Squad Update 10.6: Parties and Suppression
The new Party System keeps groups together across servers, while HABs gain built-in ammo crates and suppression, performance and the compass are improved.
Key Changes
- 1The new Party System supports groups of up to 9 players on PVP servers or 5 for Fireteam missions.
- 2Squad members can place Observe Markers visible to their squad on the compass.
- 3HABs now automatically include an Ammo Crate for resupply.
- 4Suppression weapon alignment punch is reduced by 80%.
- 5Scoped weapons can now use Focus Zoom to narrow their field of view.
- 6Most textures use virtual textures to save VRAM.
- 7USA battlegroups now use M4A1 full auto rifles, while Crewmen and Pilots retain M4 burst rifles.
- 8The turret-surfing exploit that let players ride vehicles at full speed has been fixed.
All Changes
π€Party System(3)
- newParty System: The new Party System groups up to 9 players for PVP servers or 5 for Fireteam missions, automatically creates a squad, assigns the party leader as Squad Leader, and moves the party together between servers.
- newParty System: The social menu adds player controls, party management and privacy settings, a Recently Played list, and menu VOIP that transitions to Squad/Proximity VOIP in a server.
- newParty System: Server owners gain anti-stacking rules and party-tracking and team-imbalance options, while server queues respect the new rules.
π§Compass(2)
- newObserve Marker: Squad members can place squad-visible Observe Markers on the compass, with a duration, cooldown and accompanying hand gesture.
- changeThe compass now better directs soldiers toward objectives marked by squad members and leaders.
π³οΈMap Voting(1)
- changeNew servers default to 3 team/faction choices instead of 6, faction cooldowns of 5 instead of 3 rounds, faction unit cooldowns of 4 instead of 3 rounds, and map cooldowns of 2 instead of 1 round; existing server configurations are not overridden.
βοΈPerformance(5)
- fixMaps, foliage and assets were optimized, most Eastern European biome foliage was replaced, and distant foliage now uses voxelized representations.
- fixMost textures now use a virtual texture system to save VRAM, including level materials and assets on Gorodok, Yehorivka, Narva, Mutaha, Al Basrah, Fallujah and Jensen's Range.
- fixYehorivka: Four additional Yehorivka layers use World Partition level streaming, expected to save an average ~1GB of memory depending on hardware and graphics settings, on top of ~700MB from foliage updates on the map.
- fixClouds, volumetric fog, lighting and low graphics presets were adjusted for better performance, with reduced visual fidelity on low presets.
- fixThe server browser received performance improvements, and the UI moved to a backend that stops inactive menus consuming VRAM.
π―Gameplay(16)
- buffScoped weapons can now use Focus Zoom to narrow the field of view.
- changeSuppression now prevents breath-holding but allows zooming, applies less suppression from shots missing by more than 3 meters, and reduces weapon alignment punch by 80%.
- fixSuppression camera punch was dampened for several small-aperture iron sights, while excessive scope and iron sight punch and inconsistent MMG ADS suppression configs were fixed.
- fixFixed suppression sometimes failing to affect players crouched beside low walls or window sills.
- buffHAB: HABs now automatically include an Ammo Crate without additional shoveling.
- newIncapacitated soldiers can see a HUD progress bar counting down until their revival.
- changeIn-game menus such as the Commander menu no longer close when players attempt to move.
- buffObservation Tower: Observation Tower camouflage netting was adjusted to improve visibility looking outward.
- nerfReloading vehicle and emplacement wire-guided missiles now breaks guidance on the previously fired rocket.
- buffAT mines: AT mines have a shorter detonation delay so fast-moving vehicles cannot escape after triggering them.
- fixFixed the exploit allowing players to ride moving vehicles at full speed by standing on their turrets.
- fixFixed an emote exploit that allowed players to clip into thin walls and a freelook exploit that maintained ADS while sprinting.
- fixPlayers can now aim down sights immediately after revival without moving first.
- fixFixed vehicle entry in screenshot mode, deployable placement after exiting vehicles, SPG-9 and Stugna-P dismount positions, and repairs that visually restored vehicles but left handling broken.
- fixFixed excessive binocular sway, a stuck stationary zoom key when entering and exiting a UAV, and excessive screen shake on scoped NSV and QJZ-89 emplacements.
- fixFixed FOB rotation with Q also causing the player to lean, and squad leavers not appearing correctly as unassigned.
πͺSkirmish and Training(2)
- changeSkirmish: Skirmish now includes Logistics vehicles and HMG emplacements.
- nerfTraining bots have 150ms of added sight reaction time.
π©Factions(9)
- fixBAF Air Assault: The BAF Air Assault battlegroup now has its intended two FV107 armored recon vehicles.
- fixCAF Combined Arms Unit (Offensive): The CAF Combined Arms Unit (Offensive) regains two missing time-delayed MSVS Transport Trucks.
- fixGround Forces of Iran: The Ground Forces of Iran Medic and Crewman / Pilot magazine counts were corrected, and the Squad Leader Crewman kit now requires Squad Leader status.
- buffIMF LAT 03 FN FAL: The IMF LAT 03 FN FAL kit gains binoculars.
- changeUSA: USA battlegroups now use M4A1 full auto rifles instead of M4 burst rifles, except for Crewmen and Pilots.
- changeUSMC Combined Arms: The USMC Combined Arms battlegroup now uses M27 Rifles.
- fixUSMC Armored Battlegroup: USMC Armored Battlegroups use the defensive setup on Fallujah and Mutaha layers, and the defensive battlegroup no longer incorrectly has TOW ATGM emplacements.
- fixPLANMC Amphibious Assault: Fixed delayed initial helicopter spawns for the PLANMC Amphibious Assault battlegroup.
- changeIMF faction and battlegroup flags were updated, and the Insurgents HAB cloth texture was fixed.
π«Weapons(7)
- changeGrenades can no longer be used in main bases, while aiming down sights is now permitted there.
- nerfMosin: The Mosin, Lee Enfield and SKS no longer receive an extra chambered round when reloading.
- nerfLee Enfield: The Lee Enfield no longer receives an extra chambered round when reloading.
- nerfSKS: The SKS no longer receives an extra chambered round when reloading.
- buffAK-12: AK-12 iron sights are easier to see through, and aperture size is unified across all models.
- fixFixed scoped weapon sizing at non-standard fields of view, QJY-201 ADS blur, IMF M4 Carryhandle +M68 aim, Timberwolf recoil, HAR-66 ranging, BMP-2 zoomed sight updates, and SKS PU and M21 Meupold suppression.
- fixFixed the BMP-1 barrel overpressure cone direction and M249 barrel positions.
πVehicles(9)
- buffSeveral Tracked APCs and Logistics vehicles have improved turning performance, and several vehicle-mounted machine gun turrets have less unstable recoil.
- changeHelicopters can no longer tilt until they have successfully taken off.
- fixFixed most cases of vehicles getting stuck on street clutter and road obstacles, as well as unrealistic tumbling when hitting curbs at high speeds.
- fixQTJ-02 5.8mm Coaxial Machine Gun: The QTJ-02 5.8mm Coaxial Machine Gun now has its intended 3000 bullets.
- fixMinsk 400: The Minsk 400 now shifts through gears instead of accelerating endlessly to its top speed.
- fixM-ATV: Fixed M-ATV turret-seat and roof-exit problems; gunners now exit through side doors unless the vehicle is in deep water.
- fixUB-32 Rocket Pod: Fixed the GFI BRDM-2's UB-32 Rocket Pod firing in the wrong direction after aiming upwards.
- fixFixed BTR4 ammo cookoff destruction, PARS III Mk19 magazine size, vehicle input on slopes, vehicle weapon optical zoom, and outside attacks on the BAF LPPV co-pilot.
- fixFixed vehicle visuals including MRAP camera clipping, Kozak glass reflections, BMP-2 wheel heights, Sprut-SDM1 wreck turret positioning, BRDM-2 visuals and CRF VT camo.
πΊοΈMaps(7)
- fixAl Basrah: Fixed Al Basrah RAAS v3 projectile-blocking collision, Invasion V2 helicopter collision, Skirmish_v3 main base spawning, and a staircase where players could become stuck.
- fixHarju: Fixed a Harju rock wall exploit, HAB spawns that could drop players through the map, Invasion_v4_CL repair stations, and a concrete hangar door collision issue shared with Tallil.
- fixNarva: Fixed a Narva location where HABs could not spawn and updated the map's foliage assets.
- fixSanxian Islands: Fixed a boat falling through the ocean at spawn on Sanxian Islands RAAS v2.
- fixManicougan: Removed a rock blocking a road lane and optimized Manicougan.
- fixOptimized Al Basrah meshes, Black Coast, Gorodok farmland and Yehorivka crops; fixed missing Chora grass and Gorodok textures.
- changeMemorial: Goon Bandit (Nathan Barker) was added to the Memorial.
πAudio and UI(5)
- fixFixed in-game VOIP failing with Windows Audio Enhancements enabled or while a server queue popup was open.
- fixFixed audio input device selection and tearing or excessively loud close-up snaps for 5.56 and 7.62 projectiles.
- changeThe loaded magazine appears slightly larger than reserve magazines in the HUD, and Find Match now notifies players when no matches are found.
- fixFixed scoreboard and gameplay elements in screenshot mode, Armory previews and weapon cards, IMF kit names, PLA Scout descriptions, and Community Layers capture-point information.
- fixAdded M249 and M32 foley and M240 firing sounds to the PMT-76.
π¨Graphics(3)
- changeMiddle Eastern Insurgents: Adjusted gesture transitions and added beard material to Middle Eastern Insurgents character models.
- fixFixed visual issues affecting soldier hands, Mosin water poses, deployable previews, vehicle smoke, bullet decals, wrecks, bipod animations, weapon poses, AFU hands and BAF helmets.
- changeCRF Bangerite IED: The CRF Bangerite IED has unique detonation effects.
π₯Fireteam Missions(2)
- fixFireteam missions: Fixed a crash when disconnecting from Fireteam missions and corrected Automatic Rifleman kit role tags.
- changeThe Fireteam server browser received general updates.
π οΈModding(5)
- newAsset Replacement & Injection System: A new Asset Replacement & Injection System lets mods change loaded assets, faction units and inventories at runtime, with conflicts resolved by load order.
- newModular Game Features Subsystem: The Modular Game Features Subsystem allows custom components to be dynamically added to nearly all base gameplay actor classes.
- fixFixed joining modded servers without matching mod files and fixed suppression scaling and post-process effects.
- fixSDK suppression presets were reworked to fix post-process modification, so custom Suppression configs need updating.
- newThe SDK adds multiple post-process stacks, optional suppression flinch and blur, separate passby and explosive thresholds, a virtual texture conversion tool, and a shipped/unshipped asset filter.
π₯οΈServer Administration(3)
- newServer logs now include capture-zone ownership changes, map marker creation and deployable spawns, and chat logs use an expanded format.
- newRCON can now control server demo recording with AdminDemoRec and AdminDemoStop.
- fixListSquads includes team tickets, ListPlayers provides more vehicle occupant information, and ShowServerInfo reports current population and queue counts.
πDLC(1)
- newScout Team Pack: The paid Scout Team Pack adds four Woodland Weapons skins for USA and USMC weapons, including GPS navigator variants that display direction and round time.
π Coming Soon(1)
- newThe next major release is planned to include the Oskil map, Companies clan system, community-designed layers, a Middle Eastern Insurgents visual refresh and new player hints.
Summary
Party and communication
Groups can form in the main menu, automatically enter a squad and follow their leader between servers. Squad members can also place compass-only Observe Markers, and new servers get revised map-vote defaults; existing configurations remain unchanged.
Gameplay and performance
Scoped weapons gain Focus Zoom, suppression is less punishing in several respects, and USA battlegroups switch to M4A1 full auto rifles except for Crewmen and Pilots. Skirmish gains Logistics vehicles and HMG emplacements. Virtual textures, foliage replacements and World Partition layers on Yehorivka reduce memory use, while the UI backend no longer consumes VRAM for inactive menus.
Fixes and other additions
The release fixes turret surfing, most vehicle obstruction issues, a Fireteam disconnect crash and several VOIP problems. Server owners and modders receive new tools, and the paid Scout Team Pack adds weapon skins. Known issues include some UI polish problems and distant texture or rock visuals on the World Partition layers.
Coming soon
The next major release is planned to include Oskil, Companies, community layers, a Middle Eastern Insurgents visual refresh and new hints.
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- Update 10.7 / Oskil River & World Partition Open Playtest (Nov 6th - Nov 9th)Nov 3, 2026
- Squad Hotfix 10.6.3 (Client Build 2) Release NotesOct 29, 2026
- Squad Hotfix 10.6.3 Release NotesOct 22, 2026
- Squad Hotfix 10.6.2 Release NotesOct 15, 2026
- Squad Hotfix 10.6.1 Release NotesOct 7, 2026
