1.42.3|Jul 15, 2026
View on Steam↗Patch 1.42.3
3/5 Moderate
Intermodal Terminal (IMT) logic overhaul unifies loading modes and tier filtering, while Solid Fuel Thrusters now require manual replacement.
Key Changes
- 1Unified IMT Loading Modes: Changing settings on the Landing Pad now automatically updates the Rail Station to the opposite state.
- 2IMT Tier Filtering: Automation now counts items of the selected Tier and all tiers below it.
- 3Solid Fuel Thruster Change: Fixed double depletion bug, but thrusters must now be replaced manually as they no longer auto-pull from storage.
- 4Performance Optimization: Significant runtime memory improvements, particularly helping Nintendo Switch players save large worlds.
- 5New Reclaim Action: Vehicle Ports and Mega-X Platforms can now reclaim Data Circuits to prevent mission soft-locks.
- 6Data Circuit Exploit Fix: Models A & B are now unscrappable to prevent infinite scrap generation.
- 7Auto Extractor Stability: Fixed a crash caused by multiple extractors operating in close proximity.
- 8Multiplayer Fix: Client players can now properly place Walkways on the Orbital Platform.
All Changes
🏗️Megastructures(14)
- changeIntermodal Terminal: Unified Shuttle Loading Mode and Rail Station Loading Mode settings; changing one automatically updates the other to the opposite state.
- newIntermodal Terminal: Added a 'Loading Disabled' mode to the Landing Pad control panel to sync with Rail Station settings.
- changeIntermodal Terminal: Unified 'Unsaved Settings' state; saving settings on either the Landing Pad or Rail Station control panel now saves them for both.
- buffIntermodal Terminal: The item Tier filter for automation now counts items of the selected Tier and below, rather than just exact matches.
- fixIntermodal Terminal: Fixed an issue preventing automated movement of storage items containing slotted items of a lower Tier.
- changeIntermodal Terminal: Items will no longer be automatically moved off a Shuttle if they no longer match the Tier filter setting.
- fixIntermodal Terminal: Fixed an issue where Landing Pad Activation Pins would not receive a signal when a Shuttle landed.
- fixIntermodal Terminal: Prevented players from setting a Shuttle's destination to the same planet the IMT is currently on.
- changeIntermodal Terminal: Improved control panel status messaging for Shuttle destination targeting.
- fixOrbital Platform: Fixed an issue preventing multiplayer clients from creating or placing Walkways on the Orbital Platform.
- fixBiodome: Fixed missing audio SFX for Biodome Mega Modules when handled or impacting objects.
- fixMuseum: Fixed an issue where collections were marked incomplete if a duplicate item was removed from the Display Case.
- fixMuseum: Fixed missing audio SFX for Gold Milestone reward items when handled.
- newAstropedia: Added a new Astropedia page providing an overview of free and paid Megastructures.
🚀Vehicles & Items(10)
- fixSolid Fuel Thruster: Fixed a bug where a second Solid Fuel Thruster would deplete incorrectly when the first was exhausted.
- changeSolid Fuel Thruster: Shuttles no longer automatically replace consumed Thrusters from storage; players must now replace them manually.
- newVehicle Port: Added a 'Reclaim' action to Vehicle Ports and Mega-X Platforms to retrieve up to 3 Data Circuits.
- changeData Circuit: Data Circuit Models A & B are now unscrappable and must be destroyed with Dynamite to be removed.
- fixTapper: Fixed an issue where Tappers would float and become uninteractable after their host plant was destroyed.
- fixVehicle Port: Fixed a rare issue where Vehicle Ports could spawn without any items attached.
- fixMega-X Platform: Partially fixed an issue where Mega-X Platforms spawned empty; Tier 3 and 4 items now spawn correctly, while Tier 1 and 2 may still fail.
- fixMEGA-Mini Shuttle: Fixed small Tier 1 items slotting in the incorrect location on the MEGA-Mini Shuttle.
- fixShuttle: Fixed hatch doors and Oxygenator panels remaining stuck open on Small and Medium Shuttles during space launch.
- fixRail Car: Fixed a crash occurring when loading saves with Rail Cars linked in a cyclic loop.
⚙️Gameplay & Automation(4)
- changeMega-Printer Drone: Mega-Printer Drones now halt printing if a player is standing inside the hologram to prevent them from getting stuck.
- fixAuto Extractor: Fixed a potential crash when approaching multiple Auto Extractors operating in close proximity.
- changeCustom Games: Lowered limits on certain Custom Game biome modifiers to prevent crashes during save loading.
- fixMysterious Mushrooms: Fixed Mysterious Mushrooms only spawning in unexplored areas and despawning upon reloading a save.
💻Performance & UI(8)
- fixPerformance: Improved runtime memory usage across all platforms, specifically improving save success for large worlds on Nintendo Switch.
- changeUI: Updated UI and item icons for Creative Mode and various Vehicles.
- fixUI: Fixed text cutoff issues in several languages on the Rail Station 'Ready To Call Car' screen.
- fixUI: Fixed missing white icons on the green buttons of several control panels.
- fixPS5: Fixed missing vehicle haptic feedback on PS5 controllers.
- fixPS5: Fixed missing controller audio when opening the Shelter or Landing Pad on PS5.
- fixEmotes: Fixed missing audio for the Train Whistle Emote.
- fixBase Decorations: Fixed missing audio SFX for multiple base decoration items.
Summary
Patch 1.42.3 focuses on the first major set of improvements for the Intermodal Terminal (IMT) megastructure, specifically targeting control panel synchronization and automation logic. Players will find that loading modes and unsaved settings are now unified across the Landing Pad and Rail Station. Additionally, the automation tier filter has been expanded to include lower tiers, and several critical bugs affecting shuttle thrusters, tappers, and platform spawning have been addressed. Performance optimizations for runtime memory, particularly for Nintendo Switch players, are also included.
