Mar 12, 2026
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Dev Brief #215 | Artillery Changes & Experimental Branch Event

4/5 Significant

Major artillery overhaul introduces mobile placement and resource generation alongside a significant Remagen map refresh featuring new river crossings.

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Key Changes

  • 1Artillery can now be built by Operators anywhere in the first two sectors
  • 2Remagen map refreshed with a wider bridge and new pontoon river crossings
  • 3SPA vehicles can now fire while moving at low speeds and have no range limit
  • 4Artillery guns now passively generate ammo when near munitions nodes
  • 5Artillery resupply cost reduced from 150 to 120 munitions
  • 6Artillery squad members now share kill credit for artillery-based eliminations
  • 7Artillery dismantle time increased to 30 seconds to protect forward positions
  • 8Operators can no longer build barbed wire or bunkers
  • 9Flare guns now have a universal cooldown across all roles
  • 10Remagen historical date updated to March 12, 1945

All Changes

🗺️Maps(5)

  • changeRemagen: Widened the Ludendorff Bridge and improved access to the gangways beneath the structure.
  • newRemagen: Added additional river crossings (pontoon bridges) to reduce the bridge bottleneck.
  • changeRemagen: Adjusted terrain to create more opportunities for airhead placements.
  • changeRemagen: Testing the bridge as the default middle capture point for improved gameplay flow.
  • changeRemagen: Updated the historical date on loading screens and tactical maps to 12 March 1945.

💥Artillery(7)

  • buffArtillery: Artillery guns now generate one shell every 30 seconds (HE and Smoke) when near munitions nodes.
  • changeArtillery: Capped passive ammo generation at 50 HE and 35 Smoke shells.
  • buffArtillery: Reduced munitions cost for artillery resupply from 150 to 120 munitions.
  • buffArtillery: Increased enemy dismantle time for artillery guns to 30 seconds.
  • newArtillery: The Operator role can now build an artillery gun anywhere in the first two sectors of their team's side.
  • fixArtillery: Artillery guns can no longer shoot through walls.
  • changeArtillery: Placed artillery guns now share a cooldown with the versions found in HQs.

👥Squads(7)

  • changeArtillery Squad: Renamed 'Artillery Engineer' to 'Operator' and 'Artillery Support' to 'Gunner'.
  • buffArtillery Squad: Enabled kill sharing for all members of the artillery squad for kills made with Static Artillery or SPA primary guns.
  • nerfObserver: Removed the sidearm from the Observer's first loadout.
  • changeObserver: Moved the Observer's AP mine from the first loadout to the second loadout.
  • changeSoviet Artillery Squad: Changed the default bolt-action rifle for Soviet Artillery Support and Engineers to the Mosin Nagant M38.
  • nerfFlare Gun: Implemented a universal cooldown for the flare gun across both Artillery and Recon roles.
  • nerfOperator: Removed the ability for Artillery Operators to build barbed wire and bunkers.

🚜Vehicles(3)

  • buffSelf-Propelled Artillery: SPA vehicles can now fire while moving at first gear speeds or slower.
  • fixSelf-Propelled Artillery: Adjusted firing behavior so rounds travel more directly toward targets with corrected range calculations.
  • buffSelf-Propelled Artillery: Removed the operational range limit for all SPA vehicles.

Summary

Remagen Map Refresh

The Remagen map is receiving a comprehensive update to address its notorious bridge bottleneck. The Ludendorff Bridge has been widened with improved gangway access, and additional pontoon crossings have been added to provide alternative routes. To reflect these changes, the historical date of the map has been moved to March 12, 1945.

Artillery System Overhaul

Artillery is transitioning from a static HQ-only asset to a more dynamic system. The new 'Operator' role can now construct artillery guns anywhere within the first two sectors. Furthermore, artillery guns now passively generate ammunition when placed near munitions nodes, and the resource cost for resupply has been lowered.

Self-Propelled Artillery (SPA) & Squads

SPA vehicles gain the ability to fire while moving at low speeds and have had their operational range limits removed. The Artillery Squad itself has been renamed and refined, with new kill-sharing mechanics for squad members and loadout adjustments to ensure the role remains focused on fire support rather than fortification.