Devoid of Liberty: 7.2.0
Easy Anti-Cheat implementation and a massive balance overhaul for primary weapons and stratagems, including significant damage buffs for the M90A Shotgun and LAS-16 Sickle.
Key Changes
- 1Implementation of Easy Anti-Cheat (EAC) for improved game integrity.
- 2Significant damage and recoil buffs for M90A, MA5C, StA-52, and StA-11 primary weapons.
- 3M-1000 Maxigun now allows for immediate movement after firing and has increased stagger.
- 4Orbital Airburst Strike cooldown reduced to 90s with a tighter shrapnel pattern.
- 5Flame particle damage increased from 3 to 8 for Lumberer Exosuit and Flame Sentry.
- 6LAS-16 Sickle charge time and cooldown delay significantly reduced.
- 7Standard shotguns (Punisher, Breaker) received a ~20% damage increase.
- 8CPU performance optimizations for smoother frame pacing on all platforms.
- 9Fixed numerous crashes related to vehicle customization and ragdoll physics.
- 10Support weapon settings now persist across sessions.
All Changes
🛡️Anti-Cheat(1)
- newEasy Anti-Cheat: Implemented Easy Anti-Cheat with additional security tools to enhance game integrity protection.
🔫Weapons(31)
- buffM90A Shotgun: Damage increased from 605 to 726.
- buffM90A Shotgun: Durable damage increased from 220 to 264.
- buffMA5C Assault Rifle: Vertical Drift recoil decreased from 20 to 15.
- buffMA5C Assault Rifle: Vertical Climb recoil decreased from 30 to 20.
- buffMA5C Assault Rifle: Horizontal Climb recoil decreased from 12 to 6.
- buffMA5C Assault Rifle: Durable damage increased from 16 to 20.
- buffStA-52 Assault Rifle: Maximum spare magazines increased from 6 to 7.
- buffStA-52 Assault Rifle: Vertical Drift recoil decreased from 15 to 7.5.
- buffStA-52 Assault Rifle: Vertical Climb recoil decreased from 25 to 12.5.
- buffStA-52 Assault Rifle: Horizontal Drift recoil decreased from 10 to 5.
- buffStA-52 Assault Rifle: Horizontal Climb recoil decreased from 6 to 4.
- buffStA-11 SMG: Damage increased from 90 to 100.
- buffStA-11 SMG: Durable damage increased from 18 to 20.
- buffStA-11 SMG: Vertical Drift recoil decreased from 20 to 12.
- buffStA-11 SMG: Vertical Climb recoil decreased from 10 to 8.
- buffStA-11 SMG: Ergonomics increased from 80 to 90.
- buffAccelerator Rifle: Reload time reduced from 3.3s to 2.7s.
- nerfAccelerator Rifle: Projectile stagger strength decreased from 20 to 15 to improve precision follow-up shots.
- buffLAS-16 Sickle: Charge time before firing decreased from 0.5s to 0.33s.
- buffLAS-16 Sickle: Cooldown delay after firing decreased from 1.33s to 0.66s.
- buffLAS-16 Sickle: Heat build-up per projectile reduced from 1.15 to 0.95.
- buffLAS-17 Double-Edge Sickle: Charge time before firing decreased from 0.5s to 0.33s.
- buffLAS-17 Double-Edge Sickle: Cooldown delay after firing decreased from 1.33s to 0.66s.
- buffSG-8 Punisher: Damage increased from 405 to 486.
- buffSG-8 Punisher: Durable damage increased from 108 to 135.
- buffSG-225 Breaker: Damage increased from 330 to 396.
- buffSG-225 Breaker: Durable damage increased from 66 to 88.
- buffSG-225SP Breaker Spray&Pray: Damage increased from 240 to 288.
- buffSG-225SP Breaker Spray&Pray: Durable damage increased from 64 to 80.
- buffSG-22 Bushwhacker: Damage increased from 450 to 540.
- buffSG-22 Bushwhacker: Durable damage increased from 108 to 135.
🛰️Stratagems(9)
- buffM-1000 Maxigun: Time until regaining movement control after firing reduced from 0.5s to 0s.
- buffM-1000 Maxigun: Stagger force increased from 15 to 20.
- buffM-1000 Maxigun: Stagger impulse increased from 12 to 24 to better push away corpses.
- buffCQC-20 Breaching Hammer: Spare charges increased from 7 to 10.
- buffOrbital Airburst Strike: Cooldown reduced from 100s to 90s.
- buffOrbital Airburst Strike: Explosion cone angle decreased from 35 to 27 for a tighter shrapnel pattern.
- buffEXO-51 Lumberer Exosuit: Flame particle damage increased from 3 to 8.
- buffA/FLAM-40 Flame Sentry: Flame particle damage increased from 3 to 8.
- nerfEagle Airstrike Gas: Explosion demolition strength decreased from 50 to 40, limiting its ability to destroy certain structures.
🎮Gameplay(5)
- changeBug Bile enemies: Bile Warriors, Spewers, and Scavengers are now a dedicated bug strain controlled by Game Masters with unique visualization.
- changeEVACUATE HIGH VALUE ASSETS: Minor combat balancing tweaks applied to the mission type.
- changeSupport Weapons: Support weapon settings like fire mode now persist between uses and across sessions.
- newSEAF Emotes: Added new emotes for SEAF: Rock, paper, scissors, Pull my finger, and Test of Conviction.
- changeAssisted Reload: Assisted reload animations reworked to function better when the shooter is prone.
⚙️Performance(5)
- fixCPU Performance: Improved multithreaded performance for smoother frame pacing, particularly on lower core-count CPUs and Xbox Series S.
- fixParticle Effects: Optimized particle effect processing to reduce stuttering during intense combat.
- fixShader Compilation: Reduced hitching caused by shader compilation on PC.
- fixDirectX 12: Improved DirectX 12 stability.
- newPerformance Metrics: GPU busy % frame statistic is now available on all platforms.
🐛Bug Fixes(9)
- fixCrashes: Fixed multiple crashes related to vehicle customization, SEAF shuttles, and ragdolls.
- fix40-K Meltagun: Fixed an issue where the 40-K Meltagun did not destroy Command Bunkers' sides correctly.
- fixBile Titan: Fixed an issue where the Bile Titan would clip through cave roofs in Spore Lung locations.
- fixCrescent Overseer: The Crescent Overseer's backpack can now be destroyed, killing the enemy.
- fixHulk Scorcher: Fixed an issue where Hulk Scorchers would take damage and stagger from their own saw attack.
- fixShield Bubble: Explosions originating inside a shield bubble now properly damage entities inside the shield.
- fixEnvironment: Fixed a bug where bug rocks would bleed red.
- fixVehicles: Fixed an issue where Helldivers were knocked into the air when exiting a driving vehicle.
- fixMap Collision: Fixed various issues with players getting stuck in terrain at Extract Organic Soup and Sabotage Pipes locations.
🎨Visual Updates(4)
- fixDynamic Resolution Scaling: Fixed graphical issues when using Dynamic Resolution Scaling on AMD Radeon cards.
- fixUpscaling: Added missing color grading when NVIDIA DLSS or AMD FSR upscaling are enabled.
- fixReflections: Adjusted Screen Space Reflections to flicker less when anti-aliasing is disabled.
- fixVFX: Tesla and Generator VFX no longer appear oversized from a distance.
Summary
Anti-Cheat & Integrity
Super Earth has implemented Easy Anti-Cheat (EAC) alongside additional security tools to enhance game integrity and protection against exploits.
Massive Weapon Rebalance
A comprehensive balance pass has been applied to primary weapons, particularly those from the Killzone and Halo Legendary warbonds. These weapons received significant buffs to damage and recoil control to compensate for their lack of customization. Additionally, standard shotguns like the Punisher and Breaker received damage increases, while the Sickle variants saw improvements to charge times and heat management.
Stratagem Enhancements
Several stratagems have been tuned for better usability. The M-1000 Maxigun now allows for immediate movement after firing and features increased stagger, while the Orbital Airburst Strike has a reduced cooldown and a tighter shrapnel pattern. Flame-based stratagems, including the Lumberer Exosuit and Flame Sentry, received a substantial damage boost to their flame particles.
Technical Improvements & Fixes
This update addresses numerous crashes related to vehicle customization, SEAF shuttles, and ragdoll physics. Performance optimizations for CPUs (including Xbox Series S) and various visual fixes for upscalers like DLSS and FSR have also been implemented.
