1.3.0|Feb 12, 2026
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Dune: Awakening - 1.3.0.5 Hotfix Patch Notes

3/5 Moderate

Equipment durability now lasts twice as long and death penalties are slashed alongside significant nerfs to Plastanium-tier enemies and NPC Drillshot damage.

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Key Changes

  • 1Equipment durability drain from use reduced by 50% for all tools and weapons.
  • 2Death durability penalty reduced from 5% to 2%.
  • 3Plastanium-tier enemies damage and health scaling significantly reduced.
  • 4NPC Drillshot weapons fire rate and shield penetration damage nerfed.
  • 5Fixed bug preventing players from firing weapons while inside an Attractor Field.
  • 6Chapter 3 dungeon difficulties 4 and 5 now require unlocking via progression.
  • 7Repairing items now only reduces max durability by 15% (down from 20%).
  • 8NPC LMGs and Disruptors deal reduced shield damage.
  • 9Reimbursed Scrips for previously bugged Contraband Armor purchases.
  • 10Fixed heavy dart weapons bypassing low-health damage mitigation.

All Changes

🛠️Resources, Building, and Crafting(4)

  • buffDeath Durability Penalty: Reduced durability loss on death for all items from 5% to 2%.
  • buffEquipment Durability: Reduced durability drain from use for all equipment by 50%, making tools and weapons last twice as long.
  • buffRepair Wear: Reduced maximum durability reduction from repairs for all equipment from 20% to 15%.
  • fixContraband Armor Variants: Reimbursed Scrips that were written off for Contraband Armor Variants but never granted due to a previous bug.

⚔️Combat(9)

  • buffPlastanium-tier enemies: Reduced the overall power of baseline Plastanium-tier enemies in Overland locations and Testing Stations.
  • changeDungeon UI: Adjusted stat scaling displayed in the dungeon difficulty selection UI to reflect enemy power changes.
  • buffPlastanium-tier enemies: Plastanium-tier enemies now deal less damage and shield damage, with reduced health scaling at higher dungeon difficulties.
  • changeChapter 3 dungeons: Adjusted starting difficulty for Chapter 3 dungeons to 1–3; difficulties 4 and 5 must now be unlocked by clearing lower levels.
  • buffDrillshot: Increased time between shots for NPCs using Drillshot weapons to prevent instant-downing players.
  • buffDrillshot: Reduced damage dealt by NPC Drillshot weapons when penetrating shields.
  • buffLMGs and Disruptors: Reduced shield damage dealt by NPCs using LMGs and Disruptors to soften difficulty spikes.
  • fixAttractor Field: Fixed an issue where players affected by the Attractor Field were unable to fire their weapons.
  • fixHeavy dart weapons: Fixed an issue where heavy dart weapons and certain effects bypassed the low-health mitigation feature.

💻Technical & Stability(2)

  • fixQ52 Error: Fixed an edge-case Q52 error when traveling to password-protected Sietch on private servers.
  • fixX72 Error: Fixed several edge-case issues triggering the X72 error during Character Transfers.

Summary

Hotfix 1.3.0.5 focuses heavily on reducing player friction and smoothing out combat difficulty spikes. The most significant changes involve a massive 50% reduction in equipment durability drain and a reduction in the death penalty. Combat has been rebalanced to nerf Plastanium-tier enemies and specific NPC weapons like the Drillshot and LMG, which were previously capable of instant-downs or excessive shield pressure. Additionally, technical fixes address server errors and reimburse players for previously bugged Scrip transactions.