3.17.0|Jan 14, 2026
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Update 3.17.0

4/5 Significant

Arkeum Invasion event begins alongside a massive overhaul to Bonus Damage and Damage Reduction systems, doubling stat values while removing their scaling from multi-hit skills.

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Key Changes

  • 1Doubled Damage Reduction and Bonus Damage from all gear, food, and artifacts.
  • 2Multi-hit skills and additional projectiles no longer scale with Bonus Damage or Damage Reduction.
  • 3Arkeum Invasion Event introduced with new rewards and specific daily spawn times.
  • 4Battlegrounds 'Indomitable Spirit' buff now scales significantly for losing teams (up to +35% Attack Power).
  • 5Major balance adjustments to Sword and Shield, Crossbows, and Orb skills.
  • 6Fixed a Skill Specialization exploit that allowed more than 100 points to be allocated.
  • 7Added a 10-second cooldown to Tevent's Furious Rage weapon skill.
  • 8Nature's Power (Crossbow) received a massive buff to Bonus Damage (26 to 58).
  • 9Counter Barrier (Sword and Shield) damage scaling halved from 250% to 125%.
  • 10Control Stone CC Resistances in Battlegrounds now scale with the losing team's buff tier.

All Changes

📅Events(3)

  • newArkeum Invasion Event: Arkeum Invasion Event added through January 28, featuring unique rewards like a new gesture, Shapeshift Morph, and Chaos Prisms.
  • newArkeum Invasion Event: Arkeum Invasion field event scheduled for 3x daily on weekdays (01:30, 12:30, 17:30 UTC).
  • newArkeum Invasion Event: Arkeum Invasion field event scheduled for 4x daily on weekends (01:30, 12:30, 17:30, 21:30 UTC).

⚔️Combat Systems(2)

  • nerfMulti-hit Skills: Skills, Specializations, and Masteries with additional projectiles/hits no longer apply Bonus Damage or benefit from Damage Reduction.
  • buffGlobal Stats: Damage Reduction and Bonus Damage values from all Armor Sets, Weapon Skills, Food, Artifacts, Mastery nodes, and Stat Achievements have been doubled.

🛡️Sword and Shield(5)

  • buffStalwart Bastion: Stalwart Bastion: Increased Damage Reduction from 103 to 123 and Front Damage Reduction from 20 to 24.
  • buffControlling Rake: Controlling Rake: Increased Damage Reduction when hit from behind from 25 to 50.
  • nerfCounter Barrier: Counter Barrier: Decreased damage dealt from 250% of Damage Reduction to 125%.
  • nerfSpectrum of Agony: Spectrum of Agony: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfRoar Amplifier: Mastery: Roar Amplifier is no longer affected by Bonus Damage or Damage Reduction.

🗡️Greatsword(4)

  • buffDaVinci's Courage: DaVinci's Courage: Increased Damage Reduction from 25 to 30 and Front Damage Reduction from 10 to 12.
  • nerfDevastating Tornado: Devastating Tornado: Additional Damage Specialization is no longer affected by Bonus Damage or Damage Reduction.
  • fixDevastating Tornado: Fixed Devastating Tornado applying Bind: Icebound at 11 stacks instead of 10 with Ice Tornado active.
  • fixBlood Devotion: Fixed Blood Devotion displaying 40% Damage Reduction when the specialization was inactive.

🏹Longbow(4)

  • buffDevoted Shield: Devoted Shield: Increased Damage Reduction from 50 to 60.
  • fixFlash Arrow: Fixed Flash Arrow AoE preview size not matching actual effect with Range Increase active.
  • nerfRoxie's Arrowhead: Roxie's Arrowhead: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfRoxie's Arrow Storm: Mastery: Roxie's Arrow Storm is no longer affected by Bonus Damage or Damage Reduction.

🏹Crossbows(10)

  • buffNature's Power: Nature's Power: Increased Bonus Damage from 26 to 58 and Skill Damage Boost from 19 to 25.
  • buffPiercing Strike: Piercing Strike: Increased Bonus Damage from 13 to 36.
  • fixNimble Leap: Fixed Nimble Leap Whirlpool area not lasting for the full duration.
  • fixExplosive Trap: Fixed Explosive Trap not lasting the full 10s with Duration Increased active.
  • fixRecoil Shot: Fixed Recoil Shot Offhand Weapon Attack Increase specialization not granting benefits.
  • fixRecoil Shot: Fixed Recoil Shot applying double Gale stacks when Gale and Wave Shot were both active.
  • fixMother Nature's Protest: Fixed Mother Nature's Protest applying 30% Movement Speed debuff instead of 10% with Frost Shot.
  • fixMother Nature's Protest: Fixed Mother Nature's Protest Lightning Shot damage not transferring to targets with Greatsword frost debuffs.
  • nerfMother Nature's Protest: Mother Nature's Protest: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfMortal Mark: Mortal Mark: Bonus Damage and Damage Reduction no longer affect damage dealt.

🔮Orb(7)

  • nerfProtective Satellite Summon: Protective Satellite Summon: Removed 50% Shield Health boost when used on party members.
  • newProtective Satellite Summon: Protective Satellite Summon: Added new effect increasing Distortion Veil's Shield Health by 20% per orb in range.
  • buffStellar Dash: Stellar Dash: Increased Damage Reduction from Pierce Damage specialization from 20 to 40.
  • nerfStellar Dash: Stellar Dash: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfStellar Echo: Stellar Echo: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfRift Fracture: Rift Fracture: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfSummon Satellite: Summon Satellite: Basic Attack Effect is no longer affected by Bonus Damage or Damage Reduction.

🔪Daggers(3)

  • nerfCleaving Moonlight: Cleaving Moonlight: Additional Damage specialization is no longer affected by Bonus Damage or Damage Reduction.
  • nerfUmbral Spirit: Umbral Spirit and Thunder Spirit: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfVenomous Edge: Mastery: Venomous Edge is no longer affected by Bonus Damage or Damage Reduction.

🪄Staff(2)

  • nerfInner Peace: Inner Peace: Direction-specific stats are no longer considered while Thunder's Blessing is active.
  • nerfFlame Discipline: Mastery: Flame Discipline is no longer affected by Bonus Damage or Damage Reduction.

Wand(4)

  • fixVampiric Contract: Fixed Vampiric Contract not triggering on Staff and Orb Basic Attacks.
  • fixSlothful Cage: Fixed Slothful Cage damage duration being 3s instead of 5s with Dark Apostasy active.
  • nerfSlothful Cage: Mastery: Direction-specific stats are no longer considered for Slothful Cage while Dark Apostasy is active.
  • nerfAbyssal Burst: Mastery: Abyssal Burst is no longer affected by Bonus Damage or Damage Reduction.

🔱Spear(2)

  • nerfMortal Wrath: Mortal Wrath: Bonus Damage and Damage Reduction no longer affect damage dealt.
  • nerfBloodleech Aura: Bloodleech Aura: Direction-specific stats are no longer considered when using the skill.

🎓Mastery(2)

  • fixFalling Flower: Fixed Falling Flower triggering some on-hit effects multiple times per damage instance.
  • nerfLightning Speed: Lightning Speed: Bonus Damage and Damage Reduction no longer affect damage dealt.

⚔️Equipment(9)

  • nerfTevent's Fangs of Fury: Tevent's Fangs of Fury / Inferno Fangs: Added a 10 second cooldown to the Tevent's Furious Rage skill.
  • nerfFlashfire Fanatic: Flashfire Fanatic: Added an 'on attack' trigger condition to the 4-set Endurance reduction effect (3s duration).
  • nerfLucien's Repeaters of Termination: Lucien's Repeaters of Termination: Silver Reaper's Soul Harvest is no longer affected by Bonus Damage or Damage Reduction.
  • nerfAkman's Bloodletting Crossbows: Akman's Bloodletting Crossbows: Akman's Fragment is no longer affected by Bonus Damage or Damage Reduction.
  • nerfLuminous Longbow of the Abyss: Luminous Longbow of the Abyss: Stealthy Arrowhead is no longer affected by Bonus Damage or Damage Reduction.
  • changeTevent's Grasp of Withering: Tevent's Grasp of Withering: Updated description to clarify 100% increased damage against monsters.
  • fixTreacherous Tome of the Abyss: Fixed Treacherous Tome of the Abyss shield effect not spreading to allies with Blessed Haze.
  • changeReckless Repeaters of the Abyss: Reckless Repeaters of the Abyss: Updated description to state Weaken: Poison only stacks up to 10 times.
  • fixWrap of Uncanny Nimbleness: Fixed Wrap of Uncanny Nimbleness incorrectly stating it grants Heavy Attack Damage Resistance instead of Critical Damage Resistance.

🏟️Battlegrounds(3)

  • buffIndomitable Spirit: Indomitable Spirit buff now scales up to +35% Attack Power, -20% Damage Taken, +30% HP, and +15% Movement Speed based on score deficit.
  • changeBattlegrounds: Score difference for Indomitable Spirit is now checked every 2 minutes.
  • changeControl Stone: Control Stone CC Resistances now scale with Indomitable Spirit, ranging from -40% (no buff) to +30% (Tier 5 buff).

🖥️UI/UX(3)

  • newSettings: Added setting to display equipped weapons instead of guild icons on player nameplates.
  • newSettings: Added a shortcut to cycle through equipped Stellarite types.
  • newSettings: Added a new shortcut to open the Vanguard List.

🐛Bug Fixes(12)

  • fixSkill Specialization: Fixed Skill Specialization point exploit; characters with >100 points will have specializations reset.
  • newHousing: Added new Tevent-themed furniture pieces (table, chair, bed, lamp).
  • fixCharacter Card: Fixed incorrect weapons showing in Character Cards and Scoreboards.
  • fixCharacter Card: Fixed Total Housing Rating appearing as 0 on your own Character Card.
  • fixCosmetics: Fixed Kowazan's Daggers of the Blood Moon appearing with white textures.
  • fixAchievements: Fixed various Gathering-related Achievements not tracking progress.
  • fixStorage: Fixed items not being deleted from Storage after expiration.
  • fixCodex: Fixed Tiny Friend's Swimming Practice Exploration Codex quest not starting.
  • fixMorphs: Fixed designated Special Morph resetting upon game relaunch.
  • fixMorphs: Fixed players suddenly dropping to the ground while gliding long distances.
  • fixRaids: Fixed missing rewards when dying during Calanthia's first phase on Difficult/Nightmare.
  • fixMap: Fixed Wild Red, Blue, and Yellow Herb map indicators not displaying.

Summary

Update 3.17.0 introduces the Arkeum Invasion Event, a limited-time activity running through January 28 with unique rewards like new gestures and morphs. The core of this update is a fundamental shift in combat math: Damage Reduction and Bonus Damage stats from gear, food, and artifacts have been doubled across the board. To compensate for this power creep, skills that produce additional projectiles or hits have had their scaling with these stats removed. Additionally, Battlegrounds receive a significant update to the 'Indomitable Spirit' comeback mechanic, providing massive stat boosts to losing teams to prevent lopsided matches.