2.0.72|Oct 30, 2025
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Version 2.0.72 released as stable

3/5 Moderate

Combinators are now more reliable under low power with the Selector combinator's energy usage reduced from 5kW to 1kW. This update also resolves numerous crashes for Intel Mac users and specific robot interactions.

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Key Changes

  • 1Combinators (Decider, Arithmetic, Selector) are now primary energy consumers with larger buffers for better low-power reliability.
  • 2Selector combinator energy usage significantly reduced from 5kW to 1kW.
  • 3Multiple crash fixes for Intel Macs involving GPU timings and startup sequences.
  • 4Fixed crashes related to robot charging at specific roboports and spoilable robot requests.
  • 5Entity tooltip logic improved to prevent flickering during camera or character movement.
  • 6Fixed a freeze occurring during rail placement.
  • 7Resolved issues with layered icons failing to load for scripted triggers and tips.
  • 8Fixed map tooltip logic to correctly group diagonal resource patches.
  • 9Added new CargoStationParameters to the Modding API for clearer tooltips.
  • 10Fixed equipment events failing to fire after a player character change.

All Changes

🔌Circuit Network(5)

  • buffDecider combinator: Decider combinators are now primary energy consumers with increased buffer sizes for better reliability during low power.
  • buffArithmetic combinator: Arithmetic combinators are now primary energy consumers with increased buffer sizes for better reliability during low power.
  • buffSelector combinator: Selector combinators are now primary energy consumers with increased buffer sizes for better reliability during low power.
  • buffSelector combinator: Reduced energy usage from 5kW to 1kW.
  • fixProgrammable speaker: Fixed programmable speaker settings clearing when the entity is upgraded.

💻Performance & Stability(10)

  • fixIntel Macbook Pro: Fixed startup crashes occurring on some Intel Macbook Pros.
  • fixIntel Mac: Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings.
  • fixIntel Mac: Fixed crashes on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings.
  • fixRoboport: Fixed a crash when robots attempt to charge at a roboport that only supports charging when using quality.
  • fixArtillery turret: Fixed a crash when an artillery turret lacked a defined rotating_sound.
  • fixUI: Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface.
  • fixRails: Fixed a freeze with unknown cause occurring when placing rails.
  • fixEditor: Fixed a crash when cloning trees or rocks that were marked for deconstruction.
  • fixRoboport: Fixed a crash when using roboport requests with spoilable robots.
  • fixAsteroid collector: Fixed asteroid collector navmesh getting stuck computing forever in rare cases.

⚙️Gameplay & UI(7)

  • changeUI: Entity tooltip timer now resets when moving the camera or character to prevent blinking.
  • fixElectric turret: Fixed electric turret tooltip incorrectly suggesting it is possible to read ammo.
  • fixPlayer: Fixed player character changes causing equipment-related events to fail to fire.
  • fixUI: Fixed 'Entity tooltip delay' causing tooltips to never show when using a controller.
  • fixTurrets: Fixed turrets clearing the 'read ammo' setting when migrating a save file.
  • fixMap: Fixed diagonal connected resources not grouping correctly in the map total-patch tooltip.
  • fixUI: Fixed double space in fuel pollution tooltip lines.

🎨Visuals & Audio(3)

  • fixStomper: Fixed stomper sound playing excessively when dying by stomping in a mine field.
  • fixGraphics: Fixed OpenGL lighting issues when light occlusion was enabled.
  • fixIntel Mac: Fixed color saturation problems on some Intel Macs.

🛠️Modding & Scripting(6)

  • newModding API: Added CargoStationParameters::is_input_station and ::is_output_station to clarify tooltips.
  • fixModding API: Fixed scripted technology triggers being unable to load layered icons.
  • fixUI: Fixed tips and tricks items being unable to load layered icons.
  • fixModding API: Fixed LuaPlayer::can_build_from_cursor playing the not-allowed sound when out of reach.
  • fixModding API: Fixed on_chart_tag_modified not being called when name or icon was modified by script.
  • fixElectric pole: Fixed electric poles connecting when checking pole buildability via script.

Summary

Factorio 2.0.72 brings significant reliability improvements to the circuit network. Decider, Arithmetic, and Selector combinators have been transitioned to primary energy consumers with increased buffers to prevent flickering during power shortages. Beyond these balance tweaks, the patch focuses heavily on stability, addressing multiple crash scenarios involving Intel Mac hardware, robot charging logic, and rail placement. Quality-of-life improvements include a fix for blinking tooltips and more accurate map resource grouping.