Machinery of Oppression: 6.2.2
Exo Suits receive a massive durability overhaul with health increased to 1600, alongside the new Exo Experts Warbond and significant buffs to the Flame Sentry.
Key Changes
- 1Exo Suit main health pool increased from 850 to 1600
- 2New Exo Experts Warbond added with fire-based equipment
- 3Flame Sentry range increased to 34m with a 50% damage buff
- 4Automaton Tank main health increased from 3000 to 4000
- 5Gas effects now apply a 25% slow to enemies and players
- 6Heavy Devastator shields are now destructible and can be dropped
- 7Bile Titan spew explosion radius significantly reduced
- 8FAF-14 Spear backpack capacity increased to 4 missiles
- 9Weather conditions now more effectively reduce enemy visibility and hearing
- 10Exo Suits now only die when their main health pool is fully depleted
All Changes
🎖️Warbond & Content(3)
- newExo Experts Warbond: Introduced the Exo Experts Warbond featuring new exosuit designs and fire-based weaponry
- newBiomes: Added 2 new Biomes featuring lush forests and winding paths
- newEnemy Variant: Added one new enemy variant resembling larger Terminid convoys
🤖Exo Suits(9)
- buffExo Suit: Increased main health pool from 850 to 1600
- buffExo Suit: Exo suits now only die if the main health pool is depleted, rather than specific health zones
- nerfExo Suit: Increased vulnerability to acid attacks by 50%
- buffExo Suit: Increased arm health from 350 to 600
- buffExo Suit: Exo suit arms now have 50% explosion resistance
- buffExo Suit: Removed constitution and bleedout mechanics on arms
- buffExo Suit: Exo suits no longer lose all mobility when both legs are broken
- nerfExo Suit: Can now be staggered with a stagger strength of 45 (does not affect shooting)
- changeExo Suit: Removed non-essential health zones (like tow cables) to improve performance
🔫Weapons & Stratagems(9)
- buffGas: Gas effects now slow enemies and players by 25% when confused
- buffCQC-30 Stun Baton: Increased damage from 75 to 120 and decreased stamina cost from 5% to 3%
- buffP-4 Senator: Increased durable damage from 38 to 60
- buffSH-20 Ballistic Shield Backpack: Increased health from 600 to 1000
- buffFAF-14 Spear: Increased missile capacity in backpack from 3 to 4
- buffA/FLAM-40 Flame Sentry: Increased range from 20m to 34m and increased damage by 50%
- buffA/LAS-98 Laser Sentry: Increased heat capacity from 200 to 250
- buffTX-41 Sterilizer: Gas now lingers longer and has increased range
- buffMelee Weapons: Decreased stamina cost for CQC-19 Stun Lance, CQC-2 Saber, CQC-73 Tool, and CQC-1 Flag from 5% to 3%
👾Enemies(10)
- nerfBile Titan: Decreased spew explosion inner radius (2.25 to 1) and outer radius (3.5 to 2.2)
- buffHive Guard: Increased head and front leg armor from Medium to Heavy (3 to 4)
- nerfHive Guard: Decreased body armor to Unarmored (1) and reduced body health to 375
- buffTerminids: Increased durable damage for Bile Spewers, Stalkers, Shriekers, Hunters, and Warriors
- nerfHeavy Devastator: Shield is now destructible and dropped when destroyed; health set to 800
- nerfRocket Devastator: Decreased stagger strength on rocket projectiles from 50 to 35
- buffAutomaton Tanks: Increased main health pool from 3000 to 4000
- buffAutomaton Tanks: Increased back vent health (750 to 1500) and armor (Medium to Heavy)
- nerfShredder Tank: Reduced turn speed for Shredder Tank turret
- changeTesla Tower: Added 200 health and Armor 2; lowered destruction strength needed from 30 to 20
🛠️Bug Fixes(6)
- fixStability: Fixed crashes related to AI, under-barrel firing modes, and Illuminate combat
- fixSEAF Artillery: Fixed SEAF Artillery softlock when inserting and removing shells
- fixObjectives: Fixed issue where destroying Air Base Control Tower with Hellbomb blocked progression
- fixFleshmobs: Fleshmobs can now properly deal damage to vehicles
- fixPlayer Titles: Reintroduced the 'Burier of Heads' title to the customization menu
- fixWeather Systems: Weather now correctly impacts enemy visibility and hearing
Summary
The Machinery of Oppression update (v6.2.2) introduces the Exo Experts Warbond, featuring new fire-based and close-combat equipment. The core of this update is a comprehensive rebalance of Exo Suits, nearly doubling their health pool and reworking how they take damage to ensure they are more viable against the Automaton faction.
Gameplay & Content
Two new biomes and a new enemy variant have been added to the galactic map. Players will also find that Gas effects now provide a 25% slow to enemies, while several stratagems like the Flame Sentry and FAF-14 Spear have received significant buffs.
Enemy Adjustments
Super Earth High Command has noted increased 'durable damage' across almost all enemy types, making them more dangerous to vehicles and structures. Conversely, Tanks have seen their health pools increased, while the Bile Titan's explosion radius has been reduced to better match its visual effects.
