%
  • changeLava: Lava now decreases defense against players by 50% to counter stall compositions

⚔️Combat Balance(19)

  • nerfCrossbows: Explosive Bolt damage reduced from 130 to 119
  • nerfRotcaller Staff: Plaguebringer cooldown increased from 30s to 35s
  • buffDagger: Bloodthirsty Blade self-damage reduced from 4% to 2.5%
  • buffTwin Slayers: Ring of Death floating ring damage increased from 27 to 36 and area size doubled
  • buffGreat Fire Staff: Flame Pillar stand time reduced from 0.4s to 0.25s
  • nerfFlamewalker Staff: Spontaneous Combustion cooldown increased from 40s to 45s
  • nerfHoly Staffs: Smite damage against players reduced from 136 to 115
  • nerfQuarterstaffs: Cartwheel energy cost increased from 5 to 7
  • nerfPhantom Twinblade: Phantom Twin no longer applies a slow effect
  • buffStillgaze Staff: Crystalburst healing reduction increased to 35% and instant damage increased to 75
  • nerfShapeshifter Staffs: Tether Shift energy usage increased to 16 and shield reduced to 88
  • buffSwords: Heroic Strike speed boost duration increased from 3.5s to 4s
  • buffHellfire Hands: Infernal Boulder DoT damage per tick increased from 18 to 24
  • nerfCowl of Purity: Avalonian Beam maximum range reduced from 21m to 18m
  • buffMage Cowl: Firebreath now reduces damage resistances by 0.08 for 3s
  • buffDragonslayer Hood: Flare cooldown reduced to 20s and cooldown rate decrease increased to 66%
  • buffMage Robe: Purging Shield cooldown reduced from 35s to 30s
  • nerfArmor of Valor: Requite damage reduced from 27 to 21
  • changeFirewing Drake: Firewing Drake Fire Breath cooldown reduced to 60s and moved to helmet slot

📱Mobile & UI(3)

  • newMobile Targeting: Added targeting modes (All, Enemies, Party, Allies, Automatic) to filter selectable targets
  • newMobile Controls: Added 'Double Tap to Self-Cast' option in mobile control settings
  • changeT4 Boar: Improved T4 Boar dash behavior and visual indication

🛠️Bug Fixes(7)

  • fixRenowned Huntress: Fixed Renowned Huntress’ Cross Fissure damage area persisting longer than VFX
  • fixMammoth Hunter: Fixed Mammoth Hunter’s Forest of Spears not matching its indication area
  • fixBattle Bracers: Fixed Falcon Smash second part failing to cast on mobile
  • fixUI: Fixed issue where popup notifications were larger than intended
  • fixMobile Controls: Fixed mobile issue where spells would cast in different directions than shown by indicators
  • fixXbox: Fixed Xbox issue where player names in chat could not be interacted with
  • fixGeneral: Resolved various controller, graphical, animation, terrain, and audio issues

Summary

Ancient Lands Overhaul

This update focuses on the accessibility of the Ancient Lands, particularly in Yellow Zones. Small Portals now spawn nearly three times as often, with reduced lock times and increased entry windows. To balance this high frequency, Fame and loot in these specific portals have been reduced by 30%. Additionally, mob health and damage across all Ancient Lands instances have been lowered to improve flow.

Boss & Open World Adjustments

The Maeve fight in the Dragon Sanctuary has been made less punishing, specifically reducing the number of boulders summoned during the final phase. Open-world Dragons now feature a more forgiving reset mechanic, retaining health at 20% thresholds rather than fully healing, and offer 150% more Might rewards.

Combat & Mobile Improvements

A wide array of weapons and armor received balance tweaks, including buffs to Daggers and War Gloves, and nerfs to Crossbows and Cursed Staffs. Mobile players gain significant quality-of-life features with new targeting filters (Enemies, Party, Allies) and a double-tap self-cast option.