19.1|Mar 24, 2026
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Patch 19.1 Changelog | Remagen Refresh

4/5 Significant

Remagen receives a major refresh with new pontoon bridges and bridge reworks, alongside a massive artillery overhaul featuring buildable guns and vehicle balancing.

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Key Changes

  • 1Remagen map refresh adds multiple pontoon bridge crossings to reduce bottlenecks
  • 2Artillery squads can now build a repositionable static artillery gun for 50 supplies
  • 3Flare guns now have a 5-minute cooldown that persists through death and redeploy
  • 4SPA vehicles range limits removed and can now fire while moving in first gear
  • 5Churchill A.V.R.E 'Flying Dustbin' projectile now one-shots any vehicle on direct hit
  • 6Ludendorff Bridge widened and set as the default middle capture point
  • 7Artillery guns near munitions nodes now passively regenerate ammunition
  • 8Sturmpanzer Brummbär front armor upgraded to 'Very Heavy' rating
  • 9Artillery squad members now receive shared kill credit for artillery kills
  • 10Enemy dismantle time for artillery guns tripled from 10s to 30s

All Changes

🗺️Maps(7)

  • changeRemagen: Updated Remagen's historical setting to March 12, 1945, to include US engineer pontoon bridges.
  • newRemagen: Added multiple pontoon bridge crossing points along the Rhine to reduce bottlenecks.
  • changeLudendorff Bridge: Widened and redesigned the Ludendorff Bridge to improve combat flow and movement.
  • changeLudendorff Bridge: Reworked the gangway beneath the Ludendorff Bridge for better accessibility from riverbanks.
  • changeRemagen: Set the Ludendorff Bridge as the default middle capture point for all matches.
  • buffRemagen: Adjusted terrain and river areas to increase viable airhead deployment locations.
  • fixRemagen: General visual and performance optimizations across the map.

💥Artillery Systems(11)

  • newStatic Artillery: Artillery squads can now build one static artillery gun anywhere within the first two sectors for 50 supplies.
  • buffStatic Artillery: Artillery guns near munitions nodes now regenerate 1 shell every 30 seconds (max 50 HE/35 Smoke).
  • buffArtillery Resupply: Reduced Commander Artillery Resupply cost from 150 to 120 munitions.
  • buffStatic Artillery: Increased enemy dismantle time for artillery guns from 10 seconds to 30 seconds.
  • buffArtillery Squad: Artillery squad members now receive shared kill credit for all primary artillery weapon kills.
  • changeArtillery Squad: Renamed Artillery Engineer to Operator and Artillery Support to Gunner.
  • nerfArtillery Observer: Removed sidearm from the Artillery Observer's first loadout.
  • changeArtillery Observer: Moved the AP mine to the Artillery Observer's second loadout.
  • changeSoviet Artillery Squad: Updated Soviet artillery squad to use the Mosin Nagant M38.
  • changeArtillery Squad: Changed default uniforms for Operator and Gunner to infantry variants.
  • changeStatic Artillery: Artillery guns now require clear line of sight and even terrain to fire/be built.

🚜Vehicles(10)

  • buffSPA Vehicles: Removed operational range limits for all Self-Propelled Artillery (SPA) vehicles.
  • buffSPA Vehicles: SPA vehicles can now fire while moving at first gear speeds or slower.
  • changeSPA Vehicles: Replaced SPA AP rounds with HEAT rounds (cosmetic name change for now).
  • changeSherman 105: Increased turret speed but decreased HE radius for the Sherman 105.
  • changeKV-2: Increased explosion radius but slowed reload speed for the KV-2.
  • changeSturmpanzer Brummbär: Upgraded Sturmpanzer front hull armor to 'Very Heavy' and increased blast radius; reduced range and reload speed.
  • changeChurchill A.V.R.E: Churchill A.V.R.E now fires 'Flying Dustbin' rounds that one-shot any vehicle on direct hit; range and reload significantly nerfed.
  • nerfChurchill A.V.R.E: Increased Churchill A.V.R.E spawn cost to 360 munitions.
  • buffBishop: Increased Bishop maximum firing range to 800m.
  • changePanzer III Ausf. N: Increased Panzer III Ausf. N turret rotation and reload speed; reduced firepower and range.

🎮Gameplay(2)

  • nerfFlare Gun: Implemented a standardized 5-minute cooldown for Flare Guns that persists through death and redeploy.
  • changeConsole Quick Play: Updated Console 'Find Match' to be the primary method for joining official servers.

🐛Bug Fixes(9)

  • fixBAR: Fixed missing 3rd person SFX for BAR reloads while deployed on a bipod.
  • fixFG42: Fixed FG42 bipod clipping through the player's hand.
  • fixDeath Screen: Fixed empty cause of death strings for bleeding, drowning, fall damage, and melee kills.
  • fixKharkov: Fixed lack of player collision with snow piles on Kharkov.
  • fixSainte-Mère-Église: Fixed outposts being buildable inside restricted buildings on Sainte-Mère-Église.
  • fixSmolensk: Fixed players spawning inside inaccessible buildings via outposts on Smolensk.
  • fixSmolensk: Fixed Katyusha strikes only spawning from the Axis side on the second usage.
  • fixSmolensk: Fixed players spawning with an active Out of Bounds timer at Soviet HQ2 in Skirmish.
  • fixStalingrad: Fixed MG clipping through surfaces while deploying prone on Stalingrad.

Summary

Remagen Refresh

Patch 19.1 focuses on breaking the infamous bottleneck on Remagen by introducing multiple pontoon bridge crossings and widening the Ludendorff Bridge. The map's historical setting has been moved forward to March 12, 1945, to reflect these engineering efforts. Additionally, the Ludendorff Bridge is now the default central capture point.

Artillery & SPA Overhaul

Artillery gameplay has been fundamentally changed to address 'recon camping.' Artillery squads can now build static guns in the first two sectors, and Self-Propelled Artillery (SPA) vehicles have had their range limits removed. Every SPA vehicle has received specific stat adjustments to better define their roles, ranging from the agile Panzer III Ausf. N to the devastating Churchill A.V.R.E.