1.3.2|Feb 3, 2026
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Update 1.3.2 Notes – Feb 3

4/5 Significant

Gilgamesh returns as a free leader alongside a major Coastal Raid rework, a new Appeal system with Happiness levels, and the introduction of nested tooltips.

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Key Changes

  • 1Gilgamesh added as a new free leader with unique Diplomatic and Militaristic abilities.
  • 2Coastal Raid reworked to match Pillage logic, providing tile-specific yields and benefiting from Pillage bonuses.
  • 3Appeal system overhauled with Charming (+1) and Breathtaking (+2) Happiness levels that no longer scale by Age.
  • 4Nested Tooltips (Phase 1) introduced to provide in-game definitions for complex terms.
  • 5Dai Viet received massive buffs to Culture generation from Urban Population and Tropical tiles.
  • 6Mughal Unique Ability buffed to +100% Gold, balanced by nerfs to Traditions and Wonder costs.
  • 7French Empire attribute changed to Cultural with a rework to the Grand Armee combat bonus.
  • 8New Appeal Lens added to help players visualize Happiness potential and Natural Wonders.
  • 9AI logic improved for Diplomacy, Espionage, and City-State interactions.
  • 10Fixed a major bug where Army Commanders could disappear after receiving storylet rewards.

All Changes

👑Leaders(4)

  • newGilgamesh: Added Gilgamesh as a free leader for all players, featuring Diplomatic and Militaristic attributes.
  • newGilgamesh: Unique Ability 'Once Mortal, Twice Divine': Gain War Support with exactly one Ally; gain Influence from defeating units; basic Endeavors are unlocked and don't count against limits; Allies support Endeavors for free.
  • newGilgamesh: Agenda 'Ally of Enkidu': Increases relationship with leaders who support Endeavors; decreases relationship with leaders in other Alliances.
  • newAnniversary Rewards: Added free anniversary profile badge, banner, and title for all players.

⚙️Gameplay Systems(9)

  • changeCoastal Raid: Coastal Raid reworked to behave like Pillage; Naval Units can raid adjacent tiles but no longer have a separate Pillage option.
  • buffCoastal Raid: Coastal Raid now provides yields based on the specific tile being raided rather than defaulting to Gold and Health.
  • buffCoastal Raid: Coastal Raid now benefits from all abilities that increase Pillage yields.
  • changeAppeal: Appeal system overhauled with three levels: Average, Charming, and Breathtaking.
  • newCharming Tiles: Charming tiles now provide +1 Happiness when improved.
  • newBreathtaking Tiles: Breathtaking tiles now provide +2 Happiness when improved.
  • changeAppeal: Happiness from Appealing tiles no longer scales by Age.
  • changeRural Tiles: Renamed 'Rural District' to 'Rural' across all tooltips and descriptions for consistency.
  • buffFactory: Added Production Adjacency from Wonders for Factories in the Modern Age.

🏛️Civilizations(14)

  • buffMughal: Mughal Unique Ability 'Paradise of Nations' Gold yield bonus increased from +75% to +100%.
  • changeStepwell: Mughal Stepwell now provides +2 Food instead of +2 Gold.
  • nerfMughal: Mughal 'Mayūrāsana' Tradition Gold discount for purchases reduced from 25% to 10%.
  • nerfMughal: Mughal 'Jins-i Kamil' Tradition no longer provides Gold; now only provides +1 Food on Farms/Plantations.
  • fixMughal: Mughal 'Qilachas' Tradition fixed to correctly apply +2 Gold to Quarters with Walls.
  • nerfMughal: Mughal 'Zabt Tier 1' Gold bonus on Farms now only applies in Towns.
  • nerfMughal: Mughal 'Gardens of Paradise Tier 1' now makes purchasing Wonders with Gold 150% more expensive.
  • buffDai Viet: Dai Viet Unique Ability 'Hịch Tướng Sĩ' Culture gain increased from 5 to 25 per Urban Population.
  • buffDai Viet: Dai Viet Unique Settler 'Quận Vương' Culture gain increased from 5 to 25 per Tropical tile.
  • changeFrench Empire: French Empire attribute changed from Militaristic to Cultural.
  • changeFrench Empire: French Empire 'Grand Armee' combat strength effect now scales based on Traditions slotted in Government rather than adjacent units.
  • buffFrench Empire: Added an additional Tradition Slot to the French Empire’s final Civic.
  • changeIceland: Iceland 'Drottkvaett' and 'Vikingr' updated to grant Culture/Science based on Pillage Yields instead of Gold gained.
  • changeEconomy: Qajar 'Qullarāqāsi' and Sayyida al Hurra 'Hakima Tatwan' abilities now correctly only apply to Urban Districts.

🤖AI Behavior(6)

  • changeAI: Diplomatic leaders now more effectively use the Military Sabotage Action.
  • changeAI: Militaristic leaders now use Open the Gates Espionage during War and prioritize War Support.
  • buffAI: All AI leaders now befriend Independent powers slightly more often.
  • changeAI: Adjusted specific gameplay biases for 11 leaders including Ben Franklin, Napoleon, and Machiavelli.
  • changeAI: Lakshmibai and Tecumseh AI now more properly Suzerain and Incorporate City-States.
  • changeAI: Differentiated personalities for Persona leaders Ashoka, Friedrich, Himiko, and Xerxes.

🖥️UI/UX(6)

  • newUI: Introduced Nested Tooltips (Phase 1) for Tech/Civic choosers and Production List to explain complex terms.
  • newAppeal Lens: Added the Appeal Lens to help identify tile Happiness levels and Natural Wonders.
  • newSteam Deck: Added support for multi-touch zoom and rotate gestures on Steam Deck.
  • newHUD: Added 'Turns until next Celebration' display under the Government icon in the HUD.
  • changeUI: Hostile City-States now display a red outline around their unit flags.
  • changeDiplomacy UI: Clicking a leader portrait in Diplomacy now returns to the last opened tab.

🐞Bug Fixes(9)

  • fixPirate Haven: Fixed Pirate Haven +1 Gold effect not being lost correctly when declaring war.
  • fixEkklesia Mastery: Fixed Ekklesia Mastery failing to grant Culture from ongoing Diplomatic projects.
  • fixRiches of the Duat: Fixed Riches of the Duat providing bonuses to cities not located in desert terrain.
  • fixFreyfaxahamar: Fixed Freyfaxahamar Storylet bonuses applying globally instead of only to religious settlements.
  • fixAnjuvannam: Fixed Anjuvannam Unique Building failing to receive Coastal adjacency with Shusei Kokubo tradition.
  • fixFortified Districts: Fixed Ageless Fortified Districts losing Health and Wall Defense during Age transitions.
  • fixCommunism: Fixed Communism spawning Naval Ranged Units instead of Land Ranged Units.
  • fixArmy Commander: Fixed Army Commanders disappearing after certain storylet rewards.
  • fixNormans: Fixed Donjon Unique Quarter granting extra Chevalier units upon reconquest.

Performance & Technical(2)

  • changePerformance: Improved late-game performance and multiplayer stability.
  • changeSteam: Updated Steam launch scripts to ensure Microsoft VC Redistributable is correctly installed.

Summary

Update 1.3.2 introduces Gilgamesh to the roster for all players as a free gift. The update focuses on systemic clarity with the first phase of 'Nested Tooltips' and a new 'Appeal Lens' to support a reworked Happiness system where tiles now have distinct Charming and Breathtaking levels. Significant balance overhauls have been applied to the Mughal, Dai Viet, and French Empire civilizations, while the Coastal Raid mechanic has been unified with Pillage logic for better consistency.