2.1.0|Oct 13, 2026
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Arc Raiders 2.1.0: PvE Toggle Beta Test

3/5 Moderate

The PvE toggle Beta Test begins, while Sprinting on Fumes restricts stamina consumables during cooldown and Reward Pass progression is fixed.

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Key Changes

  • 1The PvE toggle Beta Test has started, with its permanent status still to be decided.
  • 2Reward Pass progression and incorrect previous-round milestone counting have been fixed.
  • 3Players can no longer use stamina-restoring consumables during the Sprinting on Fumes cooldown.
  • 4A Pendola Pass bug that could eliminate players while they were extracting inside the Gondola has been fixed.
  • 5Grappling Hook vaulting and rope-climb traversal are more reliable, especially on Pendola Pass.
  • 6Frigate hatches now deal burning damage over time when they open.

All Changes

๐ŸŽฎPvE(1)

  • newThe PvE toggle Beta Test begins; feedback and in-game data will inform whether the toggle becomes permanent.

๐ŸŽจStore and Cosmetics(3)

  • changeCarrion Set: The Carrion Set is available in the store.
  • fixZenith Outfit: Missing Zenith Outfit toggles will be granted to players who completed their fifth Expedition.
  • changeEquipped weapon stencils now show their rarity in weapon tooltips.

๐Ÿ”ŠAnimation and Audio(8)

  • fixFixed character models sometimes appearing enlarged.
  • fixFixed vaulting onto destroyed ARC parts launching players or debris, stabilizing vaults on Matriarch, Vaporizer, Hydra, and Firefly remains.
  • changeCharacter animations now have a short cooldown before swapping sides during repeated shoulder swaps.
  • fixReduced overly loud outdoor footsteps and balanced footstep volume across surfaces.
  • changeMelee hits on weak points now have clearer visual and audio feedback.
  • fixFixed repeated shoulder swapping sometimes preventing footstep audio from playing.
  • changeCowboy: Added sound effects to the Cowboy emote.
  • changeMade several subtle audio improvements and additions.

๐Ÿค–ARC(4)

  • buffFrigate: Frigate hatches now inflict burning damage over time when they open.
  • fixFrigate: Smoothed Frigate cargo collision to prevent players getting stuck on curved surfaces.
  • fixFrigate: Adjusted the Frigate cargo drop to prevent unintended knockouts.
  • fixEmperor: Fixed unintended interactions between throwables and certain doors on the Emperor.

๐ŸƒSkills and Gameplay(6)

  • fixBroad Shoulders: Fixed Broad Shoulders not activating on spawn and preventing sprinting within the increased carry limit.
  • fixField Repair: Fixed Field Repair sometimes failing to work after being unlocked during a session until the game was restarted.
  • fixFixed violent camera shaking when another player or vegetation came between the player and camera while firing.
  • fixFixed weight values initially being calculated incorrectly after loading into a round.
  • fixFight or Flight: Fixed Fight or Flight incorrectly bypassing the Sprinting on Fumes penalty.
  • nerfSprinting on Fumes: Stamina-restoring consumables can no longer be used while the Sprinting on Fumes cooldown is active.

๐ŸชItems(7)

  • fixMobile-Fire Grip Fittings: Mobile-Fire Grip Fittings now correctly require Skulker Targeters rather than Skulker Drivers to research.
  • buffGrappling Hook: Grappling Hook vaulting onto ledges and roofs is easier, with more reliable auto-vaulting at the top of rope climbs and more consistent swing endings on walkable ground.
  • fixGrappling Hook: Fixed several issues caused by the Grappling Hook allowing players to swing from objects too light to hold their weight.
  • fixGrappling Hook: Fixed the Grappling Hook sometimes detaching from fast-moving objects such as the Ballistic Gondola.
  • changeGrappling Hook: The Grappling Hook rope now wraps around geometry while the hook is in flight.
  • fixFixed Grappling Hooks and Tether Launchers not releasing when a player was downed by fall damage.
  • fixFixed Grappling Hooks and Tether Launchers with 0 durability being destroyed instead of broken.

๐Ÿ—บ๏ธMaps(13)

  • changeFrigate: Adjusted Frigate round spawns to avoid starting too far from the action in certain circumstances.
  • fixImproved vaulting and traversal on rocky terrain to reduce unintended sliding after climbing.
  • fixFixed tunnel props sometimes disappearing when viewed from above.
  • fixImproved lighting and reflections in Frigate areas and on Dam Battlegrounds to reduce visual artifacts and improve performance.
  • fixImproved shelter door interactions and added space beside doors to prevent players being squeezed when opening them.
  • fixFixed collision and clipping issues, gaps, and stuck spots across several maps.
  • fixPendola Pass: Fixed players sometimes being eliminated despite being inside the Gondola and extracting on Pendola Pass.
  • fixPendola Pass: Polished Pendola Pass terrain and collision, fixing gaps, clipping and difficult traversal spots, reducing visual pop-in, and blocking unintended areas.
  • fixPendola Pass: Fixed a Railyard traversal spot where players could not jump or auto step up as expected.
  • fixPendola Pass: Fixed Pendola Pass collision and visuals, corrected station canopy footstep and impact sounds, and improved VFX culling.
  • fixPendola Pass: Adjusted interior snow and terrain blending to prevent landscape clipping into buildings on Pendola Pass.
  • changePendola Pass: Pendola Pass night lighting is darker with reduced visibility.
  • fixPendola Pass: Adjusted ARC Frigate cargo drop points on Pendola Pass to improve accessibility and prevent clipping.

โš™๏ธPerformance(1)

  • fixReduced memory usage to improve stability on Spaceport, Buried City, and Dam Battlegrounds, with particular benefits on Xbox Series S.

๐Ÿ–ฅ๏ธUI(16)

  • buffGondola: Extended Gondola marker visibility on the compass and map from 120 to 175 meters.
  • fixImproved long-range ping placement on the Skulker and Bully.
  • changeWeapon Amplification: Hovering or focusing an upgrade in the Weapon Amplification tree now highlights the path to it unless the path is blocked.
  • fixFixed spectating sometimes failing to show squadmatesโ€™ HUD information and making them appear to have no Shield.
  • newAdded an indicator and seen-state tracking for weapon stencils in the customization screen.
  • fixReward Pass: Fixed Reward Pass progression and stopped the End-Of-Round Reward Pass screen from counting milestones from previous rounds.
  • fixReward Pass: Polished the Reward Pass completion screenโ€™s button labels, premium icon, layout, image cropping, and text overflow.
  • fixReward Pass: Fixed the Reward Pass tile overstating completed levels and aligned its completion icon and label.
  • changeReward Pass: The Reward Pass details screen now displays the active pass name.
  • fixOutpost: Fixed installed Outpost module recipes remaining in the tracker.
  • newOutpost: Added an orange Outpost tab indicator when a project step is completed.
  • fixOutpost: Fixed the view sometimes remaining out of focus after leaving Customization in the Outpost.
  • fixOutpost: Fixed exiting module-room decorating returning players to the base room instead of the room being edited.
  • fixField Salvaging: Fixed Field Salvaging sometimes displaying the wrong items when unlocked after a round in the same session.
  • fixFixed camera movement sometimes being prevented when Field Salvaging or Field Repair was interrupted.
  • fixFixed End of Round inventory and maximum loadout weights not reflecting skills such as Reduced Weapon Encumbrance or Max Carry Weight.

๐Ÿ“œQuests(3)

  • fixSperanza: Fixed quest objective progress bars displaying incorrectly in Speranza.
  • fixPicking Up the Pieces: Fixed visits to loot-icon areas on Pendola Pass not counting toward the Picking Up the Pieces objective.
  • fixSizing Things Up: Sizing Things Up cinematics now correctly play after quest completion.

๐Ÿ”ซWeapons(1)

  • fixHairpin: Fixed Hairpin Semi-Auto Amplification not dealing reduced headshot damage.

Summary

PvE and gameplay

The PvE toggle is being tested; feedback and in-game data will help determine whether it becomes permanent. Grappling Hook traversal is more reliable, Frigate hatches inflict burning damage when they open, and the Carrion Set is available in the store.

Fixes and improvements

Reward Pass progression, a Gondola extraction issue on Pendola Pass, and several skill and weight calculation problems are fixed. Map traversal, audio, UI and stability also receive improvements, including reduced memory usage on three maps.