10.5.3|Aug 20, 2026
View on Steam

Squad 10.5.3 Patch Notes

2/5 Minor

Hotfix 10.5.3 resolves critical client crashes and server disconnects related to mod compatibility and Unreal Engine 5 checksum errors.

Share:

Key Changes

  • 1Fixed crashes on game start for mods using precompiled shader caches
  • 2Resolved 'Network object failure' errors by fixing mod checksum detection
  • 3Fixed crashes occurring when explosive suppression was applied in certain mods
  • 4Reverted Minimal map to its intended state by removing testing assets

All Changes

🛠️Stability & Performance(3)

  • fixMods: Fixed an issue causing crashes on game start with mods that ship precompiled shader cache
  • fixMods: Fixed an issue where the game allowed clients to join modded servers when their mod files were different from the server (checksum calculation error)
  • fixMods: Fixed an issue that caused some mods to crash the game when attempting to apply suppression from explosive weapons

🗺️Maps(1)

  • changeMinimal map: Minimal map is now reverted to its “minimal” state, removing assets used for testing suppression changes

Summary

This hotfix addresses stability issues introduced during Squad's transition to Unreal Engine 5. The update specifically targets checksum calculation errors that previously allowed mismatched mod versions to connect to servers, resulting in "Network object failure" errors. Additionally, it resolves signature verification bugs causing crashes in mods with PSO cache files and suppression-related crashes.