V Rising Balance Notes Feedback
V Rising's upcoming balance patch introduces major attribute caps for spell power and cooldowns while significantly buffing weapon skill power and reworking several artifact weapons.
Key Changes
- 1Global Spell Cooldown, Leech, and Power caps reduced by 5%
- 2Weapon Skill Power cap increased from 40% to 45%
- 3Major nerfs to meta spells Bloodrite, Polarity Shift, and Void
- 4Siren's Wail Crossbow artifact completely reworked
- 5Pistols' Fan the Hammer buffed with movement speed and accuracy
- 6Soul Drinker and Hunger for Power passives reworked
- 7Spear mobility and cooldowns nerfed
- 8Twin Blades' Javelin now features a new spin attack recast
- 9Corrupted Blood shadow proc now limited to spells only
- 10Bloodrite stealth now breaks upon using any ability
All Changes
📊Attributes(4)
- nerfSpell Cooldown: Spell Cooldown rate cap reduced from 35% to 30%
- nerfSpell Leech: Spell Leech cap reduced from 25% to 20%
- nerfSpell Power: Bonus Spell power cap reduced from 35% to 30%
- buffWeapon Skill Power: Weapon Skill power cap increased from 40% to 45%
🩸Blood Types(13)
- changeCorrupted Blood: Corrupted Blood (90%): Shadow now only triggers on spells; proc chance increased from 20% to 30%; shadow no longer breaks CC
- nerfCorrupted Blood: Corrupted Blood (90%): Spell and Physical charges reduced from 15 to 10
- buffCorrupted Blood: Corrupted Blood (60%): Splash damage increased from 100% to 125%; no longer breaks CC
- nerfCorrupted Blood: Corrupted Blood (60%): Attack Speed bonus reduced from 18% to 14%
- nerfDraculin Blood: Draculin Blood (0%): Spell power reduced from 14% to 12%
- nerfDraculin Blood: Draculin Blood (30%): Haste on spell hit reduced from 8% to 6%
- nerfDraculin Blood: Draculin Blood (60%): Spell leech reduced from 10% to 8%
- nerfDraculin Blood: Draculin Blood (90%): Cooldown recovery rate from crit reduced from 40% to 30%
- nerfScholar Blood: Scholar Blood (0%): Spell power reduced from 14% to 12%
- nerfScholar Blood: Scholar Blood (30%): Spell cooldown recovery rate reduced from 14% to 12%
- nerfBrute Blood: Brute Blood (90%): Parry physical damage bonus reduced from 20% to 15%
- buffWarrior Blood: Warrior Blood (0%): Veil bonus damage increased from 30% to 40%
- buffWarrior Blood: Warrior Blood (60%): Weapon Skill Power increased from 14% to 18%
✨Passive Effects(7)
- nerfRenewing Flames: Renewing Flames: Healing reduced from 25% to 15%
- nerfChillweave: Chillweave: Damage reduced from 40% to 25%
- nerfDark Enchantment: Dark Enchantment: Cooldown increased from 30s to 40s; damage absorbed reduced from 270% to 250%
- buffArcane Animator: Arcane Animator: Skeleton mage spawn chance increased from 16% to 20%
- buffOverpower: Overpower: Weapon charges increased from 6 to 8
- changeSoul Drinker: Soul Drinker Rework: Now grants 8% max health and heals for 1% max health when a skeleton dies
- changeHunger for Power: Hunger for Power Rework: Grants 4% Spell Leech; casting 10 spells grants 20% damage and 10% movement speed for 5s
🪄Spells(18)
- nerfBloodrite: Bloodrite: Trigger area damage reduced from 80% to 60%; jewel damage bonus reduced to 20-40%; stealth now breaks on ability use; immaterial duration reduced
- nerfPolarity Shift: Polarity Shift: Cast time increased to 0.5s; movement speed during cast reduced to 50%; cooldown increased to 9s
- nerfVoid: Void: Cast time, post-cast, and impact time increased; damage reduced from 90% to 80%; jewel bonuses reduced
- nerfMist Trance: Mist Trance: Jewel fear duration reduced to 0.8-1.2s
- nerfFrost Bat: Frost Bat: Jewel bonus damage to chilled/frozen targets reduced to 20-32%
- buffShadowbolt: Shadowbolt: Damage increased from 190% to 200%; jewel damage vs leeched targets increased to 40-60%
- buffChaos Volley: Chaos Volley: Damage increased from 120% to 125% per bolt
- buffBlood Fountain: Blood Fountain: Healing increased to 85%; jewel damage bonus increased to 16-32%
- buffSanguine Coil: Sanguine Coil: Cast time reduced to 0.4s; projectile velocity increased to 28
- changeCarrion Swarm: Carrion Swarm: Hitbox and velocity increased; can now be recast for a second swarm; base damage and jewel damage reduced to compensate
- buffRain of Chaos: Rain of Chaos: Total damage increased from 380% to 415%
- buffSoulburn: Soulburn: Damage increased to 60%; cooldown reduced to 8s; cast time reduced to 0.35s; area increased to 3.8
- buffUnholy Chains: Unholy Chains: Slow effect increased to 10-40%; damage increased from 260% to 280%
- buffSpectral Wolf: Spectral Wolf: Cast time reduced to 0.6s; movement penalty reduced to 40%; velocity increased to 22
- buffCyclone: Cyclone: Cast time reduced to 0.4s; damage increased from 90% to 120%
- buffFrost Lance: Frost Lance: Damage increased from 160% to 170%
- buffLightning Tendrils: Lightning Tendrils: Cast time reduced from 1s to 0.9s
- buffMosquito: Mosquito: Damage increased from 120% to 130%
⚔️Weapons(14)
- buffReaper: Howling Reaper (E): Damage increased from 160% to 180%
- buffTwin Blades: Javelin (Q): Return velocity increased; recast now performs a spin attack dealing 80% damage; Artifact version freezes chilled enemies
- changeTwin Blades: Sweeping Strike (E): Improved cast rotation for better aiming
- nerfAxes: Frenzy (Q): Attack Speed buff is now removed when swapping weapons
- buffClaws: Skewering Leap (E): Damage increased to 120%; Incap duration increased to 1.2s; self-stun on miss reduced to 0.45s
- buffLongbow: Guided Arrow (E): Cast time reduced from 1s to 0.8s
- changeLongbow: Oaksong (Artifact): Multishot inflicts Static; Guided Arrow stun/damage mechanics changed to rely on Static
- buffPistols: Fan the Hammer (Q): Movement speed increased to 35%; duration reduced to 1.3s; cone size reduced by 50%; knockback reduced
- nerfPistols: Explosive Bullet (E): Player is no longer immaterial during the dodge roll
- changePistols: The Endbringers (Artifact): Movement speed during Fan the Hammer increased to 50%; chaos explosion damage reduced to 50%
- changeCrossbow: The Siren’s Wail (Artifact Rework): Primary attack deals bonus damage/Weaken on Marked; Rain of Arrows fires 2 extra bolts; Snapshot forks and consumes Marked
- nerfWhip: Aerial Whip Twirl (Q): Cast time increased from 0.45s to 0.55s
- nerfSlashers: Cloud Dancers (Artifact): Damage reduction on elusive strike increased to -30%
- nerfSpear: A Thousand Spears (Q): Move distance reduced; cooldown increased to 9s; Thrust recast time increased
🧪Consumables(2)
- nerfChaos Coating: Chaos Coating: Damage reduced from 50% to 40%
- buffBlood Coating: Blood Coating: Vampiric Curse damage increased from 40% to 50%; Blood Orbs can no longer be picked up by enemies
🐛Bug Fixes(9)
- fixJewel Effects: Fixed Storm/Arctic weapon effects instantly stunning/freezing targets without prior status application
- fixVeil of Illusion: Fixed Veil of Illusion shield jewel granting shields without Weaken status
- fixFrost Bat: Fixed Frost Bat jewel overriding Chillweave passive damage
- fixTendon Swing: Fixed Tendon Swing triggering FX when interrupted
- fixUI: Fixed Blood Quality UI mismatch
- fixProjectiles: Fixed Carrion Swarm and Curse projectiles piercing walls
- fixBone Explosion: Fixed skeleton Agony buff only dealing damage once during simultaneous Bone Explosions
- fixServant Hunt: Fixed incorrect location title for servant hunts
- fixSlashers: Fixed unintended collider offset for Camouflage follow-up attack
⚙️General(1)
- changePassives: Players can no longer equip or swap passives while the PvP buff is active
Summary
Combat & Attribute Overhaul
This update focuses on shifting the meta by reducing the effectiveness of pure spell builds. Global caps for Spell Cooldown, Spell Leech, and Bonus Spell Power have been lowered, while the Weapon Skill Power cap has been increased to 45%.
Blood Type & Passive Adjustments
High-tier blood types like Draculin and Scholar have seen across-the-board nerfs to align with the new attribute caps. Corrupted Blood has been significantly adjusted, moving its shadow proc exclusively to spells. Several passives like Soul Drinker and Hunger for Power have been completely reworked to provide more distinct gameplay benefits.
Spell & Weapon Rebalancing
Top-tier defensive and utility spells like Bloodrite, Polarity Shift, and Void have received substantial nerfs to cast times and effectiveness. Conversely, underperforming spells like Shadowbolt, Soulburn, and Cyclone have been buffed. Weapon changes are highlighted by a rework to the Siren's Wail Crossbow and significant buffs to Pistols and Twin Blades, while the Spear and Whip have seen mobility and cooldown nerfs.
