10.7|Nov 3, 2026
View on Steam↗Update 10.7 / Oskil River & World Partition Open Playtest (Nov 6th - Nov 9th)
3/5 Moderate
BETANew Oskil River map, World Partition performance optimizations, and a major overhaul to the Identify Friend from Foe (IFF) system.
Key Changes
- 1New Oskil River map featuring Eastern European urban and trench environments
- 2Major overhaul to the Identify Friend from Foe (IFF) system for ADS and hip-fire
- 3World Partition performance optimizations for Oskil River, Gorodok, Yehorivka, Narva, and Mutaha
- 4Updated player models for the Middle Eastern Insurgent faction
- 5IFF icons now disappear when teammates are fully obscured by cover
- 6ADS friendly identification range now scales with scope magnification
All Changes
🗺️Maps(1)
- newOskil River: Added Oskil River, a new Eastern European map featuring damaged settlements, urban areas, and trench networks.
⚙️Performance(5)
- fixOskil River: Implemented World Partition performance optimizations for Oskil River.
- fixGorodok: Implemented World Partition performance optimizations for Gorodok.
- fixYehorivka: Implemented World Partition performance optimizations for Yehorivka.
- fixNarva: Implemented World Partition performance optimizations for Narva.
- fixMutaha: Implemented World Partition performance optimizations for Mutaha.
🎮Gameplay Systems(9)
- changeIdentify Friend from Foe: Non-ADS: Friendly name tags are now visible at close ranges within the player's field of vision.
- changeIdentify Friend from Foe: Non-ADS: Teammate identifiers transition from names to icons at medium-range distances.
- changeIdentify Friend from Foe: Non-ADS: Multiple friendly icons can now be displayed simultaneously within a specific radius.
- changeIdentify Friend from Foe: Non-ADS: Icon opacity now scales based on distance to mitigate visual stacking.
- changeIdentify Friend from Foe: Non-ADS: Icon opacity now scales based on proximity to the center of the player's sight.
- changeIdentify Friend from Foe: Non-ADS: Friendly icons now disappear if the teammate is fully obscured by the environment.
- changeIdentify Friend from Foe: ADS: Pressing the ADS button now immediately displays a friendly identifying icon.
- changeIdentify Friend from Foe: ADS: Friendly name tags are removed while aiming, replaced solely by icons to reduce clutter.
- changeIdentify Friend from Foe: ADS: The range at which friendly icons are visible now scales based on the magnification level of the scope.
👥Factions(1)
- changeMiddle Eastern Insurgent: Updated player models for the Middle Eastern Insurgent faction.
⚠️Known Issues(7)
- changeUI: Known Issue: Player mouse cursor may disappear during map changes.
- changeIdentify Friend from Foe: Known Issue: IFF system may fail to trigger when a player's hip is blocked by a wall.
- changeIdentify Friend from Foe: Known Issue: IFF icons may persist briefly after a friendly moves behind cover.
- changeIdentify Friend from Foe: Known Issue: Player names and icons may incorrectly appear when a player is incapacitated.
- changePerformance: Known Issue: Players may experience occasional rubber-banding during the playtest.
- changeOskil River: Known Issue: Vaulting out of Oskil River trenches may be difficult.
- changeOskil River: Known Issue: Oskil River features non-finalized textures and environmental prop placements.
Summary
The Squad v10.7 Public Playtest introduces Oskil River, a new Eastern European map featuring war-torn settlements, urban areas, and trenches. This test build also focuses on World Partition performance optimizations across several existing maps and introduces a significant rework of the Identify Friend from Foe (IFF) system, changing how teammate names and icons are displayed during hip-fire and ADS. The playtest runs from November 6th to November 9th on the Squad Public Testing application.
