Update 1.2 is out now on Experimental!
Satisfactory Update 1.2 introduces a complete vehicle pathing rework, the long-awaited Fluid Truck and Station, and a revamped Weather system featuring rain occlusion.
Key Changes
- 1Vehicle pathing remade into a physical buildable system using the Build Gun
- 2New Fluid Trucks and Fluid Stations added for long-distance liquid logistics
- 3Weather system returns with rain occlusion and customizable presets
- 4Unreal Engine 5.6.1 upgrade for improved performance
- 5New Game Modes menu allows for resource randomization and cost multipliers
- 6Daisy-chaining power connectors added to the Caterium MAM tree
- 7SPWN building introduced to allow custom player spawn points
- 8Real Pause menu added for single-player sessions
- 9Dynamic Gamepad Swap and rebindable controller support
- 10Signs can now be Zooped and include automatic poles when placed on ground
All Changes
🌧️Weather & Environment(5)
- newRain: Reintroduced Rain with enhanced visual effects including wetness on buildings and the pioneer suit
- newRain: Added rain occlusion system so rain is blocked by foundations, walls, and roofs
- newWeather: Added Weather Presets: Default, Dry, The Great MASSAGE-2 (AB)b, Clear, Raining Kittens and Puppies, and Extreme
- newWorld Settings: Added World Settings toggles for Visor raindrops, Rain Post-processing, and Thunder
- newFog: Added Fog Density Slider in Advanced Video options to control cosmetic weather fog
🚜Vehicles & Logistics(7)
- changeVehicle Paths: Completely remade Vehicle path automation; paths are now placed via the Build Gun from the Transport tab
- newVehicle Paths: Added 'Straight' build mode for Vehicle paths and individual path types for each vehicle
- changeUI: Updated Vehicle Menu UI to show available Stations and Routes
- newVehicle Paths: Added customizable Vehicle path colors in the User Interface options
- buffVehicles: Improved vehicle suspension for better manual driving and exploration
- newFluid Truck: Added Fluid Truck with 3200 m3 internal storage capacity
- newFluid Station: Added Fluid Station with 3200 m3 internal storage capacity, unlocked at Tier 5
🌍Game Modes & World Gen(8)
- changeCreative Mode: Renamed Advanced Game Settings to Creative Mode (disables achievements)
- newGame Modes: Added Game Modes menu for New Games that allows modifiers without disabling achievements
- newGame Modes: Added Space Elevator Deliverable Cost Multipliers ranging from 0.25x to 100x
- newGame Modes: Added Recipe Parts Cost Multipliers ranging from 0.25x to 2x
- newGame Modes: Added Power Consumption Multipliers ranging from 0.25x to 5x
- newWorld Generation: Added Resource Node Randomization settings (Default, Random, Basic Rich, Advanced Rich, Fossil Fuel Rich)
- newWorld Generation: Added Resource Node Purity settings (All Pure, Mostly Pure, Average, Mostly Impure, All Impure, Random)
- newWorld Generation: Added World Seed visibility and customization for sharing world layouts
🏗️Buildings & MAM(4)
- newSPWN: Added SPWN building to Alien Technology MAM; allows players to change spawn location after washing hands
- newDaisy Chaining: Added Upgraded Power Connectors to Caterium MAM, enabling daisy-chaining power between buildings
- newPipeline T-Junction: Added Pipeline T-Junction, unlocked at Tier 3 Coal Power
- newCross Beam: Added Cross Beam buildable to the AWESOME Shop Beam Expansion Pack
🛠️Quality of Life & Technical(10)
- changePerformance: Upgraded engine to Unreal Engine 5.6.1 for improved performance
- newController: Added Dynamic Gamepad Swap to seamlessly switch between Mouse/Keyboard and Controller
- newController: Added rebindable keybindings for controllers in the Options menu
- newPause Menu: Added 'Real Pause' option for Single Player that stops game logic when in the ESC menu
- newBuild Gun: Added Hologram rotation modes: Static, Spawn Facing Player, and Always Face Player
- buffSigns: Enabled Zooping for Signs; signs placed on the ground now automatically include a pole
- fixTrain Signals: Fixed left-handed train signals so sampling them returns a left-handed signal
- changeFlying Manta: Visual overhaul for the Flying Manta art
- newPhoto Mode: Added Selfie Mode with dedicated poses, head rotation, and mobile aspect ratio cropping
- newPhoto Mode: Added 'I know what you are' color filter and 'Blueprint' effect filter to Photo Mode
Summary
Weather & Environment
Rain returns with significant technical improvements, including visual wetness on buildings and the pioneer's suit. A new occlusion system ensures rain doesn't fall through roofs or walls. Players can now customize weather via presets like 'Raining Kittens and Puppies' or adjust fog density via a new slider.
Vehicle & Logistics Overhaul
Vehicle automation has been rebuilt from the ground up. Players now place physical paths using the build gun, similar to railways. This update also introduces Fluid Trucks and Fluid Stations (3200 m3 capacity) at Tier 5, providing a new way to transport liquids without pipelines.
New Game Modes & Customization
A new Game Modes menu allows for world randomization (resource purity and node locations) and cost multipliers for recipes and power without disabling achievements. Additionally, the 'SPWN' building allows for custom spawn points, and 'Daisy Chaining' research enables connecting buildings directly to each other for power.
