Update 19 | Changelog | Smolensk, SPAs & Artillery Updates
Update 19 introduces the massive Smolensk urban map, a dedicated Artillery Squad, and Self-Propelled Artillery (SPA) vehicles for all factions.
Key Changes
- 1New Eastern Front map: Smolensk, featuring dense urban combat and verticality.
- 2Introduction of Self-Propelled Artillery (SPA) vehicles for all factions.
- 3New Artillery Squad class (Observer, Engineer, Support) is now the only way to use artillery.
- 4Static Artillery reworked: limited to 1 buildable gun that can be destroyed by enemies.
- 5Anti-Tank launcher ammo increased from 2 to 3 for all factions.
- 6Heavy Tanks can no longer destroy middle-tier fortifications like hedgehogs.
- 7Recon Tanks received a significant buff to health, damage, and speed.
- 8M1918A2 BAR and FG42 now feature deployable bipods.
- 9Static artillery now uses a fixed ammo pool refilled by the Commander.
- 10Fixed an infinite XP exploit involving supply boxes.
All Changes
🗺️Maps(3)
- newSmolensk: Added Smolensk, a dense urban Eastern Front map featuring the Dnieper River and vertical combat in three-story buildings.
- changeSmolensk: Implemented optimized fire VFX for Smolensk using a two-card rendering technique to reduce performance impact.
- changeSmolensk: Added new fog volumes and haze effects to the day variant of Smolensk.
🚜Vehicles(9)
- newSelf-Propelled Artillery: Introduced Self-Propelled Artillery (SPA) vehicles for all factions, including the KV-2, Sherman M4A3 105, and Sturmpanzer IV.
- newSelf-Propelled Artillery: SPA main guns deal 950 AP damage and have a 31m HE explosion radius.
- changeSelf-Propelled Artillery: SPA vehicles now cost munitions to spawn instead of fuel.
- nerfHeavy Tanks: Heavy Tanks can no longer destroy middle-tier fortifications (hedgehogs, barbed wire, etc.).
- changeTanks: Rebalanced Light, Medium, and Heavy tank top speeds to fix a bug where they were moving faster than intended.
- buffRecon Tanks: Increased health, damage output, and top speed for all Recon Tanks.
- buffRecon Tanks: Improved turret rotation speed and elevation rates for Recon Tanks.
- buffTransport Vehicles: Increased top speeds for Half Tracks, Trucks, and Jeeps.
- buffT-34: Adjusted high gear handling on the T-34 for better stability at speed.
⚙️Gameplay Systems(9)
- newArtillery Squad: Added a dedicated Artillery Squad (max 2 per team), which is now the only unit capable of using static artillery or SPAs.
- nerfStatic Artillery: Static artillery reduced from 3 guns to 1 gun per team, which must now be built using 50 supplies.
- changeStatic Artillery: Static artillery can now be destroyed by the enemy, triggering a 5-minute rebuild cooldown.
- changeStatic Artillery: Static artillery now uses a fixed internal ammo pool refilled by the Commander rather than draining the team's global munitions per shot.
- nerfStatic Artillery: Disabled the ability for artillery loaders to swap seats while reloading.
- buffAnti-Tank: Increased Anti-Tank launcher ammo count from 2 to 3.
- buffBazooka: Increased Bazooka penetration values to match other faction launchers.
- buffAmmo Depot: Increased Ammo Depot return ammo from 10 to 20.
- buffCrewman: Added a supply crate to the Crewman Mechanic loadout.
🔫Weapons(2)
- buffM1918A2 BAR: Added a deployable bipod to the M1918A2 BAR for improved stability.
- buffFG42: Added a deployable bipod to the FG42 for improved stability.
🖥️UI/UX(2)
- changeUI: Added settings to toggle off the killer's name and weapon on the KIA screen.
- changeUI: Added an option to hide network icons from the HUD.
👕Cosmetics(3)
- newCosmetics: Released the Smolensk Corps DLC featuring new Soviet and German uniforms and greatcoats.
- newCosmetics: Added free 'Fallschirmjäger Airborne Veterans' helmets and the 'Soviet and British 8th Army Armor Pack' to all players.
- changeCosmetics: Updated legacy character heads to match modern asset quality.
🐛Bug Fixes(6)
- fixSupply Box: Fixed an exploit where supply boxes could be repeatedly picked up to farm infinite XP.
- fixVisuals: Fixed player silhouettes being visible through walls at night.
- fixGrenades: Fixed grenade collision issues when thrown on top of tanks.
- fixAchievements: Fixed the 'Rain Hell' achievement requiring 10 kills with a single Katyushka shell.
- fixGerman Transport Truck: Corrected the fire resistance value for the German transport truck.
- fixLocalization: Fixed various localization issues across multiple languages and map names.
Summary
Update 19 is a transformative patch for Hell Let Loose, headlined by the introduction of Smolensk, the game's densest urban map to date featuring vertical combat and a wade-able river. The update fundamentally reworks the artillery loop by introducing a dedicated Artillery Squad (Observer, Engineer, Support) and Self-Propelled Artillery (SPA) vehicles like the KV-2 and Sturmpanzer IV. Static artillery has been nerfed to a single buildable gun per team to address long-standing community concerns regarding spawn camping and oppressive fire. Additionally, the update brings significant balance passes to all vehicle classes, increases Anti-Tank ammo counts, and adds bipods to the BAR and FG42.
More from Hell Let Loose
- Dev Brief #215 | Artillery Changes & Experimental Branch EventMar 12, 2026
- Dev Brief #214 | Remagen Refresh TestingMar 6, 2026
- Dev Brief #213 | What is Conquest + Early PlaytestFeb 20, 2026
- Hotfix Live Now | Update 19Dec 11, 2025
- Experimental Branch | Build #4 Live Now | Update 19 TestingNov 20, 2025
