42.14.1 BETA HOTFIX Released
Critical fixes for players getting stuck in vehicles and unintended zombie attraction ranges, alongside multiplayer stability improvements.
Key Changes
- 1Fixed players getting stuck while exiting vehicles
- 2Reduced vehicle noise range to prevent attracting zombies from too far away
- 3Restored the option to drink tainted water from bottles in the context menu
- 4Fixed multiplayer crashes related to the Weapon Multi hit sandbox setting
- 5Resolved trait logic error allowing 'Deaf' and 'Hard of Hearing' to be picked together
- 6Fixed multiplayer sync issues for combat-induced muscle strain
- 7Fixed errors when rotating the character avatar in the UI
All Changes
🚗Vehicles(2)
- fixVehicles: Fixed player getting stuck trying to leave cars
- fixVehicles: Fixed vehicles attracting zombies from far away
🌲Gameplay(1)
- fixTainted Water: Fixed not being able to drink tainted water from bottles via the context menu
👤Character & Traits(2)
- fixTraits: Fixed being able to select 'Deaf' and 'Hard of Hearing' traits together
- fixMuscle Strain: Fixed muscle strain from combat not syncing correctly in multiplayer
🌐Multiplayer(2)
- fixHotbar: Fixed SyncItemFields packet error when remote players equip weapons from the hotbar
- fixWeapon Multi hit: Fixed NullPointerException occurring when the Weapon Multi hit sandbox option is enabled
🖥️UI/UX(1)
- fixAvatar: Fixed errors occurring when pressing Avatar rotate buttons
Summary
Gameplay & Vehicle Fixes
This hotfix addresses several frustrating bugs affecting movement and AI behavior. Players will no longer get stuck when attempting to exit vehicles, and vehicle noise levels have been corrected to prevent attracting zombies from unintended distances. Additionally, the ability to drink tainted water from bottles has been restored to the context menu.
Multiplayer & Stability
Multiplayer stability sees improvements with fixes for packet errors related to hotbar weapon swapping and a NullPointerException tied to the 'Weapon Multi hit' sandbox setting. Combat-related muscle strain is now correctly synced across all players in a server.
