2.6|Feb 25, 2026
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V2.6 EXP

3/5 Moderate

Dew Collectors now require jars to produce water, while jar crafting is simplified and tougher zombies invade the snow and wasteland biomes.

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Key Changes

  • 1Dew Collectors now require jars as "fuel" to produce water
  • 2Jars no longer require the crucible to be crafted
  • 3Tougher biome spawn zombies added to snow and wasteland biomes
  • 4Default jar refund chance set to 60%
  • 5Zombie XP rebalanced based on type, HP, and damage

All Changes

⚒️Crafting & Survival(2)

  • changeDew Collector: Dew Collectors now require jars as "fuel" to produce water.
  • buffJar: Jars no longer require the crucible to be crafted.

⚙️Gameplay Systems(1)

  • changeJar: The default jar refund chance is now set to 60%.

📈Progression(1)

  • changeZombies: Zombie XP has been rebalanced based on type, HP, and Damage.

🌍World & Biomes(2)

  • changeSnow Biome: Added tougher biome spawn zombies to the snow and wasteland biomes.
  • changeWasteland Biome: Added tougher biome spawn zombies to the wasteland biome.

Summary

Survival Loop Overhaul

This experimental update introduces significant changes to the water production cycle. The Dew Collector now functions as a station that requires jars as "fuel" to generate water, moving away from its previous passive generation model. To balance this, the requirement for a crucible to craft jars has been removed, making them accessible much earlier in the game.

Combat and Progression

Players will face increased difficulty in late-game areas with the addition of tougher zombie spawns in the snow and wasteland biomes. Additionally, the XP system for zombies has been rebalanced to better reflect the difficulty of the encounter based on the zombie's type, health, and damage output.