Frostpunk 2: Breach of Trust and Free Update

4/5 Significant

The paid Breach of Trust expansion adds a New Edinburgh scenario; a free update adds Utopia Builder content and rebalances Frostland outposts and settlements.

Share:

Key Changes

  • 1The paid Breach of Trust expansion adds a new scenario set in New Edinburgh and Aurora.
  • 2The free update adds the Aurora map to Utopia Builder.
  • 3Outposts and settlements have been rebalanced to make Frostland gameplay more challenging.
  • 4The expansion adds Tremors and Volcano Night environmental hazards.
  • 5The expansion adds an Independent Colony system for managing relations with Aurora.
  • 6The free Utopia Builder update adds the Twilight waters map and Volcanic night challenge.
  • 7Rush Researches now lasts 20 weeks instead of 30 and provides less research speed.
  • 8A calculation issue that could spike population into the millions has been fixed.

All Changes

πŸŒ‹Breach of Trust Expansion(8)

  • newBreach of Trust: The paid Breach of Trust DLC adds a new scenario about New Edinburgh and its colony, Aurora.
  • newThe expansion adds five new Communities and Factions.
  • newThe expansion adds Tremors and Volcano Night environmental hazards.
  • newIndependent Colony: The expansion adds an Independent Colony system for managing relations with Aurora through diplomacy, trade, coercion or conquest.
  • newThe expansion adds two scenario maps.
  • newThe expansion adds five buildings and hubs.
  • newThe expansion adds narrative events, decisions, gameplay mechanics, laws and political choices.
  • newThe expansion adds an election mechanic.

πŸ—ΊοΈUtopia Builder(4)

  • newAurora: The free update adds the Aurora map to Utopia Builder.
  • newTwilight waters: The free update adds the Twilight waters map to Utopia Builder.
  • newVolcano Night: The free update adds a simplified Volcano Night challenge to Utopia Builder, called Volcanic night in the patch notes.
  • newFishing Hub: The free update adds the Fishing Hub, available only on Aurora.

πŸ”¬Research and Population(10)

  • nerfRush Researches: Rush Researches lasts 20 weeks instead of 30 and provides a smaller research speed bonus.
  • nerfOptimize Research: Technocrats’ Optimize Research provides a smaller research speed bonus.
  • nerfResearch Institutes: The first two Research Institutes provide smaller research speed boost bonuses.
  • changeBase shelter demand is slightly lower for all communities.
  • changeCaptain: Shelter demand is lower on Captain difficulty.
  • nerfShelter area traits provide less shelter.
  • changePopulation growth speed has decreased.
  • changeSickliness increases more quickly for some time after a temperature change.
  • changeThe number of sick people generated by districts and different cold levels has been slightly adjusted.
  • fixSick people calculations have been optimized to reduce randomness and eliminate edge cases.

⛏️Outposts and Settlements(30)

  • buffMeagre Coal Mine: Meagre Coal Mine Frostland team upkeep decreased from 10 to 5.
  • nerfMeagre Coal Mine: Meagre Coal Mine stockpile duration decreased from 140 to 70 weeks.
  • nerfCoal Mining Complex: Coal Mining Complex coal output decreased from 400 to 200.
  • nerfCoal Mining Complex +: Coal Mining Complex + coal output decreased from 500 to 300, while community upkeep increased from 800 to 1200, food upkeep from 10 to 25, and materials upkeep from 30 to 50.
  • nerfCoal Mining Complex ++: Coal Mining Complex ++ coal output decreased from 600 to 400, while food upkeep increased from 20 to 40 and materials upkeep from 60 to 110.
  • buffTar Pits: Tar Pits Frostland team upkeep decreased from 10 to 5.
  • nerfTar Pits: Tar Pits stockpile duration decreased from 240 to 120 weeks.
  • nerfOld Derrick: Old Derrick oil output decreased from 320 to 200.
  • nerfOil Rig: Oil Rig oil output decreased from 150 to 100.
  • buffOil Rig +: Oil Rig + food upkeep decreased from 40 to 25.
  • buffOil Rig ++: Oil Rig ++ oil output increased from 250 to 300.
  • nerfOil Rig ++: Oil Rig ++ materials upkeep increased from 60 to 110.
  • buffBurried Village: Burried Village Frostland team upkeep decreased from 10 to 5.
  • nerfBurried Village: Burried Village stockpile duration decreased from 140 to 70 weeks.
  • nerfImperial Smelter: Imperial Smelter materials output decreased from 250 to 200.
  • buffImperial Smelter +: Imperial Smelter + Frostland team upkeep decreased from 10 to 5.
  • nerfImperial Smelter +: Imperial Smelter + materials output decreased from 400 to 300 and food upkeep increased from 10 to 25.
  • buffImperial Smelter ++: Imperial Smelter ++ Frostland team upkeep decreased from 10 to 5.
  • nerfImperial Smelter ++: Imperial Smelter ++ materials output decreased from 600 to 400 and food upkeep increased from 20 to 40.
  • nerfImperial Manufactory: Imperial Manufactory stockpile duration decreased from 240 to 120 weeks.
  • buffImperial Manufactory +: Imperial Manufactory + Frostland team upkeep decreased from 10 to 5.
  • nerfImperial Manufactory +: Imperial Manufactory + food upkeep increased from 10 to 25.
  • buffImperial Manufactory ++: Imperial Manufactory ++ Frostland team upkeep decreased from 10 to 5 and oil upkeep decreased from 60 to 30.
  • nerfImperial Manufactory ++: Imperial Manufactory ++ food upkeep increased from 20 to 40.
  • fixImperial Manufactory ++: Imperial Manufactory ++ community upkeep was corrected from 300 to 2000.
  • nerfFrozen Whale Outpost: Frozen Whale Outpost stockpile duration decreased from 240 to 120 weeks.
  • buffWhaletown +: Whaletown + Frostland team upkeep decreased from 10 to 5.
  • nerfWhaletown +: Whaletown + food output decreased from 250 to 200, while community upkeep increased from 800 to 1200, materials upkeep from 25 to 50, and oil upkeep from 10 to 20.
  • buffWhaletown ++: Whaletown ++ Frostland team upkeep decreased from 10 to 5.
  • nerfWhaletown ++: Whaletown ++ food output decreased from 400 to 300, while community upkeep increased from 1400 to 2000, materials upkeep from 40 to 110, and oil upkeep from 20 to 30.

πŸ–₯️Interface(4)

  • newA deaths count widget has been added.
  • changeRadical buildings are now marked in the construction panel.
  • changeBuilding variants are always visible in the construction panel.
  • changeQuest objectives can now be expanded and collapsed.

πŸ›Bug Fixes(1)

  • fixFixed a calculation issue that could cause population numbers to suddenly spike into the millions.

Summary

Breach of Trust

The paid expansion follows New Edinburgh and Aurora through a volcanic catastrophe. It adds five Communities and Factions, two scenario maps, five buildings and hubs, the Independent Colony system, and new hazards, political choices and story events.

Free update and balance

Utopia Builder receives Aurora, a Fishing Hub available only there, and a simplified Volcano Night challenge. The patch notes also list a Twilight waters map and a Volcanic night challenge. Outposts and settlements have been rebalanced, research bonuses reduced, and shelter, population growth and sickness adjusted.

Interface and fixes

A deaths count widget, construction panel improvements and collapsible quest objectives have been added. A calculation issue that could spike population into the millions has been fixed.