7.1.0|Sep 22, 2026
View on Steam↗Devoid of Liberty: 7.1.0
3/5 Moderate
Enemy spawning logic has been overhauled alongside a major rework of the 'Evacuate High-Value Assets' mission and buffs to the Orbital Precision Strike.
Key Changes
- 1Enemy spawning logic overhauled to a pressure-based system for more consistent gameplay
- 2Major rework of 'Evacuate High-Value Assets' missions with more waves and increased difficulty
- 3Stratagem Hero now features individual Destroyer-based leaderboards
- 4Orbital Precision Strike cooldown reduced from 90s to 80s
- 5LAS-13 Trident vertical climb recoil reduced from 12 to 2
- 6AR/GL-21 One-Two received significant grenade ammo and refill buffs
- 7Fixed a critical bug preventing players from being reinforced in rare network conditions
- 8Bug infestation zones received visual and visibility updates across all biomes
- 9G/40 Melta Mines no longer attach to characters or vehicles to prevent griefing
- 10Added 10 common samples and randomized loot to Evacuate missions
All Changes
⚙️Gameplay Systems(8)
- changeEnemy Spawning: Enemy spawns are now measured based on enemy count and distance to balance pressure between separated Helldivers
- changeEnemy Spawning: Enemies now preferably spawn near Helldivers with low enemy pressure when the global count is at maximum
- changeEnemy Spawning: Enemies far away from players are now despawned when the enemy count is over budget
- buffEnemies: Enemies will no longer target unoccupied vehicles
- fixCareer Stats: Career stats now correctly track kills from mines, vehicles, drones, and backpacks
- changeBug Infestation Zones: Bug infestation zone visuals now integrate more dynamically with the specific biome or planet
- buffBug Infestation Zones: Adjusted fog and effects in bug infested zones for better visibility
- newRetrieve Recon Craft: Retrieve Recon Craft mission has been enabled for Terminids and Automatons
🗺️Missions(11)
- changeEvacuate High-Value Assets: Increased the maximum amount of waves in Evacuate High-Value Assets missions
- nerfEvacuate High-Value Assets: Reduced start time between waves from 60s to 42s
- nerfEvacuate High-Value Assets: Reduced end time between waves from 40s to 28s
- nerfEvacuate High-Value Assets: Reduced maximum time between waves when finished from 10s to 2s
- nerfEvacuate High-Value Assets: Increased the amount of enemies that spawn in each wave
- changeEvacuate High-Value Assets: Encounter points now increase more exponentially through mission steps and with more players
- newEvacuate High-Value Assets: Enabled the possibility to spawn SEAF troops during the mission
- nerfEvacuate High-Value Assets: Added a chance for Shriekers to spawn during waves
- buffEvacuate High-Value Assets: Added 10 common samples to collect throughout the mission area
- changeEvacuate High-Value Assets: Randomized loot locations and added 3 random groups for ammo, health, grenades, and weapons
- buffMega Cities: Improved reward caches and spawn amounts in Mega Cities
🔫Weapons & Stratagems(8)
- buffOrbital Precision Strike: Orbital Precision Strike cooldown decreased from 90s to 80s
- buffLAS-13 Trident: LAS-13 Trident vertical climb recoil significantly decreased from 12 to 2
- buffAR/GL-21 One-Two: AR/GL-21 One-Two starting grenade ammo increased from 2 to 3
- buffAR/GL-21 One-Two: AR/GL-21 One-Two max spare grenades increased from 3 to 5 and refills increased from 3 to 5
- changeG/40 Melta Mine: G/40 Melta Mine can no longer attach to characters or vehicles, but can rest on level surfaces
- changeG/40 Melta Mine: G/40 Melta Mine now arms based on a timer from the throw unless attached to terrain
- fixGL-52 De-Escalator: GL-52 De-Escalator arc explosion can now hit the wielder as intended
- fixP33-Missile Pistol: P33-Missile Pistol now plays the correct animation when reloaded in first person
🖥️UI & Social(7)
- newStratagem Hero: Added Destroyer-based leaderboards for Stratagem Hero, separate for every Super Destroyer
- newPower Generator: Added UI for each generator in Evacuate missions showing health percentage and count
- newPower Generator: Power generators now show their state on the minimap
- changeEmotes: Helldivers will now correctly prioritize responding to emotes over stimming or giving ammo
- changeIllegal Broadcast: Illegal broadcasts have been upgraded with sound to be 'even more illegal'
- fixUI: Fixed an issue where Message of the Day could not be scrolled on PC using controllers
- fixUI: Fixed overlapping text for several languages on the Mission Timer
🐛Bug Fixes(11)
- fixReinforcements: Fixed a rare issue where players could not be reinforced even after a stratagem was thrown
- fixIce Plant: Fixed Ice Plant hazards causing more ragdoll and stagger than intended
- fixEagle Rearm: Fixed Eagle rearm being blocked by anti-air emplacements
- fixCitizens: Fixed Citizens in Evacuate missions losing their way to the Shuttle Bay
- fixEnemies: Fixed Wretches and Crushers clipping through floors of certain structures
- fixA/G-16 Gatling Sentry: Fixed Gatling Sentry spinning out of control when landing on the GATER
- fixIlluminate Water Shrine: Fixed Helldivers failing to drown in certain Illuminate water shrine wells
- fixControls: Fixed an issue where players using Microsoft IME lost keyboard controls
- fixCustomization: Fixed armor, helmet, or cape changes sometimes not being visible to other players
- fixEnemies: Fixed small and medium melee enemies being unable to attack the GATER
- fixAudio: Fixed several audio issues including stuttering melee hits, continuous cursor audio, and voice line duration
🛠️Performance & Stability(7)
- fixStability: Fixed crash or network disconnect occurring on levels with bunker caches
- fixStability: Fixed a rare crash when hotjoining Oil Rig missions
- fixStability: Fixed crash when cycling weapon functions with TED-63 Dynamite and a mounted weapon
- fixTutorial: Fixed a soft lock in the tutorial where players got stuck behind a door in section 10
- fixPerformance: Fixed automatic weapon fire timings at low or fluctuating frame rates
- fixXbox: Fixed trees rendering incorrectly on Xbox platforms
- fixXbox Series S: Fixed DSS visibility on Xbox Series S when FoV was higher than 65
Summary
Update 7.1.0 introduces a fundamental shift in how enemies are distributed across the map, moving to a 'pressure-based' system that ensures consistent action even for separated squads. The 'Evacuate High-Value Assets' mission has been significantly toughened with more waves, faster pacing, and new rewards like common samples. Additionally, players can now compete on ship-specific leaderboards for Stratagem Hero and enjoy several weapon buffs, including a major recoil reduction for the LAS-13 Trident.
