10.7|Nov 3, 2026
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Update 10.7 / Oskil River & World Partition Open Playtest (Nov 6th - Nov 9th)

3/5 Moderate

BETANew Oskil River map, World Partition performance optimizations, and a major overhaul to the Identify Friend from Foe (IFF) system.

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Key Changes

  • 1New Oskil River map featuring Eastern European urban and trench environments
  • 2Major overhaul to the Identify Friend from Foe (IFF) system for ADS and hip-fire
  • 3World Partition performance optimizations for Oskil River, Gorodok, Yehorivka, Narva, and Mutaha
  • 4Updated player models for the Middle Eastern Insurgent faction
  • 5IFF icons now disappear when teammates are fully obscured by cover
  • 6ADS friendly identification range now scales with scope magnification

All Changes

🗺️Maps(1)

  • newOskil River: Added Oskil River, a new Eastern European map featuring damaged settlements, urban areas, and trench networks.

⚙️Performance(5)

  • fixOskil River: Implemented World Partition performance optimizations for Oskil River.
  • fixGorodok: Implemented World Partition performance optimizations for Gorodok.
  • fixYehorivka: Implemented World Partition performance optimizations for Yehorivka.
  • fixNarva: Implemented World Partition performance optimizations for Narva.
  • fixMutaha: Implemented World Partition performance optimizations for Mutaha.

🎮Gameplay Systems(9)

  • changeIdentify Friend from Foe: Non-ADS: Friendly name tags are now visible at close ranges within the player's field of vision.
  • changeIdentify Friend from Foe: Non-ADS: Teammate identifiers transition from names to icons at medium-range distances.
  • changeIdentify Friend from Foe: Non-ADS: Multiple friendly icons can now be displayed simultaneously within a specific radius.
  • changeIdentify Friend from Foe: Non-ADS: Icon opacity now scales based on distance to mitigate visual stacking.
  • changeIdentify Friend from Foe: Non-ADS: Icon opacity now scales based on proximity to the center of the player's sight.
  • changeIdentify Friend from Foe: Non-ADS: Friendly icons now disappear if the teammate is fully obscured by the environment.
  • changeIdentify Friend from Foe: ADS: Pressing the ADS button now immediately displays a friendly identifying icon.
  • changeIdentify Friend from Foe: ADS: Friendly name tags are removed while aiming, replaced solely by icons to reduce clutter.
  • changeIdentify Friend from Foe: ADS: The range at which friendly icons are visible now scales based on the magnification level of the scope.

👥Factions(1)

  • changeMiddle Eastern Insurgent: Updated player models for the Middle Eastern Insurgent faction.

⚠️Known Issues(7)

  • changeUI: Known Issue: Player mouse cursor may disappear during map changes.
  • changeIdentify Friend from Foe: Known Issue: IFF system may fail to trigger when a player's hip is blocked by a wall.
  • changeIdentify Friend from Foe: Known Issue: IFF icons may persist briefly after a friendly moves behind cover.
  • changeIdentify Friend from Foe: Known Issue: Player names and icons may incorrectly appear when a player is incapacitated.
  • changePerformance: Known Issue: Players may experience occasional rubber-banding during the playtest.
  • changeOskil River: Known Issue: Vaulting out of Oskil River trenches may be difficult.
  • changeOskil River: Known Issue: Oskil River features non-finalized textures and environmental prop placements.

Summary

The Squad v10.7 Public Playtest introduces Oskil River, a new Eastern European map featuring war-torn settlements, urban areas, and trenches. This test build also focuses on World Partition performance optimizations across several existing maps and introduces a significant rework of the Identify Friend from Foe (IFF) system, changing how teammate names and icons are displayed during hip-fire and ADS. The playtest runs from November 6th to November 9th on the Squad Public Testing application.