Devoid of Liberty: 7.0.0
The Illuminate have arrived alongside SEAF NPC support and a massive level cap increase to 300. This update also features a Warhammer 40,000 collaboration Warbond and a major rework to the assisted reload mechanic.
Key Changes
- 1New Illuminate enemies: The regenerating Crusher and nimble Wretch
- 2SEAF NPC support troops now deploy to the frontlines to assist Helldivers
- 3Assisted Reload rework: Teammates can now assist regardless of who holds the backpack
- 4Level cap increased to 300 with 15 new ranks and titles
- 5HELLDIVERS 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond
- 6Eagle Napalm Airstrike buffed with increased radius and better spread
- 7GATER vehicle overhaul with new engine and improved durability
- 8Heavy landing animation duration reduced by 40%
- 9Stim input smoothing: Inputs are now buffered for better responsiveness
- 10Massive ammo rebalance for short-magazine primaries and secondaries
All Changes
👾Enemies(11)
- newCrusher: New Illuminate enemy that regenerates while taking heavy damage and must be worn down consistently.
- newWretch: New nimble Illuminate enemy capable of dodging and leaping at players.
- changeVeracitor: Helldivers now ragdoll when blocking a Veracitor attack with a ballistic shield.
- nerfVeracitor: Ballistic shields will now break after approximately 15 direct hits from a Veracitor.
- buffVeracitor: Increased melee force strength from 25 to 40.
- buffVeracitor: Melee attack armor penetration conformed to Anti-tank.
- buffHunter: Hunters and variants can now correctly trigger a melee attack against FRVs.
- buffImpaler: Impaler close melee attack now features a damage shockwave.
- changeGatekeeper: Gatekeeper spawnrate increased to match Veracitor in encounters.
- changeVeracitor: Veracitors now guard outposts.
- changeEnemies: Enemies can now climb stairs during Establish Communication Uplink missions.
🛡️SEAF Support(3)
- newSEAF: SEAF NPC troops now deploy to the frontlines with improved behavior, weaponry, and visuals.
- newSEAF: SEAF can now appear as a planet modifier, providing support with Stim pistols and Heavy Machine guns.
- buffSEAF: SEAF troops are now capable of destroying enemy spawners.
⚙️Gameplay Systems(8)
- changeLevel Cap: Level cap increased from 150 to 300 with 15 new ranks and titles.
- buffAssisted Reload: Assisted reload now works as long as either the wielder or the reloader has the correct backpack.
- changeEmote Wheel: Emote wheel capacity increased from 4 to 8 slots.
- buffHeavy Landing: Heavy landing animation duration decreased by 40% (from 1.32s to 0.8s).
- buffStims: Stim input is now remembered for a short duration if pressed when disallowed, executing as soon as possible.
- buffGATER: GATER engine replaced with Super V48 Interceptor for improved speed and handling.
- buffGATER: Increased GATER ammo capacity, health, knockback, and impact damage.
- changeExo Storms: Exo Storms of class 2 and 3 now spawn tornadoes of varying sizes.
🔫Weapons(16)
- buffR-2124 Constitution: Added a full stripper clip reload when reloading from an empty magazine.
- buffAR-23 Liberator: Short magazines: Spare mags increased 12 to 16; starting mags 7 to 9.
- buffAR-23P Liberator Penetrator: Short magazines: Spare mags increased 12 to 16; starting mags 7 to 9.
- buffAR-23C Liberator Concussive: Short magazines: Spare mags increased 12 to 16; starting mags 7 to 9.
- buffAR-23A Liberator Carbine: Short magazines: Spare mags increased 12 to 16; starting mags 7 to 9.
- buffAR-59 Suppressor: Short magazines: Spare mags increased 12 to 16; starting mags 7 to 9.
- buffSMG-37 Defender: Short magazines: Spare mags increased 9 to 12; starting mags 6 to 8.
- buffSMG-72 Pummeler: Short magazines: Spare mags increased 9 to 12; starting mags 6 to 8.
- buffSMG/FLAM-34 Stoker: Short magazines: Spare mags increased 10 to 13; starting mags 6 to 7; reload duration reduced 2.8s to 2.3s.
- buffSG-225 Breaker: Short magazines: Spare mags increased 9 to 11; starting mags 6 to 7.
- buffSG-225IE Breaker Incendiary: Short magazines: Spare mags increased 9 to 11; starting mags 6 to 7.
- buffSG-225SP Breaker Spray&Pray: Short magazines: Spare mags increased 16 to 20; starting mags 11 to 12.
- buffP-113 Verdict: Max spare magazines increased 8 to 10; starting mags 4 to 6.
- buffM6C/SOCOM Pistol: Max spare magazines increased 8 to 10; starting mags 5 to 6.
- buffP-19 Redeemer: Spare magazines increased 4 to 6.
- newCASTELLAN'S CREED Warbond: New Legendary Warbond featuring Warhammer 40,000 themed content.
🛰️Stratagems(2)
- buffEagle Napalm Airstrike: Explosion radius increased from 8 to 10m with a more spread out bomb pattern.
- buffMD-17 Anti-Tank Mines: Demolition strength increased from 30 to 40 to better match visuals and destroy structures.
🖥️UI/UX(5)
- changeLoadout Icons: Stratagem weapons requiring a backpack now include a backpack icon on their loadout icons.
- changeLoadout Icons: Stratagem weapons that cannot be reloaded now include a drop weapon icon on their loadout icons.
- changeWeapon Stats: Sway and reload weapon stats now display decimals for better accuracy.
- changeTD-220 Bastion Mk.XVI: Improved the HUD for the TD-220 Bastion Mk.XVI to clarify manual cannon reloading.
- fixHit-markers: Prevented hit-markers for indirect explosive damage; fixed markers for melee, laser, and flame weapons.
🛠️Performance & Stability(5)
- fixStability: Fixed crashes related to core drills, fire spreading, mortar sentry targeting, and Cyberstan missions.
- fixStability: Fixed a crash occurring when using multiple monitors with different DPI scales in Windows.
- fixPerformance: Optimized various gameplay VFX and tree materials.
- fixPerformance: Reduced ghosting around screen edges when using NVIDIA DLSS upscaling.
- fixPerformance: Fixed blocky artifacts on nebula effects, especially on lower render scales.
Summary
The Void Beckons
Super Earth High Command has detected the Illuminate scourge emerging from the Void. Helldivers must face new mutated horrors like the regenerating Crusher and the nimble Wretch in a brand-new biome.
SEAF Reinforcements
For the first time, Super Earth Armed Forces (SEAF) NPC platoons will deploy alongside Helldivers. These friendly troops feature improved AI and weaponry to assist in the Galactic Campaign, appearing as a planet modifier to enhance combat capabilities.
Gameplay & Balance
The level cap has doubled to 300, and the assisted reload mechanic has been streamlined to allow any teammate to help as long as one player has the required backpack. Significant buffs have been applied to the Eagle Napalm Airstrike and the GATER vehicle, alongside a massive ammo rebalance for short-magazine weapons and secondaries.
More from Helldivers 2
- HELLDIVERS 2 Is Raising the Level Cap to 300Aug 6, 2026
- HELLDIVERS™ 2 x Warhammer 40,000 Legendary Warbond arrives August 12thJul 30, 2026
- Super Credits & A Fairer Galactic WarJul 9, 2026
- Machinery of Oppression: 6.3.1Jul 7, 2026
- Machinery of Oppression: 6.3.0Jun 16, 2026
