1.3.0|Feb 12, 2026
View on Steam↗Dune: Awakening - 1.3.0.5 Hotfix Patch Notes
3/5 Moderate
Equipment durability now lasts twice as long and death penalties are slashed alongside significant nerfs to Plastanium-tier enemies and NPC Drillshot damage.
Key Changes
- 1Equipment durability drain from use reduced by 50% for all tools and weapons.
- 2Death durability penalty reduced from 5% to 2%.
- 3Plastanium-tier enemies damage and health scaling significantly reduced.
- 4NPC Drillshot weapons fire rate and shield penetration damage nerfed.
- 5Fixed bug preventing players from firing weapons while inside an Attractor Field.
- 6Chapter 3 dungeon difficulties 4 and 5 now require unlocking via progression.
- 7Repairing items now only reduces max durability by 15% (down from 20%).
- 8NPC LMGs and Disruptors deal reduced shield damage.
- 9Reimbursed Scrips for previously bugged Contraband Armor purchases.
- 10Fixed heavy dart weapons bypassing low-health damage mitigation.
All Changes
🛠️Resources, Building, and Crafting(4)
- buffDeath Durability Penalty: Reduced durability loss on death for all items from 5% to 2%.
- buffEquipment Durability: Reduced durability drain from use for all equipment by 50%, making tools and weapons last twice as long.
- buffRepair Wear: Reduced maximum durability reduction from repairs for all equipment from 20% to 15%.
- fixContraband Armor Variants: Reimbursed Scrips that were written off for Contraband Armor Variants but never granted due to a previous bug.
⚔️Combat(9)
- buffPlastanium-tier enemies: Reduced the overall power of baseline Plastanium-tier enemies in Overland locations and Testing Stations.
- changeDungeon UI: Adjusted stat scaling displayed in the dungeon difficulty selection UI to reflect enemy power changes.
- buffPlastanium-tier enemies: Plastanium-tier enemies now deal less damage and shield damage, with reduced health scaling at higher dungeon difficulties.
- changeChapter 3 dungeons: Adjusted starting difficulty for Chapter 3 dungeons to 1–3; difficulties 4 and 5 must now be unlocked by clearing lower levels.
- buffDrillshot: Increased time between shots for NPCs using Drillshot weapons to prevent instant-downing players.
- buffDrillshot: Reduced damage dealt by NPC Drillshot weapons when penetrating shields.
- buffLMGs and Disruptors: Reduced shield damage dealt by NPCs using LMGs and Disruptors to soften difficulty spikes.
- fixAttractor Field: Fixed an issue where players affected by the Attractor Field were unable to fire their weapons.
- fixHeavy dart weapons: Fixed an issue where heavy dart weapons and certain effects bypassed the low-health mitigation feature.
💻Technical & Stability(2)
- fixQ52 Error: Fixed an edge-case Q52 error when traveling to password-protected Sietch on private servers.
- fixX72 Error: Fixed several edge-case issues triggering the X72 error during Character Transfers.
Summary
Hotfix 1.3.0.5 focuses heavily on reducing player friction and smoothing out combat difficulty spikes. The most significant changes involve a massive 50% reduction in equipment durability drain and a reduction in the death penalty. Combat has been rebalanced to nerf Plastanium-tier enemies and specific NPC weapons like the Drillshot and LMG, which were previously capable of instant-downs or excessive shield pressure. Additionally, technical fixes address server errors and reimburse players for previously bugged Scrip transactions.
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