Oct 20, 2026
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2/5 Minor
Update 2.2 introduces the Wreck Set, buffs Hydra damage to compensate for targeting fixes, and delivers extensive polish to Grappling Hook mechanics and map stability.
Key Changes
- 1Hydra base damage increased to compensate for corrected multi-target behavior
- 2Grappling Hook mechanics polished with improved auto-vaulting and rope-climb transitions
- 3Reward Pass Feats rebalanced with new additions and removals to improve progression
- 4ARC Turbine spawn consistency significantly increased across most major maps
- 5Wall Run jumping now requires holding backward to prevent accidental activation
- 6Performance optimizations for loot spawning and Frigate interiors to reduce memory usage
- 7New Wreck Set content introduced
- 8ARC enemies now react to Gondola Transceiver interactions
- 9Frigate cargo mechanics fixed to prevent accidental player ejection or crushing
- 10Outpost UI improved to hide the Raider model when decorating furniture
All Changes
👾Enemies(5)
- fixARC: Fixed an issue where certain ARC units were more accurate than intended against sliding players
- fixHydra: Fixed an issue where Hydra weapons would not spread to different targets as often as intended
- buffHydra: Increased base damage to compensate for corrected targeting behavior
- fixHydra: Resolved an issue where the Hydra struggled to hit targets at close range
- newARC: ARC units will now react to Gondola Transceivers being interacted with
🔫Weapons & Items(9)
- newWreck Set: Introduced the new Wreck Set content
- fixTether Launcher: Fixed an issue where Tether Launchers could not be repaired during a round
- fixGeometric Fabric Chair Design: Fixed a bug where the Geometric Fabric Chair Design blueprint was not granted after consumption
- changeGrappling Hook: Improved the experience of rappelling to the ground
- changeGrappling Hook: Improved auto-vaulting with more reliable wall detection on steep slopes
- changeGrappling Hook: Climbing now continues briefly when starting a climb from the ground
- changeGrappling Hook: Velocity toward the rope is now preserved when jumping from the ground into a climb
- fixGrappling Hook: Attaching to a rope on a steep slope now correctly enters the wall-climb state
- fixGrappling Hook: Fixed unintended landing when climbing beneath an overhead rope
🏃Gameplay & Movement(6)
- changeMovement: Jumping off a wall during a Wall Run now requires holding backward to prevent accidental activation
- newMovement: Enabled interactions from wall climbing to allow transitioning into ladders and ziplines
- fixFrigate: Fixed an issue where players could be ejected from cargo falling from the Frigate
- fixFrigate: Crushing damage from Frigate cargo drops now only applies at the landing point and to riders inside
- fixFrigate: Thruster heat from Frigate cargo drops now only affects areas near landing to prevent riders from being burned during descent
- fixEmperor: Improved reliability of moving platforms inside the Emperor to prevent sync issues
🗺️Maps(6)
- changeARC Turbines: Increased spawn consistency of ARC Turbines in Buried City, Riven Tides, Blue Gate, and Spaceport
- removeARC Turbines: Removed ARC Turbine spawns from standard sessions and minor map conditions in Dam Battlegrounds
- buffPendola Pass: Increased enemy presence slightly in Pendola Pass
- fixPendola Pass: Fixed multiple locations where players could get stuck or fall through terrain in Pendola Pass
- fixMaps: Adjusted map boundaries near the Emperor to prevent clipping out of bounds
- changeMaps: Improved lighting and reflections for visual clarity in Pendola Pass and Stella Montis
📊UI & Progression(8)
- changeReward Pass: Added new Feats, removed others, and rebalanced existing ones for smoother Reward Pass progression
- removeUI: Removed the Expedition Vault tab and related offers
- changeOutpost: Raiders are now hidden when inspecting or decorating furniture to prevent camera blockage
- changeOutpost: Camera rotation in Inspect/Decorate view now requires holding the left mouse button
- newSkill Tree: Skill Tree tooltips now show the number of levels for a skill
- changeSkill Tree: Changed 'Add Skill Point' wording to 'Spend Point' to reduce confusion
- changeWeapon Amplification: Updated Weapon Bench upgrade button from 'Ascend' to 'Amplify'
- fixUI: Fixed gamepad focus loss when navigating the quest tracker
⚙️Performance & Stability(3)
- fixPerformance: Reduced memory usage from loot spawning systems to improve stability
- fixPerformance: Optimized the Frigate entry sequence
- fixStability: Reduced memory usage in Frigate interiors to address rare crashes
🎨Audio & Visuals(6)
- newAudio: Added voice responses for the Cowboy emote
- changeAudio: Tuned distance and air absorption for Frigate engine and cannon audio
- changeAudio: Adjusted Bombardier mortar firing audio to reduce volume at long distances
- changeAudio: Polished Cassio’s and Celeste’s voice lines for clarity
- changeVFX: Improved explosion impact marks with higher-resolution visuals
- fixVFX: Fixed an issue where the Aphelion’s beam effect could appear cut off
Summary
Following the conclusion of the PvE Beta, Update 2.2 focuses on refining the core experience through significant bug fixes and quality-of-life improvements. Key highlights include a balance pass for the Hydra enemy, a complete overhaul of Grappling Hook physics and animations for smoother traversal, and a rebalance of Reward Pass Feats. The update also addresses several stability issues, specifically targeting memory usage in Frigate interiors to prevent crashes.
