2.0.73|Jan 23, 2026
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Version 2.0.73 released as stable

2/5 Minor

Factorio 2.0.73 resolves critical logic issues with Rocket Silos and Inserters while fixing several crashes related to modding and the Space Age expansion.

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Key Changes

  • 1Fixed Rocket Silo satellite launches failing to check Cargo Landing Pad capacity
  • 2Resolved multiple crashes related to ammo spoiling in vehicles and modded surface creation
  • 3Fixed Inserter logic errors regarding assembler fullness and stack size signal updates
  • 4Improved Mods GUI to show errors instead of restarting when dependencies are missing
  • 5Fixed environment audio volume issues during Space Platform travel
  • 6Corrected fluid box disconnection issues with underground pipes
  • 7Fixed transparent tile sprite rendering on Aquilo

All Changes

⚙️Logistics & Automation(6)

  • fixRocket Silo: Fixed Rocket Silo launching satellites even when the Cargo Landing Pad cannot hold the resulting products.
  • fixFluid Box: Fixed fluid boxes with underground pipe connections and non-default flow directions causing unrelated fluid boxes to disconnect.
  • fixPipe: Fixed pipe connections of different categories causing entities to flip incorrectly.
  • fixInserter: Fixed Inserters incorrectly considering Assemblers full when a recipe was changed during fluid product overload.
  • fixInserter: Fixed Inserter control behavior failing to update stack size when selecting a different signal.
  • fixTrain: Fixed trains with temporary stations appearing in the 'Trains with this stop' list for unnamed train stop ghosts.

🖥️UI/UX(2)

  • changeMods GUI: Mods GUI now displays an error instead of restarting the game when confirming changes with unmet dependencies.
  • fixMods GUI: Fixed mod dependency links in the updates GUI not working correctly when not using default sorting.

📜Modding & Scripting(7)

  • fixLuaPlayer: Fixed a crash when reading LuaPlayer::blueprints during a simulation.
  • fixModding: Fixed a crash where the give-item modifier failed to reject a count of 0.
  • fixLuaPlayer: Fixed LuaPlayer::build_from_cursor() incorrectly checking reach in forced and super-forced build modes.
  • fixSpace Platform: Fixed a crash occurring when mods create surfaces during built events on Space Platforms.
  • fixModding: Fixed a crash occurring when mods encounter errors during ghost revival.
  • newCargo Landing Pad: Added missing Lua defines for Cargo Landing Pad logistic points.
  • newLuaEntity: Added LuaEntity::send_to_orbit_automatically read/write capability.

🐛Bug Fixes(5)

  • fixSystem: Fixed the default config.ini file not being written on the first startup.
  • fixAudio: Fixed a crash with PlaySoundTriggerEffectItem involving distance limits when destroyed by a previous dying trigger effect.
  • fixVehicle: Fixed a crash occurring when ammo spoils inside cars or spider vehicles.
  • fixTechnology: Fixed technologies with craft fluid triggers queuing themselves even when dependencies are not met.
  • fixSystem: Fixed a crash occurring when migrations remove a lighting attractor.

🎨Visuals & Audio(2)

  • fixAudio: Fixed environment sounds getting stuck at lower volumes when switching to remote view during space platform travel.
  • fixAquilo: Fixed transparent tile sprites appearing on the planet Aquilo.

Summary

This stable update for Factorio 2.0 focuses on refining the logic of new expansion features and improving overall stability. Key fixes include preventing Rocket Silos from launching satellites when cargo pads are full, correcting Inserter behavior during recipe changes, and resolving multiple crashes involving item spoiling and mod interactions. Additionally, several Lua scripting capabilities have been expanded to support mod developers.