Revelations Update 4 Release Notes
The Revelations campaign expansion arrives with the new Chain Spear weapon, Ripatorium 3.0 custom modes, and DLSS 4.5 support.
Key Changes
- 1Revelations campaign expansion adds new levels, demons, and story content
- 2New Chain Spear weapon introduced with unique mobility and empowerment mechanics
- 3Ripatorium 3.0 adds custom encounter presets, continuous spawning, and resource sliders
- 4DLSS 4.5 integration adds 5x and 6x Frame Generation and dynamic resolution scaling
- 5Dreadmace nerfed with reduced direct hit damage against Superheavy and Leader demons
- 6Heaven Splitter stun duration reduced for all demon types
- 7Cyberdemon AI updated with a new knockback wing attack
- 8New retro-themed HUD Styles added as unlockable content
- 9Added hitscan threat indicators to improve enemy AI combat feedback
- 10Fixed several progression blockers in Ancestral Forge and Final Battle levels
All Changes
⚔️Campaign Expansion(6)
- newRevelations: New campaign chapter 'Revelations' featuring new levels and story content
- newChain Spear: Added the Chain Spear weapon featuring a unique mastery-based combat system
- newDemons: Introduced new demon types, including Leaders and Champions
- newRipatorium: Added 3 new arenas to the Ripatorium: Hell's Core, Osseus, and Classic
- newJukebox: Added Revelations-specific tracks to the Jukebox
- newRipatorium: Added 6 curated encounter presets using Revelations content
🏟️Ripatorium(6)
- changeRipatorium: Shortened average passcode length for easier encounter sharing
- newRipatorium: Added ability to save and load personal encounter presets
- newRipatorium: New Continuous Spawn mode allows waves to respawn without full elimination
- newRipatorium: Added health and ammo pickup configuration (None, Single-use, or 5-minute respawn)
- newRipatorium: Added Berserk slider for configuring pickup frequency and unlimited use
- newRipatorium: Added BFC ammo slider allowing for 0-3 ammo
🔫Weapons & Combat(15)
- buffMelee: Increased responsiveness after melee attacks for Dreadmace, Flail, and Power Gauntlet
- buffFlail: Flail direct hits now generate more armor with Ignite and Engulf upgrades
- nerfDreadmace: Reduced direct hit damage against Superheavy demons and Leader variants
- nerfDreadmace: Reduced area damage against Imp Stalkers and Hell Knights
- buffDreadmace: Increased speed of Execution animations using the Dreadmace
- nerfDreadmace: Reduced weapon charge provided by melee pickups
- nerfHeaven Splitter: Reduced stun duration for all demons
- nerfSkullcrusher Ravager: Increased movement speed penalty for base weapon and Ignition/Slow Burn upgrades
- buffAtlan: Removed punch delay when attempting to attack while sprinting
- fixHeaven Splitter: Fixed Heaven Splitter cooldown not applying across different projectile types
- fixHeaven Splitter: Fixed issue where parrying same-type projectiles refreshed cooldown incorrectly
- fixCombat Shotgun: Fixed Blast upgrade explosion visual size to match actual damage radius
- fixSkullcrusher Ravager: Fixed ammo/health drop failure against high-resistance enemies like Prince Ahzrak
- fixImpaler: Fixed Stalwart ammo drop triggering incorrectly on Shield recall
- fixShredder: Fixed Ricochet headshot bonus damage when fully upgraded
👿Enemies(10)
- newCyberdemon: Added a new knockback wing attack
- buffBaron: Increased aggression when recovering from a falter
- newEnemy AI: Added threat indicators for hitscan weapons
- changeEnemy AI: Enemy projectiles can no longer pass through other enemies
- changeAgaddon Hunter: Disabled player lock-on while the shield is active
- fixBaron: Fixed Cursed Fireball dealing double damage to blocking shields
- fixHell Knight: Fixed leap-pound attack damaging players twice
- fixCacodemon: Fixed laser projectiles occasionally firing at unintentionally high speeds
- fixTentacle: Fixed hit collision allowing damage while submerging
- fixVagary: Fixed Vagary becoming unresponsive in tight navigation areas
⚙️UI & Settings(8)
- newUI: Added unlockable HUD Styles themed after previous DOOM games
- newHUD: Melee pip icons now indicate which specific melee weapon is equipped
- newSettings: Added Damage Direction Indicator for mitigation moments (blocking/parrying)
- changeUI: Subtitles now scale independently of the HUD scale
- changeControls: Updated default Recenter Automap input from R to X for Mouse and Keyboard
- newMenus: Added Fast Forward functionality to all Credits
- fixCinematics: Fixed issue where two presses were required to skip cinematics
- fixHUD: Fixed low/critical health animations persisting after health recovery
💻Performance & Graphics(2)
- newDLSS: Upgraded to DLSS 4.5 with support for 5x and 6x Frame Generation
- newGraphics: Enabled Dynamic Resolution Scaling for DLSS, FSR, and XeSS on PC
🐞Bug Fixes(4)
- newAncestral Forge: Added checkpoints after major switch arena fights in Ancestral Forge
- fixSentinel Barracks: Fixed Pulverizer codex not being awarded on pickup in Sentinel Barracks
- fixFinal Battle: Fixed player spawning as Slayer during the Atlan Sequence in Final Battle
- fixReckoning: Moved gold pickups in Reckoning to prevent them from becoming inaccessible
Summary
Revelations Expansion
DOOM: The Dark Ages receives its first major campaign expansion, Revelations, featuring new levels, demons, and the Chain Spear weapon. This expansion introduces a unique combat system centered on the Spear, including a Perfect Dodge mechanic and dedicated empowerment meters.
Ripatorium 3.0
The free Update 4.0 overhauls the Ripatorium with a suite of customization options. Players can now create and share personal encounter presets, enable continuous enemy spawning, and fine-tune resource availability with new sliders for Berserk and BFC ammo.
Combat & Technical Updates
Extensive balance changes affect the Dreadmace, Flail, and Heaven Splitter, while the Cyberdemon receives a new wing attack. On the technical side, the game now supports DLSS 4.5 with advanced Frame Generation and dynamic resolution scaling for all major upscalers.
