Patch 1.38.7
Massive resource cost reductions for Megastructures like the Intermodal Terminal and Biodome, alongside a major buff to the Mega Oxygenator and new Custom Game settings.
Key Changes
- 1Massive resource cost reductions for Intermodal Terminal, Biodome, and Museum recipes
- 2Biodome Mega Oxygenator now scales up to 100% planet-wide suffocation reduction
- 3New Custom Game modifiers for Megatech content including recipe and gravity adjustments
- 4Display Case Platforms now support stacking perks with diminishing returns
- 5Megastructures now automatically clear foliage and debris upon placement
- 6Fixed a game crash related to unpacking shuttles on Intermodal Terminals
- 7Fixed a legacy issue preventing players from receiving Glitchwalkers mission rewards
- 8Fixed an infinite oxygen exploit
- 9Nintendo Switch version updated to full parity with other platforms
- 10Added safety collision to Orbital Platform railings
All Changes
⚙️Custom Games(8)
- newMega Printer Platforms: Added ability to adjust Megastructure and Mega Module recipes (ingredient types and quantities).
- newMega Printer Platforms: Added ability to adjust print speeds for Megastructure components.
- newIntermodal Terminal: Added ability to set integrated Hydrazine canisters to infinite fuel.
- newOrbital Platform: Added ability to adjust the limit of chained Mega Terrain Platforms.
- newOrbital Platform: Added ability to adjust gravity intensity.
- newBiodome: Added ability to adjust plant growth rates.
- newBiodome: Added ability to adjust plant wilting and death times.
- newMuseum: Added ability to adjust donation milestone requirements.
⚒️Crafting(20)
- buffIntermodal Terminal: Resin cost reduced from 150 to 50.
- buffIntermodal Terminal: Aluminum cost reduced from 30 to 20.
- buffIntermodal Terminal: Ceramic cost reduced from 30 to 10.
- buffIntermodal Terminal: Steel cost reduced from 15 to 5.
- buffIntermodal Terminal: Titanium Alloy cost reduced from 5 to 2.
- buffBiodome Stage 1: Resin cost reduced from 250 to 100.
- buffBiodome Stage 1: Ammonium cost reduced from 100 to 40.
- buffBiodome Stage 2: Resin cost reduced from 150 to 100.
- buffBiodome Stage 2: Graphene cost reduced from 25 to 20.
- buffBiodome Stage 2: Aluminum Alloy cost reduced from 30 to 20.
- buffBiodome Stage 2: Glass cost reduced from 150 to 75.
- buffBiodome Stage 2: Nitrogen cost reduced from 160 to 80.
- buffBiodome Stage 3: Resin cost reduced from 300 to 150.
- buffBiodome Stage 3: Rubber cost reduced from 30 to 20.
- buffBiodome Stage 3: Plastic cost reduced from 30 to 20.
- buffMuseum Stage 1: Compound cost reduced from 300 to 200.
- buffMuseum Stage 1: Copper cost reduced from 50 to 30.
- buffMuseum Stage 1: Glass cost reduced from 50 to 30.
- buffMuseum Stage 2: Aluminum cost reduced from 30 to 20.
- buffMuseum Stage 2: EXO Chip cost reduced from 10 to 5.
🚀Gameplay Systems(6)
- buffBiodome: Mega Oxygenator benefit now scales with living plants; a full Biodome provides 100% planet-wide suffocation reduction.
- changeDisplay Case Platform: Display Case Platforms now allow stacking perks with diminishing returns (each new collection provides half the benefit of the last).
- changeMegastructures: Megastructures now automatically clear all foliage and debris upon placement.
- fixOxygen: Fixed an exploit that allowed for infinite oxygen.
- changeOrbital Platform: Added collision to yellow railings for safety.
- buffIcon Signs: Icon Signs now mirror icons on both sides for better directional utility.
🐛Bug Fixes(40)
- fixMegastructures: Fixed Construction Anchors showing as invalid on valid terrain.
- fixMegastructures: Fixed Megastructures being forced to the same elevation as the anchor; holograms now match terrain alignment.
- fixMegastructures: Fixed Construction Anchor holograms staying red if spawned but not picked up.
- fixMegastructures: Fixed missing preview hologram when picking up a Construction Anchor for the first time.
- fixMegastructures: Fixed Construction Anchors spawning upside down on landing pads.
- fixMegastructure Component Printer: Fixed multiplayer issue where Component Printer displayed 'Ingredient' instead of recipe names.
- fixDLS: Fixed missing tooltip button prompt for DLS Construction Anchor tubes after reloading.
- fixDLS: Fixed issue allowing uncalled resources to be slotted into the Mega-Component Printer.
- fixDLS: Fixed multiplayer controller issue preventing non-hosts from loading/unloading anchors with the prompt button.
- fixDLS: Updated DLS printing model to the correct final version.
- fixIntermodal Terminal: Fixed game crash when unpacking a shuttle on the terminal.
- fixIntermodal Terminal: Fixed incorrect text string for Tier Mode on the Rail Station Control Panel.
- fixIntermodal Terminal: Fixed resources moving to shuttles even after the shuttle and canister were removed from the terminal.
- fixOrbital Platform: Fixed Repeaters and Power Sensors being unable to drill into the platform surface.
- fixBiodome: Mega Deconstructor now turns plants back into seeds instead of leaving them standing.
- fixBiodome: Fixed seeds being plantable in occupied plots in the expansion.
- fixBiodome: Fixed incorrect oxygen display lights on the exterior.
- fixMuseum: Fixed issue preventing reward claims after the third milestone for power or bytes.
- fixMuseum: Fixed Storm Data being unable to be donated as a resource.
- fixDisplay Case Platform: Fixed interaction key activating backpack auxiliary slots while hovering over the platform.
- fixMuseum: Fixed incorrect icons for packaged Display Cases and Platforms.
- fixMuseum: Fixed Display Cases being unable to be repackaged.
- fixMuseum: Fixed packaged Display Cases being unable to unpackage while slotted into a platform.
- fixMuseum: Fixed missing Museum icon in the hover tooltip.
- fixMuseum: Fixed Galastropod collection staying active if shells were consumed for research from the case.
- fixUI: Fixed 'Completed Megatech' message popping up every time the main menu is entered.
- fixPlants: Fixed Nubcap seeds growing into Conepod plants.
- fixBuilding: Fixed platforms failing to attach to the Unidentified Satellite and Sun Room.
- fixShuttle: Fixed Hydrazine Canisters in Oxygenator slots not refueling thrusters when Enable Output was active.
- fixServers: Fixed players getting stuck indefinitely when loading into dedicated servers.
- fixVisuals: Fixed Wheezeweed vegetation rapidly flickering.
- fixItems: Fixed incorrect icon for packaged Melodic Mushrooms.
- fixCreative Mode: Fixed placeholder hologram for Mega-Mini Training Shuttle in Creative Mode.
- fixUI: Fixed Xbox for PC App showing buttons for all platforms in Astropedia.
- fixUI: Fixed Power settings UI being slidable instead of static in Custom Game menus.
- fixMultiplayer: Fixed legacy issue where Proximity Repeaters prevented non-hosts from rejoining multiplayer.
- fixGlitchwalkers: Fixed legacy issue where players did not receive final rewards for Glitchwalkers story mission.
- fixPortable Smelter: Fixed missing tooltips for resources moved from a Portable Smelter.
- fixUI: Fixed main menu showing Glitchwalkers as 'Not Owned' after purchase.
- fixShelter: Fixed missing Shelter handle model when viewed through the hatch window.
🎨UI & Visuals(5)
- newUI: Added power consumption rates to tooltips for Display Case Platforms.
- changeUI: Improved UI for the Megastructure Component Printer’s Control Panel.
- newUI: Added new icons for packaged Megatech items.
- changeUI: Changed Megatech save file icon color from magenta to light blue.
- changeAnimations: Implemented various animation improvements.
🎮Platforms(2)
- newNintendo Switch: Released Megatech on Nintendo Switch, bringing the platform into parity with others.
- newCosmetics: Free anniversary hat available in the EXO Outfitters store for Switch players.
Summary
Megatech Customization & Balance
This update introduces a suite of new Custom Game options specifically for Megatech content, allowing players to tune recipe complexity, print speeds, and unique structure behaviors like plant growth rates or orbital gravity.
Significant Recipe Reworks
Responding to community feedback regarding high entry costs, the developers have slashed resource requirements for several major structures. The Intermodal Terminal and various stages of the Biodome and Museum have seen their costs reduced by as much as 60-70% in some cases, making these late-game projects significantly more accessible.
Gameplay Improvements & Fixes
The Biodome's Mega Oxygenator has received a substantial buff, now scaling its suffocation reduction up to 100% based on plant count. Additionally, over 40 bugs have been addressed, ranging from multiplayer stability and mission rewards to specific Megastructure placement issues and an infinite oxygen exploit.
