Hotfix 1.5.2
Hotfix 1.5.2 delivers a massive sweep of fixes for the Fractured Utopias DLC, including a significant production buff for Legionnaires and critical soft-lock resolutions.
Key Changes
- 1Legionnaires Ability prefabs production increased from 2 to 8
- 2Fixed Overseers Utopia quest soft-block involving Mementos deposits
- 3Resolved unintended global trait effects for Venturers and Bohemians factions
- 4Added resource variants to Forsaken Valley and Jagged Bay maps
- 5Fixed rare crash when adjusting District Efficiency levels
- 6Improved Controller support with 'Decline' quest options and UI fixes
- 7Fixed DLC content availability issues on game launch
- 8Resolved issue where Proteans would return to the city after banishment
- 9Fixed ESC keybind functionality after exiting Heatmap mode
- 10Corrected population exploits in Legionnaires Hub Consequence Arc
All Changes
🎮Gameplay(21)
- buffLegionnaires: Increased Legionnaires Ability prefabs production from 2 to 8
- fixLegionnaires: Fixed massive population increase exploit when completing Legionnaires Hub Consequence Arc
- buffLegionnaires: Removed Cold modifier that was incorrectly applied to Districts adapted to Legionnaires
- fixVenturers: Fixed Venturers Core Bounty ability incorrectly refunding all stockpile costs upon completion
- fixVenturers: Fixed Venturers 'Industry Financiers' trait effect being incorrectly applied to all Districts and Buildings
- fixTechnocrats: Fixed Technocrats Hubs proximity effect not working on Main District for Hanging Rock and Dreadnought maps
- fixOverseers: Fixed Overseers Utopia introduction quest soft-block occurring when Mementos deposits were depleted before Imperial Academy construction
- fixIcebloods: Icebloods ‘Resource Hunt’ ability can no longer gather Cores during the ‘Depleted Cores’ Tale
- fixBohemians: Fixed Bohemians ‘Rubble Fairs’ effect being incorrectly applied to all Districts
- fixFaction War: Fixed issue where Faction Wars could spawn while a Plague Event was active
- fixPlague Tale: Fixed excessive Rallies Lenses and Quests starting simultaneously during Plague Tale
- fixVaccinate: Fixed global Vaccinate ability being unavailable in Colonies
- fixBeacon of Hope: Fixed deaths from Virus not counting toward the Beacon of Hope quest
- removeDetainees: Removed ‘Promise’ Community action for Detainees Community during Plague Tale
- removeArcheology Hub: Removed access to ‘Insulate’ ability for Archeology Hub
- fixGoods Emporium: Fixed Goods Emporium proximity effect incorrectly lowering output of Automated Workforce Factory
- removeIcebloods: Removed ‘Heat Homes’ Community Action for Icebloods
- fixDepleted Cores: Fixed ‘Depleted Cores’ Tale main quest failing to complete when activating IEC Core Factory Site
- fixFaction War: Fixed issue where Factions were not fully dissolved after a Faction War
- fixProteans: Fixed Proteans returning to the City after being banished
- newMaps: Added resource variants to Forsaken Valley and Jagged Bay maps
🖥️UI/UX(18)
- newFaction Menu: Added tooltips with requirement info to ‘Enact Utopia’ buttons in Faction menus
- newController: Added option to ‘Decline’ Faction quests when using a Controller
- changeContained Factions: Utopia menus are now disabled for Contained Factions
- fixController: Fixed Plague Naming modal not displaying when using a Controller
- changeUtopia Cinematic: Updated color and text capitalization during the Utopia Cinematic
- fixMementos: Fixed mismatched information regarding Imperial Academies in Mementos resource tooltip
- changeFaction Hubs: Faction Hubs now use separate colors for outline markings
- fixPlague Tale: Fixed visible {Boss} tag in Plague Tale quests
- fixUI: Fixed several cases of missing icons
- fixColonies: Fixed Deposit trackers visibility in Colonies
- fixIdea Tree: Fixed text wrapping in Idea Tree menu for Controller users
- fixColony Ending: Fixed parallax effect in Big Lens for Colony Ending
- fixController: Fixed warning modal interaction when using Skip Prologue with a Controller
- fixOutpost: Fixed incorrect modifier info in Outpost tooltip when ‘Frontier Footholds’ Law is active
- fixKeybinds: Fixed ESC keybind not working after closing Heatmap mode
- fixLaws: Fixed Centrist Laws display issues when using saves from prior to Update 1.5
- changeFaction Menu: Improved navigation within Faction menus
- newUtopia Builder: Added distinguished markings for new maps in the Utopia Builder menu
🎨Visual Updates(9)
- fixProteans Hub: Fixed Proteans Hub Windows emissives during high Tension
- changeVisuals: Updated artwork used in Ghosts and Lenses
- fixTechnocrats Hub: Technocrats Hub elements are no longer visible in Heatmap mode
- fixFaction Hubs: Fixed Faction Hubs disappearing in Frostland View
- newConsole: Added District snow caps for Low Quality tiles on Consoles
- fixVisuals: Fixed snow flickering when rotating camera during Whiteout on Low Graphics Settings
- fixForsaken Valley: Fixed road visuals on the Forsaken Valley map
- fixBuildings: Fixed several issues with Buildings Level of Detail (LOD)
- fixWindswept Peaks: Fixed machines not being visible during frostbreaking on Windswept Peaks Map
⚙️Performance(4)
- fixDLC: Fixed occasional issue with DLC content not being available immediately after launch
- fixStability: Fixed rare crash occurring when changing District Efficiency Level
- fixStability: Fixed issue where game objects were not properly cleaned when loading saves multiple times in one session
- changeCredits: Updated game credits
Summary
Fractured Utopias DLC Polish
This hotfix focuses heavily on the recently released Fractured Utopias DLC, addressing numerous logic errors in Faction-specific mechanics. Key highlights include fixing unintended global effects for Venturers and Bohemians, resolving soft-locks in the Overseers questline, and improving the experience for controller players with new 'Decline' options and menu navigation.
Gameplay & Balance
Beyond bug fixes, the update introduces meaningful balance changes. Legionnaires see a substantial buff to their Ability prefabs production, increasing from 2 to 8. Additionally, new resource variants have been added to the Forsaken Valley and Jagged Bay maps to increase replayability and strategic depth.
Stability & UI
The interface has been refined with better tooltips for Utopia requirements and fixes for deposit trackers in Colonies. Stability has also been addressed with a fix for a rare crash occurring when changing District Efficiency levels.
