1.4.6|Apr 29, 2026
View on Steam↗Last Epoch Patch 1.4.6 Notes
2/5 Minor
Loot label performance optimization and critical fixes for Monolith errors (LE-63/LE-64) and skill bugs affecting Profane Veil and Devouring Orb.
Key Changes
- 1Optimized loot label logic to improve frame rates when many items are on the ground
- 2Fixed LE-64 and LE-63 errors that prevented players from starting Monolith echoes
- 3Resolved Profane Veil bug that caused players to teleport back to starting locations
- 4Fixed Stash UI issue where items from different tabs appeared to stack visually
- 5Corrected Aberroth's Absorbing Chaos attack to align visuals with its hitbox
- 6Fixed Devouring Orb's Cosmic Impact node to correctly apply ailments on subsequent hits
- 7Fixed Corrupted Items bug where corruption could fail with 'Nothing Happened'
- 8Resolved Weaver Tree issue where Rune Prison objectives blocked Graveyard Prisons spawns
All Changes
🚀Performance(1)
- fixLoot Labels: Optimized the logic for updating loot labels on screen to improve frame times when many items are on the ground.
⚔️Skills & Passives(6)
- fixProfane Veil: Fixed an issue where casting while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location.
- fixShatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.
- fixSummon Storm Crow: Fixed an issue where fire-converted crows still showed a lightning area on cast instead of a fire one.
- fixHail of Arrows: Fixed an issue where the player character did not animate correctly when channeling.
- fixShadow Rend: Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated.
- fixDevouring Orb: Fixed an issue where Cosmic Impact's hits could not apply ailments on hits subsequent to the first.
🗺️Monolith & Factions(4)
- fixMonolith: Fixed a probable source of the LE-64 Error when trying to start an echo after defeating Aberroth.
- fixMonolith: Fixed a probable source of the LE-63 Error when attempting to start an echo despite no other echo being active.
- fixWeaver Tree: Echoes with the Rune Prison objective no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Graveyard Prisons node.
- fixForgotten Knight: Fixed an issue where the tutorial was reappearing incorrectly while not in Shattered Road.
💎Items(1)
- fixCorrupted Items: Fixed an issue where corruption could fail and result in a 'Nothing Happened' outcome for item types that could have a Personal Affix but not a Champion Affix.
👹Encounters & Enemies(5)
- fixAberroth: Fixed an issue where the Absorbing Chaos attack visuals were vertically mismatched from its hitbox.
- fixHaruspex Orian: Fixed an issue where the Flame Breath attack would desync from the face position if the enemy was stunned or slowed.
- fixCemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots.
- fixNemesis: Fixed an issue where visual effects for nodes would linger after the cursor was no longer hovering over the object.
- fixPrimal Hunt: Fixed an issue where multiple nests could appear in a single cave outside of the playable space.
🖥️UI & General(6)
- fixStash: Fixed an issue where opening a tab could result in items from multiple tabs appearing to stack on top of one another.
- fixIdol Altars: Fixed an issue where comparing altars showed the incorrect rarity background color for the equipped altar.
- fixPlayer Portals: Fixed an issue where the name of a portal would not be displayed when using a controller.
- fixGameplay: Fixed an issue that allowed players to interact with objects while dead.
- fixCampaign: Fixed visual effects for fountains used in Chapter 9.
- fixThe Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene.
Summary
Performance & Quality of Life
This update introduces a significant optimization to loot label logic, which improves frame times when large amounts of loot are present on the ground.
Bug Fixes & Stability
The patch focuses heavily on stability, addressing two common Monolith errors (LE-63 and LE-64) and resolving several skill-specific issues, such as Profane Veil's unintended teleportation and Devouring Orb's ailment application. UI improvements include a fix for overlapping items in the stash and controller-specific portal display issues.
