Build 42.14.0 Unstable Released
Build 42.14.0 introduces a massive ammunition overhaul replacing .223 with 5.56, expands sitting mechanics to toilets and hay bales, and delivers a huge sweep of multiplayer stability fixes and survival balance adjustments.
Key Changes
- 1Ammunition Overhaul: Removed .223 rounds; MSR700/Varmint now use 556, and Revolvers use new .357 Magnum.
- 2Expanded Sitting: Players can now sit on toilets and hay bales with updated animations.
- 3Literature Loot Overhaul: Loot settings split into Skill Books, Recipe Resources, and Other Literature categories.
- 4Survival Balance: Nicotine now reduces hunger, and the Deaf trait provides immunity to sound-based stress.
- 5MP Stability: Fixed the 64KB player data limit and addressed critical server StackOverflow errors.
- 6UI Improvements: Added 'Read All' for literature and enhanced Right-Click Menu shortcuts for crafting.
- 7Combat Fixes: Resolved issues with melee attacks passing through zombies and ragdolls ignoring stomps.
- 8Vehicle Mechanics: Encumbered players now gain discomfort while in vehicles, and tail lights provide illumination.
- 9Exploit Fix: Patched infinite maintenance XP gain from sharpening certain items.
- 10Weight Balance: Reduced Skeleton corpse weight from 20 to 7 and fixed Low Weight trait starting values.
All Changes
🎮Gameplay(11)
- newSitting: Expanded sitting capabilities to include hay bales and toilets with updated animations.
- newDental Floss: Added Dental Floss as a thread equivalent item.
- buffFishing Line: Fishing Line and Premium Fishing Line can now be used for crafts, patching, and stitching.
- newGame Options: Added a game option to 'Resume normal speed when timed actions complete' by default.
- removeMotion Sickness Trait: Disabled Motion Sickness trait pending a health balance overhaul.
- changeTiles: Added tile-properties to more world tiles.
- newWeapons: Guns now display on counters visually.
- buffVehicles: Tail lights now provide actual illumination.
- newLoot Distribution: Added agriworker, campworker, and hunterstorage rooms to loot distributions.
- changeUI: Added new item icons and updated game logos.
- changeWeapons: Changed the display names of several firearm items.
👥Multiplayer(43)
- fixCombat: Fixed melee attacks passing through zombies without hitting.
- fixInventory: Fixed being able to add more items than character capacity allows.
- fixComposters: Fixed errors and lag caused by composters.
- fixMovement: Fixed PlayerBumpPlayer option causing player freezes on servers.
- fixWeapons: Fixed gun magazines disappearing after reloading.
- fixServer: Fixed Steam server connection issues for existing accounts.
- fixServer: Fixed server unresponsiveness due to StackOverflowError.
- fixFishing: Fixed autodrink bug occurring while fishing.
- fixContainers: Fixed renamed containers resetting to original names after relog.
- fixZombies: Fixed priest zombies spawning at the prison.
- fixVehicles: Fixed 'Siphon gasoline' consuming fuel without adding it to containers.
- newAdmin Tools: Added new tooltip for granting perks to players.
- changeServer Settings: Re-implemented the option to disable War on servers.
- fixChat: Fixed BadWordFilter triggering on '!!'.
- fixDiscord: Discord integration now correctly requires admin permissions.
- fixVehicles: Fixed being unable to throw item stacks on the ground while in a vehicle.
- fixVehicles: Fixed remote players exiting vehicles through the wrong door.
- fixTechnical: Fixed DeadBodyAtlas arithmetic exception.
- fixServer: Addressed incomplete dedicated server backups.
- fixCheats: Fixed Animal Extra Values cheat not auto-disabling.
- fixTailoring: Fixed patched clothing holes reappearing after certain actions.
- fixSkill Books: Fixed Skill Books being read instantly if too complicated.
- fixMicrowaves: Fixed microwaves not catching fire when cooking metal.
- fixAudio: Fixed missing skill level increase SFX.
- fixForaging: Fixed poisonous mushrooms becoming ordinary after being picked.
- fixInventory: Fixed 'Consolidate All' functionality.
- fixHealth: Fixed corpse sickness mechanics.
- fixHealth: Fixed body heat generation staying at a constant value.
- fixHutch: Fixed interaction issues with the Hutch.
- fixHealth: Fixed applied bandages disappearing from character models after relog.
- fixFitness: Fixed Barbell exercise providing excessive XP and exhaustion.
- fixCampfire: Fixed campfire illumination range not correlating to fuel.
- fixAnimals: Fixed chicken duplication bug when using the Hutch.
- fixAnimals: Fixed animal info and zone window interaction issues.
- fixServer: Fixed 64KB limit on player data in players.db.
- fixSafehouses: Fixed safehouse claim issues for houses with specific room types (diningroom, office, etc).
- fixHealth: Fixed unhappiness value not affecting action duration.
- fixVehicles: Fixed car trailers spawning midair.
- fixItems: Fixed Bleach and Cleaning Liquid amounts not updating during use.
- fixCrafting: Fixed milk quantity bug in butter churn.
- fixAdmin Tools: Fixed custom roles and admin cheats not saving after restart/relog.
- fixFishing: Fixed fish disappearing when canceling the catch animation.
- fixActions: Fixed timed actions for eating with masks, smoking, and queuing bandages.
🖥️UI/UX(8)
- buffUI: RMC Inventory menu now displays crafting shortcuts when requirements are met.
- buffUI: RMC Inventory 'Craft' shortcut now searches for all recipes using a specific item.
- newUI: Added Barricade Build shortcut to Tile Window/Door menus.
- changeUI: Consolidated and re-ordered RMC Inventory and Tile actions for priority.
- newUI: Added Item Inventory Tooltips when mousing over Equipped Item slots or Hotbar.
- newUI: Added 'Read All' option when multiple readable items are selected.
- newVehicles: Added 'Wash Vehicle' to the Vehicle Radial Menu.
- buffUI: Updated the Media Info Panel for easier use with VHS and other media.
⚖️Balance(25)
- buffCombat: Increased the speed at which dragged zombies are dropped.
- buffCorpses: Reduced Skeleton corpse weight from 20 to 7.
- changeCrafting: Consolidated TV and Radio dismantling into a single recipe.
- changeVehicles: Fine-tuned VehicleHit mechanics for regular and ragdoll zombies.
- changeWorld: Cardboard boxes are now breakable when driven over by vehicles.
- changeItems: Renamed disinfectant-type 'Alcohol' to 'Rubbing Alcohol'.
- nerfFuel: Toilet Paper and Tissues are now fully consumed when used as fire fuel.
- changeHealth: Changed Discomfort to increase Stress instead of Unhappiness.
- removeCrafting: Removed recipes and items related to glazing pottery.
- newSandbox: Added sandbox setting for custom percentage of door-opening zombies (requires Random cognition).
- changeLoot: Trifurcated Literature loot settings into Skill Books, Recipe Resources, and Other Literature.
- changeAnimals: Animals now flee from vehicles from a further distance.
- buffHealth: Consuming nicotine now reduces the character's hunger level.
- nerfBuilding: Stone Wall, Door Frame, and Window Frame now require Stone Blocks instead of Stones.
- buffTraits: Characters with the Deaf trait no longer accumulate stress from sounds.
- nerfVehicles: Characters with an encumbrance moodle in a vehicle now accumulate discomfort.
- buffFarming: Multiple seed packets can now be read in sequence.
- changeItems: Removed fluid container properties from Baking Trays, Baking Pans, and Roasting Pans.
- changeCrafting: Bellows can no longer be removed from the forge.
- changeVehicles: Removed fluid container component from vehicle gas tanks.
- changeWeapons: MSR700 and Varmint Rifle now use 556 rounds instead of .223.
- removeAmmunition: Removed all .223 ammunition items (rounds, boxes, cartons) from the game.
- changeWeapons: The Base Revolver now uses .357 Magnum ammunition.
- nerfWeapons: Shotgun and JS2000 capacity changed from 6+1 to 5+1.
- changeItems: Adjusted weights for several firearms and ammunition boxes.
🐛Bug Fixes(15)
- fixWorld: Fixed invisible obstacle blocking the pier.
- fixInventory: Fixed bug locking max bag/trunk capacity at 100.
- fixCombat: Fixed ragdolls ignoring stomps.
- fixZombies: Fixed ragdolls getting stuck in walls after falling.
- fixWeapons: Fixed M14 attachment locations.
- fixTraits: Fixed trait exclusions (Slow Reader/Fast Reader, etc).
- fixCrafting: Fixed items being erroneously marked as inputs for favorited recipes.
- fixItems: Fixed Hydration Pack status not updating until re-equipped.
- fixItems: Fixed Caffeine Pills resetting fatigue to 0.
- fixExploit: Fixed exploit allowing infinite maintenance XP via sharpening items without sharpness values.
- fixTraits: Fixed 'Low Weight' trait characters spawning at 80 weight instead of 70.
- fixCombat: Fixed double-shove animation issues.
- fixVehicles: Fixed fueling StepVan from the wrong side.
- fixStability: Fixed game crashes occurring after zombies attack an animal.
- fixVehicles: Fixed heater/AC in vehicles slightly reducing fuel consumption instead of increasing it.
Summary
Major Systems Overhaul
This update focuses heavily on refining the survival experience and technical stability of Build 42. The most significant change is a complete ammunition rebalance, removing .223 rounds in favor of 5.56 and introducing .357 Magnum for revolvers. Survival mechanics have been tweaked, including a rework of how the Deaf trait interacts with stress and the introduction of hunger reduction when consuming nicotine.
Multiplayer and Technical Fixes
The multiplayer experience receives dozens of critical fixes, addressing server-side exceptions, item desync, and the 64KB player data limit. Technical improvements include porting more systems to Lua and optimizing sprite overlay styles.
Quality of Life and UI
Players can now sit on more objects like toilets and hay bales with updated animations. The UI has been improved with new 'Read All' functionality for literature and enhanced Right-Click Menu (RMC) shortcuts for crafting and barricading.
