Squad 10.5.2 Patch Notes
Complete overhaul of the Suppression system with reworked visual effects, re-balanced accumulation rates, and new restrictions on weapon stabilization while under fire.
Key Changes
- 1Complete rework of Suppression visual effects
- 2Suppression now prevents holding breath for weapon stabilization
- 3Re-balanced suppression accumulation and decay rates for all weapons
- 4Improved bullet snap/crack pass-by sound effects
- 5Running out of breath no longer cancels camera zoom
- 6Added separate Max Suppression Threshold limits for passbys and explosives
- 7Fixed Suppression Sway resetting to 0 when switching weapons
- 8Fixed bots not delivering the correct amount of suppression
- 9New SDK options to modify weapon sway speed based on suppression and stamina
- 10Re-balanced suppression effects and sway for each suppression tier
All Changes
🔫Gameplay(7)
- changeSuppression: Completely reworked Suppression visual effects.
- changeSuppression: Adjusted Suppression accumulation and decay rates.
- changeWeapons: Re-balanced the amount of Suppression dealt by each weapon and projectile.
- changeSuppression: Re-balanced the amount of VFX, sway, and other effects dealt for each tier of suppression.
- nerfSuppression: Suppression now prevents holding your breath to stabilize the weapon.
- buffSuppression: Suppression no longer prevents zooming in.
- buffGameplay: Running out of breath while steadying aim now only cancels weapon stabilization, not the camera zoom.
🔊Audio(2)
- changeAudio: Improved bullet snap/crack pass-by sound effects.
- changeAudio: Synchronized snap and crack transition fade distance with each caliber's suppression radius.
🛠️SDK & Modding(7)
- newSDK: Added separate Max Suppression Threshold limits for passbys and explosives (values above 300% reserved for explosives).
- newSDK: Expanded Suppression Info configs with more preset options.
- newSDK: Added ability to modify weapon sway speed by Suppression level, stamina consumption, and movement.
- changeSDK: Replaced old Suppression Sway system with a Suppression Sway curve in SQSoldier driven by Suppression Percentage.
- newBP_MutableSoldier: Added maximum angle off parameter in BP_MutableSoldier to control suppression delivery range.
- newSDK: Camera Effects can now implement multiple Unreal Post Process Effect Stacks with separate Blend values.
- newSDK: Added optional mod levers for experimental first-shot flinch and pinhole-style suppression blur.
🐛Bug Fixes(9)
- fixSuppression: Fixed a bug where Suppression Sway would be reset to 0 on switching weapons.
- fixSuppression: Fixed a bug where Suppression Sway from passbys could not be disabled.
- fixBots: Fixed bots not always delivering the correct amount of suppression.
- fixSuppression: Fixed a bug where Suppression Sway did not respect Closeness Factor scaling curves.
- fixSuppression: Fixed a bug where Suppression Sway would reset if a lower suppression projectile followed a higher one.
- fixSuppression: Fixed Passby Suppression not respecting Closeness Factor Scaling Curve for close-range hitscan shots.
- fixSuppression: Fixed an issue where some Suppression effects would not scale correctly with power to distance curves.
- fixPost Process Effects: Fixed a bug causing some post process effects to render incorrectly.
- fixPost Process Effects: Fixed a bug preventing several post process effects from being modifiable by anything but the Suppression Camera Effect handler.
Summary
Suppression Overhaul
Update 10.5.2 focuses entirely on the Suppression mechanic. The visual effects have been completely reworked, and the logic behind how suppression builds up and decays has been adjusted across all weapons and projectiles. A significant gameplay change now prevents players from holding their breath to stabilize weapons while suppressed, though zooming remains possible.
Audio & Technical Improvements
Bullet pass-by sounds (snaps and cracks) have been improved, with their fade distances now synchronized to the caliber's suppression radius. For modders, the SDK has been expanded with new configuration options for suppression thresholds, sway curves, and post-process effects, alongside several bug fixes for suppression-related sway and bot behavior.
