4.3.0|Jul 15, 2026
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Update 4.3.0

4/5 Significant

Update 4.3.0 introduces the 12v12 Seal Battle mode, four new Guild Raids, and a massive reduction in Trait and Resonance progression costs.

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Key Changes

  • 1New 12v12 'Seal Battle: Frostbite Fortress' mode added with relic transport mechanics
  • 2Trait and Resonance progression costs reduced by up to 80% with retroactive material refunds
  • 3Four new Ascended Guild Raids unlocked: Daigon, Leviathan, Pakilo Naru, and Manticus
  • 4Skill Cores integrated directly into equipment options, removing them as separate items
  • 5Spear weapon updated with new 'Weaken: Shock' mechanic and damage amplification
  • 6Gauntlets' Eclipse of Blood skill reworked for higher damage at the cost of defense and stamina
  • 7Longbow DoT effects now ignore shields, providing a significant buff against defensive targets
  • 8New 'Frostbreath Cave' added to Dimensional Trials for solo/small group progression
  • 9Herba Village updated with new quick travel portals for better navigation
  • 10Material Transmutation and Guild Distribution systems updated with new filtering options

All Changes

⚔️Battlegrounds(5)

  • newSeal Battle: Added 'Seal Battle: Frostbite Fortress,' a new 12v12 matchmade mode focused on transporting relics to enemy altars.
  • newBattlegrounds: Battlegrounds Regular Season 2 has begun, featuring a daily rotation between Conquest and Seal Battle modes.
  • newSeal Battle: Added 'Air Raid' disruptor which appears with a probability when a relic is obtained.
  • newSeal Battle: Added 'Blitz' disruptor which appears near the center of the map at regular intervals.
  • newUI: Added a game rules guide in the Battlegrounds menu for all modes.

🛡️Guilds & Raids(3)

  • newGuild Raids: Unlocked four new Guild Raids: Ascended Daigon, Ascended Leviathan, Ascended Pakilo Naru, and Ascended Manticus.
  • changeGuild Raids: New Guild Raids are now available upon reaching Guild Level 30.
  • buffCo-Op Dungeons: Added additional rewards for completing Co-Op Dungeons and Raids when playing with New or Returning characters.

💰Progression & Economy(8)

  • buffTrait Unlockstone: Reduced Trait Unlockstone requirement from 200 to 100, and Heroic Trait Unlockstone from 50 to 25.
  • buffTrait Materials: Reduced Trait Enchantment Stone and Resonance Stone crafting requirements from 5 fragments to 3.
  • buffSollant: Slashed Trait Resonance Stone crafting cost from 100,000 to 20,000 Sollant.
  • buffSollant: Reduced Resonance Open & Conversion costs for Archboss Weapons from 12,000,000 to 6,000,000 Sollant.
  • buffSollant: Reduced Resonance Enhance costs for Weapons from 300,000 to 60,000 Sollant.
  • newMaterial Transmutation: Added Trait Unlockstone Fragments to Material Transmutation rewards.
  • buffAbyss Dungeons: Elite enemies in Abyss Dungeons can now drop Trait Enchantment Stones and Refined Trait Enchantment Stone Chests.
  • nerfContract Coin Merchant: Decreased weekly Refining Catalysts available from Contract Coin Merchant from 100 to 20.

⚔️Weapons & Balance(10)

  • nerfGreatsword: Greatsword: Suppressing Strike Heavy Attack Damage reduced from 28% to 14% at Heroic Level 5.
  • nerfGreatsword: Greatsword: Precision Dash Specialization 5 damage increase now only applies in PvE.
  • buffSword and Shield: Sword and Shield: Victory Strike now grants a 5% damage amplification effect for specific skills.
  • nerfDaggers: Daggers: Inject Venom and Lightning Infusion no longer consume stacks or provide Critical/Heavy damage bonuses on additional use.
  • buffLongbow: Longbow: Decisive Sniping and Pierce Shot DoT effects now ignore shields.
  • newSpear: Spear: Added 'Weaken: Shock' effect which deals 340% + 150 damage at 5 stacks.
  • nerfSpear: Spear: Hour of Judgment PvP Melee Heavy Attack Chance decreased from 300 to 200.
  • buffGauntlets: Gauntlets: One-Inch Punch damage increased by 80% against monsters at Heroic level 5.
  • changeGauntlets: Gauntlets: Eclipse of Blood reworked to boost damage by 20.5% and Claw Base Damage by 100%, but reduces Damage Reduction by 160 and consumes 8 Stamina per second.
  • changeMasteries: Bloodlust Mastery: Now consumes 12% Mana to increase Boss Heavy Attack and Critical Hit Chance by 150.

🎒Items & Equipment(4)

  • changeSkill Cores: Skill Cores from Heroic armor and accessories have been removed as items and incorporated directly into equipment options.
  • changeChaos Witch's Comet Fists: Chaos Witch's Comet Fists damage range adjusted from 195-268 to 128-335.
  • nerfHex of Ingenuity Greaves: Hex of Ingenuity Greaves Max Stamina decreased from 160 to 13 at Item Level 51.
  • removeItems: Equipment with at least 1 unlocked Trait can no longer be sealed.

🛠️Quality of Life(4)

  • newMovement: Added quick travel portals to Breezeline Station, Abundance Street, and Hammer Clang Street in Herba Village.
  • newUI: Added a UI element to the Character Info window showing the character's average equipment level.
  • buffMaterial Transmutation: Material Transmutation now allows equipment with enhanced Traits to be used as materials.
  • newUI: Added a toggle for Detailed View mode on item tooltips that persists until switched back.

🐛Bug Fixes(4)

  • fixGreatsword: Fixed an issue where Death Blow Specialization 2 would activate without being active.
  • fixNix: Fixed an issue where Abyss Points were not consumed when defeating some monsters in Nix.
  • fixFishing: Fixed incorrect fish habitats for Sunspot Rockfish, Lanquis Bass, Lava Eel, and Lava Catfish.
  • fixAdventure Codex: Fixed an issue where progress was impossible after skipping a cutscene in Adventure Codex Part 3 Chapter 4.

Summary

Throne and Liberty Update 4.3.0 focuses on expanding end-game content and streamlining the equipment progression system. The headline addition is Seal Battle: Frostbite Fortress, a new 12v12 matchmade Battlegrounds mode featuring relic transport mechanics. Guilds gain access to four new Ascended Raids, while solo players can challenge the new Frostbreath Cave in Dimensional Trials.

Significant balance changes have been implemented to address shield stacking and damage accumulation, alongside a major rework of how Skill Cores function—integrating them directly into equipment options. Most importantly for the player economy, the costs for Trait and Resonance growth have been slashed by up to 80% in some cases, with retroactive refunds provided for materials spent prior to the update.