2.6|Apr 1, 2026
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V2.6 Stable

3/5 Moderate

Dew Collectors now require jars as fuel to produce water while severe city performance hitches have been resolved.

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Key Changes

  • 1Fixed severe performance hitches in city environments
  • 2Dew Collectors now require glass jars as fuel to produce water
  • 3Glass jars no longer require a crucible to craft
  • 4Increased difficulty in Snow and Wasteland biomes via gamestage modifiers
  • 5Fixed a bug preventing Legendary Parts from spawning with armor perks
  • 6Gyrocopter mod slots increased to 5
  • 7Bears can now fit through 1x2m openings
  • 8Zombie XP re-balanced based on HP and damage stats
  • 9Added tougher zombie variants to Snow and Wasteland spawns
  • 10Discord friends' sessions now appear in the server browser

All Changes

🚀Performance & Stability(4)

  • fixCities: Identified and resolved the cause of severe hitches in cities
  • changeRoads: PC/Mac/Linux now use uncompressed textures for the road splat map for higher quality blending
  • changeTerrain: Improved terrain blending where topsoil is removed
  • fixPerformance: Removed debug logging of friend IDs to improve performance

⚙️Gameplay Systems(8)

  • nerfDew Collector: Dew Collectors now require jars as a fuel type to produce water
  • buffDew Collector: Dew Collector output increased to 3 rows for a total of 9 slots
  • changeZombies: Zombie XP re-balanced based on type, HP, and Damage stats
  • buffPlayer: Increased player kill XP
  • buffChallenges: Reduced completion requirements of several medical challenges to 5
  • changeChallenges: Removed Bone Knife requirement from the Harvest Animals Challenge
  • buffMelee Weapons: Disabled HarvestCount penalty on several melee weapons for basic resource harvesting (fiber, wood, stone)
  • fixWorkstations: Progression bar no longer resets if fuel is removed from collector class workstations

🧟Zombies & AI(10)

  • newBiomes: Added tougher biome spawn zombies (Radiated, Charged, Infernal) to Snow and Wasteland biomes
  • buffMutated Zombie: Radiated, charged, and infernal mutated zombie ranged attacks have increased distance, speed, and new patterns
  • buffMutated Zombie: Increased mutated zombie ranged attack damage
  • changeBear: Bears can now fit through 1x2m openings
  • buffDire Wolf: Increased dire wolf and zombie bear hearing and sight ranges
  • newAI: Enemy AI now plays an alert sound when running away from an entity or being hurt
  • nerfZombies: Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands
  • buffChuck Zombie: Updated Chuck zombie hands with new boulder projectiles featuring progressive entity and block damage
  • fixVulture: Fixed vultures on dedicated servers only attacking once
  • fixAI: Fixed AI targeting range for nearest player being too short and inconsistent

🛠️Items & Crafting(6)

  • buffGlass Jar: Crafting jars no longer requires the crucible
  • changeGlass Jar: Default jar refund chance set to 60%
  • buffGyrocopter: Gyrocopter can now have 5 mod slots (requires crafting a new vehicle)
  • fixLegendary Parts: Fixed tagging issue preventing Legendary Parts from spawning when armor perks were active
  • fixApiary: Apiary fuel is no longer lost when the apiary is picked up
  • fixVehicles: Fixed item loss issues when adding or removing vehicle storage mods

🌍World Generation(4)

  • changeSnow Biome: Increased snow biome gamestage modifier from 2 to 3 and bonus from 20 to 30
  • changeWasteland Biome: Increased wasteland biome gamestage modifier from 3 to 5 and bonus from 30 to 50
  • newWasteland: Adjusted wasteland weather with new hot and cold events
  • changeRWG: RWG town planner removes some connections between districts to increase T, L, and Cap tiles

Summary

Performance & Stability

The V2.6 Stable update addresses the long-standing issue of severe hitches in cities, significantly improving performance in dense urban areas.

Gameplay & Mechanics

The water production loop has been overhauled: Dew Collectors now require glass jars as "fuel" to produce water, though the output capacity has been increased to 9 slots. To compensate, glass jars no longer require a crucible to craft, and the refund rate for jars has been set to 60%.

World & AI

Survival in the late game is now more challenging with increased gamestage modifiers for the Snow and Wasteland biomes. Mutated zombies have received buffs to their ranged attacks, and bears can now squeeze through 1x2m openings, making player bases less secure.