6.2.5|May 29, 2026
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Machinery of Oppression: 6.2.5

2/5 Minor

Major technical update adds DLSS 4.5, FSR 3.1.5, and XeSS 3.0 support alongside a 1440p resolution bump for PS5 and Xbox Series X performance modes.

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Key Changes

  • 1Added support for DLSS 4.5, FSR 3.1.5 (4.0.3 on supported GPUs), and XeSS 3.0 upscalers
  • 2Increased resolution to 1440p for Xbox Series X and PS5 in Performance and Power Saver presets
  • 3Integrated NVIDIA Reflex and AMD Anti-Lag 2 for reduced input latency
  • 4Added Variable Refresh Rate (VRR) support for PS5 and PS5 Pro
  • 5Fixed an issue preventing manual climbing of small obstacles and ledges
  • 6Added Variable Rate Shading (VRS) and Dynamic Resolution Scaling (DRS) support
  • 7Improved VRAM management on PC for better performance on lower-end systems

All Changes

⚙️Performance & Graphics(11)

  • newFSR: Added support for FSR 3.1.5 upscaling technology.
  • newFSR: Enabled FSR 4.0.3 for GPUs that support the technology.
  • newDLSS: Added support for DLSS 4.5 upscaling.
  • newXeSS: Added support for XeSS 3.0 upscaling.
  • newVariable Rate Shading: Added Variable Rate Shading (VRS) for supported devices to improve GPU performance.
  • newDynamic Resolution Scaling: Added support for Dynamic Resolution Scaling (DRS) on PC and PS5.
  • newNVIDIA Reflex: Added NVIDIA Reflex support to reduce latency on NVIDIA GPUs.
  • newAMD Anti-Lag 2: Added AMD Anti-Lag 2 support to reduce latency on AMD GPUs.
  • fixReflections: Improved performance of the high reflection setting.
  • fixVRAM: Improved VRAM management on PC to benefit systems with limited video memory.
  • fixGraphics: Fixed multiple rendering issues and improved general image quality across all platforms.

🎮Console Features(4)

  • newPlayStation 5: Added Variable Refresh Rate (VRR) support for PS5 and PS5 Pro.
  • changeXbox Series X: Increased resolution to 1440p for Xbox Series X in the Performance preset.
  • changePlayStation 5: Increased resolution to 1440p for PS5 in the Performance preset.
  • changePlayStation 5: Increased resolution in PS5 Power Saver mode to 1440p.

🔫Gameplay & UI(3)

  • fixClimbing: Fixed an issue where Helldivers could not manually climb small obstacles and ledges without auto-climb enabled.
  • newDisplay Settings: Added additional resolution options in display settings for monitors with wide resolution ranges.
  • changeSocial Menu: Inviting non-friends via the social menu's recent tab will now send a PSN system invite if both players are on PSN.

Summary

Super Earth engineers, in collaboration with Nixxes Software, have released a significant technical overhaul for Helldivers 2. This update focuses on modernizing the game's visual tech stack with the addition of major upscalers like DLSS 4.5 and FSR 3.1.5, while also introducing latency-reduction features like NVIDIA Reflex and AMD Anti-Lag 2. Console players benefit from increased resolution targets in performance modes and new VRR support for PS5. Additionally, the patch addresses a long-standing issue with manual climbing and optimizes VRAM usage for PC players.