1.1.13|May 26, 2026
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V Rising Patch 1.1.13.0

3/5 Moderate

Corrupted Blood mechanics have been reworked to prevent counter-triggering and fatal blows, alongside major balance tuning for Sanguine Coil, Mosquito, and Wisp Dance.

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Key Changes

  • 1Corrupted Blood ghosts no longer trigger counters or cause fatal blows
  • 2Sanguine Coil healing increased but projectile speed and cooldown nerfed
  • 3Wisp Dance cast time significantly increased from 0.15s to 0.4s
  • 4Mosquito damage now scales with minion damage but loses Spell Leech
  • 5Arctic Storm damage redistributed to the final tick to reward successful hits
  • 6Raging Tempest duration reduced to 2.5s, increasing its overall DPS
  • 7Pistol Explosive Shot roll now correctly grants damage immunity
  • 8Wraith Spear cancel-cast cooldown penalty increased to 65%
  • 9Ice Block shield capacity increased to 550% of spell power
  • 10Crossbow Snapshot projectiles no longer clip through objects after splitting

All Changes

⚙️Gameplay Systems(5)

  • buffCorrupted Blood: Hostile ghosts now have reduced dash speed to make them easier to dodge in PvE
  • buffCorrupted Blood: Hostile ghosts now pierce enemies
  • buffCorrupted Blood: Ghost damage no longer triggers counters, removing a significant PvP advantage
  • buffCorrupted Blood: Ghost damage can no longer cause a fatal blow to the player
  • buffFreeze Immunity: Damage bonus when attempting to apply freeze to immune targets increased from 25% to 30%

Spells(23)

  • nerfSanguine Coil: Cooldown increased from 6 to 7 seconds
  • nerfSanguine Coil: Default projectile speed reduced by 20%
  • buffSanguine Coil: Ally healing increased from 14-30% to 20-40% via Jewel Effect
  • nerfBlood Rite: Follow-up attack duration reduced from 5s to 4s and damage reduced from 20-40% to 15-30% via Jewel Effect
  • nerfWraith Spear: Cooldown penalty for canceling the spell increased from 50% to 65%
  • buffWraith Spear: AoE Jewel buffed to reduce damage penalty per target from 6-10% to 8-16%
  • buffSpectral Guardian: Minion attack speed increased by 15%
  • nerfBall Lightning: Added a 0.5-second delay before explosion on recast via Jewel Effect
  • buffVeil of Storm: Dash duration reduced from 0.45s to 0.4s for a faster dash
  • buffCorrupted Skull: Bonus damage below health threshold increased from 40% to 50%
  • buffVeil of Bones: Bonus damage below health threshold increased from 20-40% to 30-50% via Jewel Effect
  • buffMosquito: Damage now properly scales with bonus minion damage attributes
  • nerfMosquito: No longer leeches health to the player through the Spell Leech attribute
  • nerfVeil of Chaos: Dash duration increased from 0.3s to 0.4s
  • buffVeil of Chaos: Dash distance increased from 5 to 5.5
  • nerfWisp Dance: Cast time increased from 0.15 seconds to 0.4 seconds
  • nerfArctic Storm: Tick damage reduced by 15%
  • buffArctic Storm: Damage removed from ticks has been moved to the final tick
  • buffRaging Tempest: Duration reduced from 3s to 2.5s while maintaining the same total damage (increased DPS)
  • buffCurse: Base duration increased by 0.5 seconds
  • buffIce Block: Shield strength increased from 500% to 550% of spell power
  • buffBlood Fountain: Initial heal increased from 50% to 55% of spell power
  • nerfCyclone: Bonus damage reduced from 20-40% to 14-30% via Jewel Effect

🐛Bug Fixes(3)

  • fixPistol: Fixed a bug where players could still take damage during the Explosive Shot roll
  • fixCrossbow: Fixed a bug where projectiles could pass through objects after splitting
  • fixSlashers: Reduced attack range from 4 to 3.3 to correctly match the visual effects

🚀Performance(1)

  • fixServer: Resolved several server-side performance-related bugs

Summary

Gameplay & System Reworks

This update focuses heavily on the Corrupted Blood mechanic, addressing frustrations in both PvP and PvE. Hostile ghosts spawned by the blood now have reduced dash speeds, pierce enemies, and most importantly, no longer trigger counters or cause fatal blows. This removes a significant PvP exploit where ghosts were used to trigger free counters.

Spell & Combat Balance

Over 15 spells have received adjustments. Sanguine Coil has been shifted toward a more supportive role with increased healing but reduced projectile speed and a longer cooldown. Mosquito now properly scales with minion damage but no longer benefits from Spell Leech. High-performing abilities like Wisp Dance and Blood Rite have seen nerfs to their cast times and follow-up damage, respectively, while underutilized ultimates like Spectral Guardian and Raging Tempest received offensive buffs.

Bug Fixes & Performance

Key combat bugs have been addressed, including an issue where players could take damage during the Pistol's Explosive Shot roll and a collision bug with Crossbow projectiles. Server-side performance has also been optimized.