7.1.0|Sep 22, 2026
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Devoid of Liberty: 7.1.0

3/5 Moderate

Enemy spawning logic has been overhauled alongside a major rework of the 'Evacuate High-Value Assets' mission and buffs to the Orbital Precision Strike.

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Key Changes

  • 1Enemy spawning logic overhauled to a pressure-based system for more consistent gameplay
  • 2Major rework of 'Evacuate High-Value Assets' missions with more waves and increased difficulty
  • 3Stratagem Hero now features individual Destroyer-based leaderboards
  • 4Orbital Precision Strike cooldown reduced from 90s to 80s
  • 5LAS-13 Trident vertical climb recoil reduced from 12 to 2
  • 6AR/GL-21 One-Two received significant grenade ammo and refill buffs
  • 7Fixed a critical bug preventing players from being reinforced in rare network conditions
  • 8Bug infestation zones received visual and visibility updates across all biomes
  • 9G/40 Melta Mines no longer attach to characters or vehicles to prevent griefing
  • 10Added 10 common samples and randomized loot to Evacuate missions

All Changes

⚙️Gameplay Systems(8)

  • changeEnemy Spawning: Enemy spawns are now measured based on enemy count and distance to balance pressure between separated Helldivers
  • changeEnemy Spawning: Enemies now preferably spawn near Helldivers with low enemy pressure when the global count is at maximum
  • changeEnemy Spawning: Enemies far away from players are now despawned when the enemy count is over budget
  • buffEnemies: Enemies will no longer target unoccupied vehicles
  • fixCareer Stats: Career stats now correctly track kills from mines, vehicles, drones, and backpacks
  • changeBug Infestation Zones: Bug infestation zone visuals now integrate more dynamically with the specific biome or planet
  • buffBug Infestation Zones: Adjusted fog and effects in bug infested zones for better visibility
  • newRetrieve Recon Craft: Retrieve Recon Craft mission has been enabled for Terminids and Automatons

🗺️Missions(11)

  • changeEvacuate High-Value Assets: Increased the maximum amount of waves in Evacuate High-Value Assets missions
  • nerfEvacuate High-Value Assets: Reduced start time between waves from 60s to 42s
  • nerfEvacuate High-Value Assets: Reduced end time between waves from 40s to 28s
  • nerfEvacuate High-Value Assets: Reduced maximum time between waves when finished from 10s to 2s
  • nerfEvacuate High-Value Assets: Increased the amount of enemies that spawn in each wave
  • changeEvacuate High-Value Assets: Encounter points now increase more exponentially through mission steps and with more players
  • newEvacuate High-Value Assets: Enabled the possibility to spawn SEAF troops during the mission
  • nerfEvacuate High-Value Assets: Added a chance for Shriekers to spawn during waves
  • buffEvacuate High-Value Assets: Added 10 common samples to collect throughout the mission area
  • changeEvacuate High-Value Assets: Randomized loot locations and added 3 random groups for ammo, health, grenades, and weapons
  • buffMega Cities: Improved reward caches and spawn amounts in Mega Cities

🔫Weapons & Stratagems(8)

  • buffOrbital Precision Strike: Orbital Precision Strike cooldown decreased from 90s to 80s
  • buffLAS-13 Trident: LAS-13 Trident vertical climb recoil significantly decreased from 12 to 2
  • buffAR/GL-21 One-Two: AR/GL-21 One-Two starting grenade ammo increased from 2 to 3
  • buffAR/GL-21 One-Two: AR/GL-21 One-Two max spare grenades increased from 3 to 5 and refills increased from 3 to 5
  • changeG/40 Melta Mine: G/40 Melta Mine can no longer attach to characters or vehicles, but can rest on level surfaces
  • changeG/40 Melta Mine: G/40 Melta Mine now arms based on a timer from the throw unless attached to terrain
  • fixGL-52 De-Escalator: GL-52 De-Escalator arc explosion can now hit the wielder as intended
  • fixP33-Missile Pistol: P33-Missile Pistol now plays the correct animation when reloaded in first person

🖥️UI & Social(7)

  • newStratagem Hero: Added Destroyer-based leaderboards for Stratagem Hero, separate for every Super Destroyer
  • newPower Generator: Added UI for each generator in Evacuate missions showing health percentage and count
  • newPower Generator: Power generators now show their state on the minimap
  • changeEmotes: Helldivers will now correctly prioritize responding to emotes over stimming or giving ammo
  • changeIllegal Broadcast: Illegal broadcasts have been upgraded with sound to be 'even more illegal'
  • fixUI: Fixed an issue where Message of the Day could not be scrolled on PC using controllers
  • fixUI: Fixed overlapping text for several languages on the Mission Timer

🐛Bug Fixes(11)

  • fixReinforcements: Fixed a rare issue where players could not be reinforced even after a stratagem was thrown
  • fixIce Plant: Fixed Ice Plant hazards causing more ragdoll and stagger than intended
  • fixEagle Rearm: Fixed Eagle rearm being blocked by anti-air emplacements
  • fixCitizens: Fixed Citizens in Evacuate missions losing their way to the Shuttle Bay
  • fixEnemies: Fixed Wretches and Crushers clipping through floors of certain structures
  • fixA/G-16 Gatling Sentry: Fixed Gatling Sentry spinning out of control when landing on the GATER
  • fixIlluminate Water Shrine: Fixed Helldivers failing to drown in certain Illuminate water shrine wells
  • fixControls: Fixed an issue where players using Microsoft IME lost keyboard controls
  • fixCustomization: Fixed armor, helmet, or cape changes sometimes not being visible to other players
  • fixEnemies: Fixed small and medium melee enemies being unable to attack the GATER
  • fixAudio: Fixed several audio issues including stuttering melee hits, continuous cursor audio, and voice line duration

🛠️Performance & Stability(7)

  • fixStability: Fixed crash or network disconnect occurring on levels with bunker caches
  • fixStability: Fixed a rare crash when hotjoining Oil Rig missions
  • fixStability: Fixed crash when cycling weapon functions with TED-63 Dynamite and a mounted weapon
  • fixTutorial: Fixed a soft lock in the tutorial where players got stuck behind a door in section 10
  • fixPerformance: Fixed automatic weapon fire timings at low or fluctuating frame rates
  • fixXbox: Fixed trees rendering incorrectly on Xbox platforms
  • fixXbox Series S: Fixed DSS visibility on Xbox Series S when FoV was higher than 65

Summary

Update 7.1.0 introduces a fundamental shift in how enemies are distributed across the map, moving to a 'pressure-based' system that ensures consistent action even for separated squads. The 'Evacuate High-Value Assets' mission has been significantly toughened with more waves, faster pacing, and new rewards like common samples. Additionally, players can now compete on ship-specific leaderboards for Stratagem Hero and enjoy several weapon buffs, including a major recoil reduction for the LAS-13 Trident.