Sid Meier's Civilization VII 1.5.1: Liberation
Great People now unlock through civ-specific milestones, while Liberation returns conquered Settlements. Randomized Earth and Donut maps join new Unit List and Map Search panels.
Key Changes
- 1Great People leave Production queues and unlock through unique gameplay conditions.
- 2Liberation lets players return captured Settlements to their original owners or restore them as City-States.
- 3Randomized Earth and Donut join the available map types.
- 4The new Unit List and Map Search panels help players manage Units and search the visible map.
- 5Multiplayer games with turn timers can now be paused.
- 6The update disables active mods, which players can manually re-enable.
All Changes
🤝Diplomacy(3)
- newLiberation: Captured Settlements can be liberated to their original major-civ founders, except a civ currently at war with the player, or restored as previously controlled City-States.
- changeLosing a City-State now removes its ongoing Suzerain bonus, while immediate bonuses such as free Units or Techs are retained and do not trigger again on Liberation.
- fixHarriet Tubman: Harriet Tubman's relationship notifications no longer trigger incorrectly when declaring a Formal War after a leader is eliminated.
🗺️Maps & Map Generation(8)
- newRandomized Earth: Added Randomized Earth, which randomizes Resources, Rivers, Wonders and more and supports True Start Locations or random starts.
- newDonut: Added the Donut map, a Pangaea-style landmass with internal and external oceans on a square map.
- newTSL Earth: TSL Earth now supports random starts.
- changeVoronoi map generation and rendering across the world wrap now produce more varied continental shapes with natural bays and isthmuses.
- changeTSL Earth: Volcanoes on TSL Earth now have geographically accurate names instead of randomized names.
- changeTSL Earth: Hides now only appear in the Antiquity Age on TSL Earth.
- changeIndependent Powers' Naval Units no longer enter Ocean Marine tiles in the Antiquity Age.
- fixFixed added player slots not appearing immediately when creating games on huge maps.
🎓Great People(8)
- changeGreat People: Great People are no longer produced in City queues and are instead automatically earned from the available pool by meeting civ-specific conditions.
- buffAl-Jāḥiẓ: Al-Jāḥiẓ now provides one free purchase of a Menagerie when activated.
- buffIbn Sina: Ibn Sina now provides one free purchase of a Hospital when activated.
- buffAl-Farghānī: Al-Farghānī now provides one free purchase of an Observatory when activated.
- changeChakrabongse: Chakrabongse must now be expended on a foreign Capital or Palace and grants 500 Influence.
- newGreat People: Players are notified when they acquire a Great Person and when they earn the last of a specific type.
- changeGreat People: Great People descriptions now show their unlock conditions on the game setup screen, loading screen and in-game details panel.
- newGreat People: Added tutorials for Great People.
⚔️Military(2)
- changeWMD Strike: WMD Strike notifications now state which War type will be initiated by nuclear strikes against multiple players.
- fixWMD Strike: The WMD Strike blast radius preview now expands appropriately after Operation Ivy is completed.
👥Multiplayer(1)
- newMultiplayer games with turn timers can now be paused using the '[' hotkey or the game menu.
🎮Gameplay(6)
- newDiscovery: A new Discovery filter enables the Scout Lens and highlights Discoveries without the Scout.
- changeUrban districts on Vegetated tiles have updated visuals to make the vegetation clearer.
- fixWonders no longer leave a Settlement's Production Queue when construction starts on an adjacent Wonder tile.
- changeGame Year progression was recalibrated for each Age, slowed during end-of-Age Crises, and corrected for a month-calculation bug in very contemporary times.
- fixKabaka’s Lake: Water texture now appears correctly for the Kabaka’s Lake Unique Improvement.
- changeThe update disables all active mods, which can be manually re-enabled.
👑Leaders & Civs(5)
- fixFixed an issue that prevented players from skipping First Meet cinematics.
- fixAshoka: Addressed animation delays and text issues for Ashoka.
- fixIbn Battuta: Addressed animation delays and text issues for Ibn Battuta.
- fixEngland: England no longer shows Edward Teach and Ada Lovelace as unlock requirements for players who do not own those DLC leaders.
- fixTime-Tested England: The English City Hall Exploration Age model no longer appears when playing Time-Tested England in the Antiquity Age.
🖥️UI/UX(20)
- newUnit List: Added a Unit List panel for searching, sorting, inspecting and issuing basic commands to Units.
- newMap Search: Added Map Search to search and filter visible tiles, Units, Buildings and more.
- changeMap types are now organized into collapsible categories during game creation.
- fixUnit icons now disappear from City Banners after Unit Production finishes.
- newClicking a Unit's portrait now centers the camera on it.
- fixRepair All: The Repair All option now appears in the City Screen when only one tile is damaged.
- fixThe Commander Unit icon no longer disappears after editing the Commander's name.
- fixNarrative Choice and Discovery Choice Turn Advancer notifications now appear correctly while certain lenses are active.
- fixYield Previews: Yield Previews no longer double-deduct natural production Yields when calculating placement Yields in the Production Menu.
- newToggle Details: A Toggle Details mouse and keyboard hotkey, bound to Tab by default, avoids conflicts with Skip Turn.
- changeLeader Attribute Trees: Leader Attribute Trees received quality-of-life and visual improvements.
- fixSettler: Touch responsiveness for Settler movement when tapping tiles has improved.
- fixThe touch and mouse Close prompt no longer appears on Production Queue items during controller navigation.
- fixCursor focus no longer remains on background UI when opening the Promo menu with a mouse and switching to controller in the Main Menu.
- fixImproved cursor and navigation focus across various menus.
- fixSengoku Japan: Corrected text on Sengoku Japan's Bushido and Daimyo policy traditions.
- fixFixed localized text overlap and cutoff issues in various menus.
- fixHotseat: Fixed instances of placeholder text in Hotseat mode.
- newPlot Tooltips now include District Health breakdowns.
- changeFortify: The Fortify action tooltip now shows its Combat Strength bonus and two-turn requirement in the Unit Panel.
📖Narrative(9)
- fixFixed various community-reported cases of narrative storylets not triggering or triggering incorrectly.
- fixFixed typos and truncation across storylets, Civilopedia entries and tutorial messages.
- changeEdward Teach: Updated the Historical Context in Edward Teach's Civilopedia entry.
- changeJoseon: Updated the Historical Context in Joseon's Civilopedia entry.
- fixHotseat: Storylet quest trackers no longer reset when active players swap in Hotseat matches.
- fixCamera zoom no longer locks when war is declared during a narrative choice pop-up.
- changeGreat People: The baseline number of activated Great People narrative stories increased from 1 to 3, while Heian's Shijin remains at 3.
- fixCorrected several instances of incorrect tooltip text.
- fixCorrected several inconsistent or inaccurate storylet rewards.
🔊Audio(2)
- fixFixed various missing or incorrect sound effects.
- changePolished voiceover leveling, mixing and audio cues across screens and menus.
🎮Platform-Specific(1)
- fixOn all consoles, customized Settlement names now appear correctly on banners after renaming.
Summary
Gameplay
Great People are earned automatically through civ-specific conditions rather than City Production. Liberation can return eligible Settlements to their founders or restore former City-States; losing a City-State also removes its ongoing Suzerain bonus.
Maps and interface
Randomized Earth and Donut add map options, and TSL Earth now permits random starts. Unit List and Map Search panels make Units and visible map features easier to find. Multiplayer games with turn timers can now be paused.
Fixes and compatibility
The release also fixes narrative triggers, yield previews and other interface issues. Active mods are disabled by the update and can be re-enabled manually; some new abilities or effects may require a new game.
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