1.3.5|Feb 17, 2026
View on Steam↗Dune: Awakening - 1.3.5.0 Patch Notes
3/5 Moderate
Iodine Pill costs have increased tenfold with new weekly limits, while dungeon bosses receive significant buffs to slow immunity and energy resistance.
Key Changes
- 1Iodine Pill cost increased from 80 to 800 Solari with a 10-unit weekly limit.
- 2Dungeon bosses are now immune to all slowing effects from ranged and melee attacks.
- 3Overmap dungeon bosses' energy weapon damage mitigation increased to 72.5%.
- 4Fixed Character Transfer error M72 and returning player pack redemption issues.
- 5Restored missing Crew Chief and Dune Dancer Stillsuit Garments to player inventories.
- 6Crafted Augmentations can now be recycled to recover materials and trigger traits.
- 7Dungeon entrance pop-ups now show recommended item tiers and Augment grades.
- 8Fixed collision exploits in multiple Testing Stations that allowed boss shortcuts.
- 9Fixed Magnetic Attractor bugs affecting aiming, grenades, and mines.
- 10Restored lost Ornithopters to the Vehicle Backup Tool for affected players.
All Changes
💰Economy & Crafting(5)
- nerfIodine Pill: Increased the cost of the Iodine Pill from 80 to 800 Solari at the Dueling Ring vendor.
- nerfIodine Pill: Added a weekly stock limit of 10 units for the Iodine Pill at the Dueling Ring vendor.
- fixStillsuit Garments: Fixed an issue where Crew Chief and Dune Dancer Stillsuit Garments disappeared from inventories; they have been restored.
- fixAugmentations: Crafted Augmentations can now be recycled to recover costs and benefit from recycling-related Traits.
- fixBase Building: Fixed an issue where backed-up bases failed to snap to origin if the sub-fief console intersected with the environment.
⚔️Combat & Bosses(7)
- nerfDungeon Bosses: Dungeon bosses are now immune to slowing effects from ranged and melee hits.
- nerfOvermap Dungeon Bosses: Increased Overmap dungeon bosses' energy weapon damage mitigation from 50% to 72.5%.
- buffWreck of Tyche: Reduced difficulty of Wreck of Tyche encounters by replacing some rapier-wielding NPCs with sword-wielders.
- fixMagnetic Attractor: Fixed Magnetic Attractor issues preventing ability aiming and rocket launcher lock-on.
- fixMagnetic Attractor: Fixed an issue where thrown grenades would collide with the Magnetic Attractor field.
- fixMagnetic Attractor: Fixed an issue where mines would attach to the Magnetic Attractor field.
- fixTesting Station 195 Boss: Fixed an issue where the boss in Testing Station 195 could deal damage to himself.
⚙️Technical & Stability(5)
- fixStability: Improved general server and game client stability.
- fixStability: Fixed a crash occurring before reaching the ornithopter in the Old Carthag facility.
- fixCharacter Transfer: Fixed several edge cases where Character Transfers would fail with error M72.
- fixReturning Player Packs: Fixed returning player pack redemption for players who transferred worlds before logging in to their origin world.
- fixHagga Basin: Fixed unnecessary password prompts for Hagga Basin and related Chapter 2 mission blocks.
🚁Vehicles(2)
- fixOrnithopter: Restored missing ornithopters to the Vehicle Backup Tool for players affected by specific travel bugs.
- nerfVehicular Mining: Fixed an issue where vehicular mining yield bonuses were granted without the required Gathering specialization training.
🌍World & Exploration(3)
- newDungeon UI: Dungeon entrance pop-ups now display recommended item tier and Augment grade.
- changeRuins of Old Carthag: Replaced the pentashield door in Ruins of Old Carthag with a wall to prevent confusion during the Deadly Poison journey.
- fixTesting Stations: Fixed missing collisions in Testing Stations 24, 136, 152, and 195 that allowed boss shortcuts.
📜Quests & Factions(2)
- fixHarnessing the Power of the Storm: Fixed a progression block in 'Harnessing the Power of the Storm' if the boss was killed before collecting items.
- fixFactions: Fixed an issue where Rank 5 players were not correctly aligned with their faction.
🖥️User Interface(3)
- newHUD: Added functionality to hide specific text channels from the HUD.
- changeLandsraad UI: Updated Landsraad and Specialization requirement messages for better clarity.
- fixController UI: Fixed a controller bug where the player menu could get stuck in Chapter 3 dungeons.
Summary
Patch 1.3.5.0 for Dune: Awakening introduces significant economy and combat balance adjustments. The Iodine Pill has seen a massive price hike and stock restriction to control its availability. Combat encounters, particularly against dungeon bosses, have been made more challenging by removing their susceptibility to slowing effects and increasing their resistance to energy weapons. On the technical side, the update resolves critical issues regarding character transfers, missing stillsuit garments, and various mission-blocking bugs.
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