1.6.1|Jul 2, 2026
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Frostpunk 2 1.6.1: Balance and Crash Fixes

3/5 Moderate

DLC2 food and sickliness balance and weather difficulty are adjusted, starting prefabs rise from 30 to 130, and several crashes are fixed.

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Key Changes

  • 1Several boot, runtime and subsystem crashes under specific conditions were fixed.
  • 2DLC2 scenario parameters were adjusted around food requirements and sickliness.
  • 3Weather timelines vary more by difficulty, with citizen and officer significantly less demanding.
  • 4Starting prefabs increased from 30 to 130.
  • 5A Skip Battle button was added.
  • 6Conquering Aurora now automatically explores territories with Auroran outposts.
  • 7Enforce Military Zone's weapon cost decreased from 75 to 50.
  • 8Force Takeover's weapon cost decreased from 200 to 120.

All Changes

⚖️Balance(16)

  • changeGlobal parameters for the DLC2 scenario were adjusted around food requirements and sickliness.
  • changeWeather timelines have better variance across difficulty levels, with citizen and officer significantly less demanding.
  • changeWeather can no longer fall to -40 for 100 weeks in Act 2.
  • changeThe first appearance of resistance in Aurora is delayed longer.
  • buffEnforce Military Zone: Enforce Military Zone weapon cost decreased from 75 to 50.
  • buffForce Takeover: Force Takeover weapon cost decreased from 200 to 120.
  • changeFrostland: Additional coal outposts were added to Frostland.
  • changeExploration difficulty was lowered for a few nearby territories.
  • changeNew Edinburgh: Starting stocks of materials and goods were increased in NE.
  • changeStarting prefabs increased from 30 to 130.
  • changeAltering the Deal: Accepting the 'Altering the Deal' message now grants an additional 50k Food.
  • changeThe timeout for the quest to build barracks was increased.
  • changeAurora: Starting research and buildings in Aurora were adjusted.
  • changeTremor rates were lowered on steward and officer difficulty levels.
  • changeFrostland: Food stockpiles were increased in all Frostland dilemmas.
  • changeElection voting weights were balanced and multiple occupation story arcs were streamlined.

🏙️Gameplay(4)

  • removeNE map: The volcano tile was removed from the sandbox when using the NE map.
  • changeAurora: Conquering Aurora now automatically explores territories with Auroran outposts.
  • newA Skip Battle button was added.
  • newNew Edinburgh: Evacuating 0 people for New Edinburgh now triggers a failstate with a custom message.

🐛Bug Fixes(24)

  • fixFixed an issue blocking deployment base placement in a non-frostbroken area.
  • fixLegionnaires' Hub: Fixed Legionnaires' Hub placement on deposits in a non-frostbroken area.
  • fixFixed titles for new Sandbox maps.
  • fixFixed several boot, runtime and subsystem crashes that could occur under specific conditions.
  • fixFixed a localized 'Buy DLCs' link that led to the main game store page instead of the add-ons library.
  • fixFeed New Edinburgh: Fixed reloading a save with 'Feed New Edinburgh' active preventing its optional objectives from being completed.
  • fixVolcanic tile: Fixed the Volcanic tile not spawning correctly in Utopia Mode.
  • fixFixed an issue that could cause skyrocketing population growth.
  • fixFixed an exploit that prevented tremor wear effects from applying to districts undergoing deconstruction.
  • fixStabilizer Hubs: Stabilizer Hubs now properly grant refunds when demolished.
  • fixFixed heat claim values exceeding overall generator output.
  • fixFixed food relations warnings triggering out of order or allowing initial stockpiles to exceed limits.
  • fixAurora Spongers: Fixed issues with the Aurora Spongers story arc.
  • fixBrokers: Fixed the Brokers' 'Mediate' capability after conquering Aurora.
  • fixFixed the prioritization of retaliation events.
  • fixFirst Evacuation: Fixed the First Evacuation quest objective not displaying when modal tutorials were turned off.
  • fixDisbanded battalions and military zone abilities now check parameters accurately before execution.
  • fixSettlement unlock research is no longer incorrectly accessible in the DLC2 scenario.
  • fixAurora: Fixed Aurora's communities and factions not being included in research.
  • fixAurora: Fixed Aurora's counter offer having lower demands than the original offer.
  • fixBattle Panel: Fixed a scenario where players could become stuck in the Battle Panel under specific conditions.
  • fixConquer Aurora: Fixed an incorrect loss on the Conquer Aurora path when a successful vote of trust occurred immediately before reducing resistance in Aurora.
  • fixFixed flickering cartographic areas, demolition frame anomalies during tremors, floating decals and missing unsafe evacuation effects after loading.
  • fixFrostland: Frostland units are now hidden during cinematics.

🔊Visuals and Audio(7)

  • changeMotion blur was disabled during the volcano cutscene.
  • fixBig lenses received audio feedback, and voiceover levels are no longer incorrectly managed by three separate audio sliders simultaneously.
  • fixTremor voiceovers now wait for camera zoom transitions to avoid being cut off.
  • fixAurora: Fixed missing battle win/loss alerts and incorrect regional colony lines triggering in Aurora.
  • newUtopia Builder Menu: Sound effects were added for Tales, Communities/Factions and Maps selection in the Utopia Builder Menu.
  • newBig Lenses: Sound effects were added for 18 base game Big Lenses, 2 sandbox Big Lenses and 8 DLC2 scenario Big Lenses.
  • newSound effects were added for DLC2 tremor mechanics.

🖥️Interface(8)

  • fixFixed controller focus navigation for the 'Generator Relocation' Law, Generator panel selector switches and platoon transfer sliders.
  • newA dedicated deathmeter tooltip was added and full button functionality was enabled for the predicted outcome bar.
  • fixRestored controller focus to the trust bar on the bottom HUD.
  • fixFixed settlement header ornaments and War Screen text alignment, and repositioned construction menu icons.
  • fixTwilight Waters: Added missing intro text for Twilight Waters and fixed incorrect faction portraits on subsequent panel opens.
  • fixReformatted overflowing text in German, Russian and Turkish.
  • fixReplaced placeholder screenshots, corrected black circle artifacts and adjusted formatting in weapon and platoon tutorials.
  • fixUpdated Simplified Chinese subtitles for intro and outro cutscenes to match the voiceover.

Summary

Balance and gameplay

Weather is less demanding on citizen and officer, resistance appears later in Aurora, and several resource supplies and military ability costs have changed. Conquering Aurora now explores outpost territories automatically, and a Skip Battle button is available.

Fixes and presentation

Crash fixes accompany corrections to quest progression, Aurora outcomes, deployment bases and other gameplay issues. The release also adds sound effects and improves controller navigation, tutorials and interface text.