Jul 7, 2026
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Revelations Update 4 Release Notes

4/5 Significant

The Revelations campaign expansion arrives with the new Chain Spear weapon, Ripatorium 3.0 custom modes, and DLSS 4.5 support.

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Key Changes

  • 1Revelations campaign expansion adds new levels, demons, and story content
  • 2New Chain Spear weapon introduced with unique mobility and empowerment mechanics
  • 3Ripatorium 3.0 adds custom encounter presets, continuous spawning, and resource sliders
  • 4DLSS 4.5 integration adds 5x and 6x Frame Generation and dynamic resolution scaling
  • 5Dreadmace nerfed with reduced direct hit damage against Superheavy and Leader demons
  • 6Heaven Splitter stun duration reduced for all demon types
  • 7Cyberdemon AI updated with a new knockback wing attack
  • 8New retro-themed HUD Styles added as unlockable content
  • 9Added hitscan threat indicators to improve enemy AI combat feedback
  • 10Fixed several progression blockers in Ancestral Forge and Final Battle levels

All Changes

⚔️Campaign Expansion(6)

  • newRevelations: New campaign chapter 'Revelations' featuring new levels and story content
  • newChain Spear: Added the Chain Spear weapon featuring a unique mastery-based combat system
  • newDemons: Introduced new demon types, including Leaders and Champions
  • newRipatorium: Added 3 new arenas to the Ripatorium: Hell's Core, Osseus, and Classic
  • newJukebox: Added Revelations-specific tracks to the Jukebox
  • newRipatorium: Added 6 curated encounter presets using Revelations content

🏟️Ripatorium(6)

  • changeRipatorium: Shortened average passcode length for easier encounter sharing
  • newRipatorium: Added ability to save and load personal encounter presets
  • newRipatorium: New Continuous Spawn mode allows waves to respawn without full elimination
  • newRipatorium: Added health and ammo pickup configuration (None, Single-use, or 5-minute respawn)
  • newRipatorium: Added Berserk slider for configuring pickup frequency and unlimited use
  • newRipatorium: Added BFC ammo slider allowing for 0-3 ammo

🔫Weapons & Combat(15)

  • buffMelee: Increased responsiveness after melee attacks for Dreadmace, Flail, and Power Gauntlet
  • buffFlail: Flail direct hits now generate more armor with Ignite and Engulf upgrades
  • nerfDreadmace: Reduced direct hit damage against Superheavy demons and Leader variants
  • nerfDreadmace: Reduced area damage against Imp Stalkers and Hell Knights
  • buffDreadmace: Increased speed of Execution animations using the Dreadmace
  • nerfDreadmace: Reduced weapon charge provided by melee pickups
  • nerfHeaven Splitter: Reduced stun duration for all demons
  • nerfSkullcrusher Ravager: Increased movement speed penalty for base weapon and Ignition/Slow Burn upgrades
  • buffAtlan: Removed punch delay when attempting to attack while sprinting
  • fixHeaven Splitter: Fixed Heaven Splitter cooldown not applying across different projectile types
  • fixHeaven Splitter: Fixed issue where parrying same-type projectiles refreshed cooldown incorrectly
  • fixCombat Shotgun: Fixed Blast upgrade explosion visual size to match actual damage radius
  • fixSkullcrusher Ravager: Fixed ammo/health drop failure against high-resistance enemies like Prince Ahzrak
  • fixImpaler: Fixed Stalwart ammo drop triggering incorrectly on Shield recall
  • fixShredder: Fixed Ricochet headshot bonus damage when fully upgraded

👿Enemies(10)

  • newCyberdemon: Added a new knockback wing attack
  • buffBaron: Increased aggression when recovering from a falter
  • newEnemy AI: Added threat indicators for hitscan weapons
  • changeEnemy AI: Enemy projectiles can no longer pass through other enemies
  • changeAgaddon Hunter: Disabled player lock-on while the shield is active
  • fixBaron: Fixed Cursed Fireball dealing double damage to blocking shields
  • fixHell Knight: Fixed leap-pound attack damaging players twice
  • fixCacodemon: Fixed laser projectiles occasionally firing at unintentionally high speeds
  • fixTentacle: Fixed hit collision allowing damage while submerging
  • fixVagary: Fixed Vagary becoming unresponsive in tight navigation areas

⚙️UI & Settings(8)

  • newUI: Added unlockable HUD Styles themed after previous DOOM games
  • newHUD: Melee pip icons now indicate which specific melee weapon is equipped
  • newSettings: Added Damage Direction Indicator for mitigation moments (blocking/parrying)
  • changeUI: Subtitles now scale independently of the HUD scale
  • changeControls: Updated default Recenter Automap input from R to X for Mouse and Keyboard
  • newMenus: Added Fast Forward functionality to all Credits
  • fixCinematics: Fixed issue where two presses were required to skip cinematics
  • fixHUD: Fixed low/critical health animations persisting after health recovery

💻Performance & Graphics(2)

  • newDLSS: Upgraded to DLSS 4.5 with support for 5x and 6x Frame Generation
  • newGraphics: Enabled Dynamic Resolution Scaling for DLSS, FSR, and XeSS on PC

🐞Bug Fixes(4)

  • newAncestral Forge: Added checkpoints after major switch arena fights in Ancestral Forge
  • fixSentinel Barracks: Fixed Pulverizer codex not being awarded on pickup in Sentinel Barracks
  • fixFinal Battle: Fixed player spawning as Slayer during the Atlan Sequence in Final Battle
  • fixReckoning: Moved gold pickups in Reckoning to prevent them from becoming inaccessible

Summary

Revelations Expansion

DOOM: The Dark Ages receives its first major campaign expansion, Revelations, featuring new levels, demons, and the Chain Spear weapon. This expansion introduces a unique combat system centered on the Spear, including a Perfect Dodge mechanic and dedicated empowerment meters.

Ripatorium 3.0

The free Update 4.0 overhauls the Ripatorium with a suite of customization options. Players can now create and share personal encounter presets, enable continuous enemy spawning, and fine-tune resource availability with new sliders for Berserk and BFC ammo.

Combat & Technical Updates

Extensive balance changes affect the Dreadmace, Flail, and Heaven Splitter, while the Cyberdemon receives a new wing attack. On the technical side, the game now supports DLSS 4.5 with advanced Frame Generation and dynamic resolution scaling for all major upscalers.