1.2 Experimental Update - v1.2.1.0
Critical fix for Hypertube junction blueprint crashes and restoration of a missing Limestone node in the Rocky Desert.
Key Changes
- 1Fixed crash when placing Blueprints that contain Hypertube junctions
- 2Restored missing Limestone node in Rocky Desert
- 3Fixed Basic Shelf Unit not being zoopable
- 4Fixed “Remove All” button on Player Crates not working in Multiplayer
- 5Fixed Mouse sensitivity being reset when relaunching the game
- 6Rebalanced “Extreme” Weather preset so Rain can start earlier
- 7Fixed HUD elements staying hidden after exiting Build mode
- 8Fixed B/Circle button conflict when exiting vehicles on controllers
- 9Fixed search function on Programmable Splitter menus with Dynamic input
- 10Fixed Customizer patterns rotating incorrectly when loading older saves
All Changes
🏗️Building & Blueprints(5)
- fixHypertube junctions: Fixed crash when placing Blueprints that contain Hypertube junctions
- fixBasic Shelf Unit: Fixed Basic Shelf Unit not being zoopable
- fixAutomated Gates: Fixed Automated Gates and Roll-Up Gates having unintended zooping settings
- fixCustomizer: Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2
- fixBeams: Fixed build effects and LODs for Beams and Barriers
🌍World & Exploration(3)
- fixLimestone node: Fixed missing Limestone node in Rocky Desert
- changeWeather: Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session
- changeWeather: Tweaked Cloud coloring
🖥️User Interface(10)
- fixUI: Fixed Cancel button not working and acting as Confirm instead when loading a save
- changeUI: Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic”
- fixProgrammable Splitter: Fixed search function on Programmable Splitter menus not being usable when using Dynamic input
- fixVehicle Menu: Fixed focus loss issues in the Vehicle Menu when using Dynamic input
- fixWorld Seed: Fixed “Confirm” button being missing in the World Seed menu
- fixUI: Fixed spelling mistake on the Resource Node Purity description
- fixCreative Mode: Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable
- fixHUD: Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened
- fixPlayer Crates: Fixed “Remove All” button on Player Crates not working in Multiplayer
- fixInventory: Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items
🎮Controller Support(5)
- fixUI: Fixed Adjust Target Rate UI being visually cut off when using a controller
- fixPower Shard: Fixed Power Shard UI tooltip not closing in some scenarios
- fixPhoto Mode: Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode
- fixPlayer Crates: Added missing button prompt for “Remove all” on Player Crates when using a controller
- fixVehicles: Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square
🐛General Bug Fixes(5)
- fixPhoto Mode: Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode
- fixControls: Fixed Mouse sensitivity being reset when relaunching the game
- fixControls: Fixed Z key not working properly as an action key in multiple scenarios
- fixADA: Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations
- fixPipeline T-Junctions: Fixed LOD issues on Pipeline T-Junctions
Summary
Stability and Building
This experimental update focuses on stability, specifically addressing a crash related to Hypertube junctions in Blueprints. Building efficiency is improved with the restoration of 'zooping' for Basic Shelf Units and fixes for Automated Gates.
UI and Controller Improvements
A significant number of UI bugs have been squashed, including a fix for the 'Remove All' button in multiplayer and various controller-specific layout issues. Input handling for Dynamic Input Switching has also been reorganized for better accessibility.
World and Visuals
Exploration in the Rocky Desert is more viable with the return of a missing Limestone node, while the 'Extreme' weather preset has been tweaked to allow rain to appear earlier in game sessions.
