V Rising October Patch Notes
Major attribute cap adjustments and weapon reworks headline this update, featuring significant mobility buffs for Pistols and new recast mechanics for Twin Blades and Claws.
Key Changes
- 1Spell Cooldown, Leech, and Power caps reduced to 30%, 20%, and 30% respectively
- 2Pistols 'Fan the Hammer' now allows movement at 35% speed and has reduced spread
- 3Twin Blades and Claws received new recast abilities for increased combo potential
- 4Artifact weapons 'The Siren’s Wail' and 'Oaksong' have been mechanically reworked
- 5Passives 'Soul Drinker' and 'Hunger for Power' have been completely redesigned
- 6Polarity Shift and Void received significant cast time and cooldown nerfs
- 7Carrion Swarm now features a second recast swarm with adjusted damage
- 8Weapon Skill power cap increased to 45% from 40%
- 9Cyclone and Soulburn received substantial damage and cast time buffs
- 10Passive swapping is now disabled while the PvP buff is active
All Changes
📊Attributes(4)
- nerfSpell Cooldown: Spell Cooldown rate cap reduced from 35% to 30%
- nerfSpell Leech: Spell Leech cap reduced from 25% to 20%
- nerfSpell Power: Bonus Spell power cap reduced from 35% to 30%
- buffWeapon Skill Power: Weapon Skill power cap increased from 40% to 45%
🩸Blood Types(13)
- changeCorrupted Blood: Corrupted Blood (90%) shadow now only triggers on spells; proc chance increased from 20% to 30% and no longer breaks CC
- nerfCorrupted Blood: Corrupted Blood (90%) Spell and Physical charges reduced from 15 to 10
- buffCorrupted Blood: Corrupted Blood (60%) splash damage increased from 100% to 125% and no longer breaks CC
- nerfCorrupted Blood: Corrupted Blood (60%) Attack Speed bonus reduced from 18% to 14%
- nerfDraculin Blood: Draculin Blood (0%) spell power reduced from 14% to 12%
- nerfDraculin Blood: Draculin Blood (30%) haste on spell hit reduced from 8% to 6%
- nerfDraculin Blood: Draculin Blood (60%) spell leech reduced from 10% to 8%
- nerfDraculin Blood: Draculin Blood (90%) cooldown recovery rate from crit buff reduced from 40% to 30%
- nerfScholar Blood: Scholar Blood (0%) spell power reduced from 14% to 12%
- nerfScholar Blood: Scholar Blood (30%) spell cooldown recovery rate reduced from 14% to 12%
- nerfBrute Blood: Brute Blood (90%) parry physical damage bonus reduced from 20% to 15%
- buffWarrior Blood: Warrior Blood (0%) Veil bonus damage increased from 30% to 40%
- buffWarrior Blood: Warrior Blood (60%) Weapon Skill Power increased from 16% to 18%
✨Passives(7)
- nerfRenewing Flames: Renewing Flames healing reduced from 25% to 15%
- nerfChillweave: Chillweave damage reduced from 40% to 25%
- nerfDark Enchantment: Dark Enchantment cooldown increased from 30s to 40s and damage absorbed reduced from 270% to 250%
- buffArcane Animator: Arcane Animator chance to spawn skeleton mage increased from 16% to 20%
- buffOverpower: Overpower weapon charges increased from 6 to 8
- changeSoul Drinker: Soul Drinker Rework: Now grants 8% max health and heals for 1% max health when a skeleton dies
- changeHunger for Power: Hunger for Power Rework: Increases Spell Leech by 4%; casting 6 spells grants 20% damage and 10% movement speed for 6s
🪄Spells(23)
- nerfBloodrite: Bloodrite trigger area damage reduced from 80% to 60%
- nerfBloodrite: Bloodrite Jewel: Primary attack damage bonus reduced from 30-50% to 20-40%
- nerfBloodrite: Bloodrite Jewel: Stealth now breaks if an ability is used while stealthed
- nerfBloodrite: Bloodrite Jewel: Immaterial duration bonus reduced from 16-24% to 12-20%
- nerfPolarity Shift: Polarity Shift cast time increased to 0.5s, movement speed reduced to 50%, and cooldown increased to 9s
- nerfVoid: Void cast time, post-cast, and impact time increased; damage reduced from 90% to 80%
- nerfVoid: Void Jewel: Damage bonus and cooldown charge rate reduced
- nerfMist Trance: Mist Trance Jewel: Fear duration reduced from 0.8-1.6s to 0.8-1.2s
- nerfFrost Bat: Frost Bat Jewel: Bonus damage to chilled/frozen targets reduced from 20-40% to 20-32%
- buffShadowbolt: Shadowbolt damage increased from 190% to 200% and Jewel damage vs Leech increased to 40-60%
- buffChaos Volley: Chaos Volley damage increased from 120% to 125% per bolt
- buffBlood Fountain: Blood Fountain healing increased to 85% and Jewel secondary impact damage increased to 16-32%
- buffSanguine Coil: Sanguine Coil cast time reduced to 0.4s and projectile velocity increased to 28
- buffCarrion Swarm: Carrion Swarm hitbox and velocity increased; now features a second recast swarm
- nerfCarrion Swarm: Carrion Swarm base damage and jewel damage values reduced to compensate for double cast
- buffRain of Chaos: Rain of Chaos total damage increased from 380% to 415%
- buffSoulburn: Soulburn damage increased to 60%, cooldown reduced to 8s, and area increased to 3.8
- buffUnholy Chains: Unholy Chains slow increased to 10-40% and damage increased to 280%
- buffSpectral Wolf: Spectral Wolf cast time reduced to 0.6s and projectile velocity increased to 22
- buffCyclone: Cyclone cast time reduced to 0.4s and damage increased from 90% to 120%
- buffCrystal Lance: Crystal Lance damage increased from 160% to 170%
- buffLightning Tendrils: Lightning Tendrils cast time reduced from 1s to 0.9s
- buffMosquito: Mosquito damage increased from 120% to 130%
⚔️Weapons(17)
- buffMace: Mace Slam (Q) cast time reduced from 0.65s to 0.55s
- buffReaper: Howling Reaper (E) damage increased from 160% to 180%
- buffTwin Blades: Twin Blades Javelin (Q) now features a spin attack recast dealing 80% physical damage
- changeTwin Blades: Twin Blades Sweeping Strike (E) aiming rotation improved
- buffAxes: Axes Frenzy (Q) attack speed buff duration increased from 1.3s to 1.5s
- changeClaws: Claws Lunge (Q) damage reduced to 90% but now features a second recast hit
- buffClaws: Claws Skewering Leap (E) incap duration increased to 1.2s and self-stun on miss reduced to 0.45s
- buffLongbow: Longbow Guided Arrow (E) cast time reduced from 1s to 0.8s
- changeOaksong: Artifact Oaksong: Multishot now inflicts Static; Guided Arrow stun logic changed to require Static
- buffPistols: Pistols Fan the Hammer (Q) now allows 35% movement speed while channeling; spread reduced by 50%
- nerfPistols: Pistols Explosive Bullet (E) impact damage reduced from 125% to 115%
- changeThe Siren’s Wail: Artifact Siren’s Wail Rework: Primary/Snapshot consume Marked for bonus damage and Weaken; Rain of Arrows fires 2 extra bolts
- nerfWhip: Whip Aerial Whip Twirl (Q) cast time increased from 0.45s to 0.55s
- nerfSlashers: Slashers Elusive Strike (Q) fading snare duration reduced from 2s to 1.5s
- nerfCloud Dancers: Artifact Cloud Dancers: Elusive Strike damage reduction increased to -30%
- nerfSpear: Spear A Thousand Spears (Q) move distance reduced and cooldown increased to 9s
- nerfSpear: Spear Thrust recast time increased from 0.25s to 0.3s
🧪Consumables(3)
- nerfChaos Coating: Chaos Coating damage reduced from 50% to 40%
- buffBlood Coating: Blood Coating Vampiric Curse damage increased from 40% to 50%
- changeBlood Coating: Blood Coating: Blood Orbs can no longer be picked up by enemy players
⚙️General(4)
- changePvP: Players can no longer equip or swap passives while the PvP buff is active
- changeWaygates: Waygates are now disabled for Arena or Duel contestants
- newAdmin Commands: Added admin commands for temporary bans (BanCharacterTemp, BanUserTemp)
- newAdmin Commands: Added admin commands to mute players in voice or text chat (SetPlayerMuted)
🐛Bug Fixes(12)
- fixJewel Effects: Fixed jewel effects on Lightning Curtain/Cyclone causing instant stuns without prior Static
- fixJewel Effects: Fixed Cold Snap jewel causing instant freezes without prior Chill
- fixJewel Effects: Fixed Veil of Illusion shield jewel granting shields without the target being weakened
- fixFrost Bat: Fixed Frost Bat jewel overriding Chillweave passive damage
- fixTendon Swing: Fixed Tendon Swing triggering FX incorrectly when interrupted or ignoring post-cast cooldowns
- fixUI: Fixed Blood Quality mismatching in different UI sections
- fixProjectiles: Fixed Carrion Swarm and Curse projectiles piercing walls/structures
- fixVeil of Chaos: Fixed Veil of Chaos failing to trigger on primary attacks during high latency
- fixBone Explosion: Fixed skeleton Agony buff only dealing damage once during simultaneous Bone Explosions
- fixSword: Fixed Sword Shockwave recast breaking due to multiple active projectiles
- fixServer Stability: Fixed server crash occurring during character creation
- fixMortium Rift: Fixed Major and Minor Mortium Rift Incursion durations being flipped in settings
Summary
Attribute & Blood Balance
This update introduces a fundamental shift in character scaling by lowering caps for Spell Cooldown, Leech, and Power while increasing the ceiling for Weapon Skill power. Most Blood Types, particularly Draculin and Scholar, have seen their bonuses adjusted downward to align with these new caps.
Weapon & Spell Overhaul
Combat feel has been significantly updated. Pistols now allow movement during 'Fan the Hammer,' and both Twin Blades and Claws have received new recast abilities to increase combo potential. Conversely, high-utility spells like Polarity Shift and Void have received cast time and cooldown nerfs to balance their dominance in PvP.
Passive & Artifact Reworks
Several passives like Soul Drinker and Hunger for Power have been completely redesigned. Additionally, Artifact weapons such as The Siren’s Wail (Crossbow) and Oaksong (Longbow) have seen mechanical reworks to their primary and secondary fire effects.
