Feb 23, 2026
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Changelog: Realm Divided Part II

4/5 Significant

Faction Battle Standards introduce capture-the-flag mechanics to Faction Warfare alongside a massive Bandit Assault rework and a controversial Soldier Armor revert.

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Key Changes

  • 1New Faction Battle Standards objective-based gameplay added to Faction Warfare
  • 2Complete rework of Bandit Assault featuring Caerleon participation and two-phase fortress sieges
  • 3Soldier Armor's Fury ability reverted: healing and toggle mechanics removed
  • 4Bows' Speed Shot reworked to reset Q cooldown and provide higher burst mobility
  • 5Blink and Delayed Teleport no longer require line-of-sight, allowing movement through obstacles
  • 6New Prestige system for Battle Standards rewards PvP combat with higher Faction Point payouts
  • 7Item Details UI now shows market value for both single items and full stacks
  • 8Snipe Shot (Crossbow) cast time reduced to 2s with added resistance reduction
  • 9Caerleon-flagged players now receive full Bandit Assault notifications and placement rewards
  • 10Weapons Caches and high-value chests added to Bandit Assault Fortress fights

All Changes

⚔️Faction Warfare(15)

  • newFaction Battle Standards: Introduced Faction Battle Standards, new carriable capture-the-flag objectives that appear in Provinces in conflict.
  • newFaction Battle Standards: Added a sprint mechanic for banner carriers that activates after 4 seconds of taking no damage.
  • newFiona Fableheart: Added Fiona Fableheart NPC to friendly Outposts to receive delivered Battle Standards.
  • newFaction Battle Standards: Implemented a Prestige system for Battle Standards with four levels: Uncommon, Rare, Epic, and Legendary.
  • changeFaction Battle Standards: Restricted Epic and Legendary prestige progression to only occur via defeating enemy Faction players.
  • newAlbion Journal: Added two new Albion Journal missions in the Faction Warfare subcategory for Battle Standards.
  • changeBandit Assault: Overhauled Bandit Assault to use Province and Supply systems with multi-Faction Fortress fights.
  • newCaerleon: Added Caerleon as a participating faction in Bandit Assault with specific notifications and rewards.
  • buffBandit Assault: Added a global buff to Fame, Silver, and loot for all Faction-flagged players in active Bandit Assault Provinces.
  • changeBandit Assault: Split Bandit Assault into Phase One (40m supply gathering) and Phase Two (20m fortress sieges).
  • newBandit Assault: Added high-value chests containing loot and Bandit Assault Supplies to Fortresses during Phase Two.
  • newBandit Assault: Added Weapons Caches to Fortress areas during Bandit Assault providing powerful combat buffs.
  • newAlbion Journal: Added two new Albion Journal missions in the Faction Conquest subcategory for Bandit Assault.
  • changeUI: Moved Faction Warfare Siege Times to a dropdown menu at the top of the World Map screen.
  • buffFaction Chests: Enabled Faction Chests to spawn in blue zones of Provinces currently in conflict.

⚖️Combat Balance(14)

  • changeBows: Speed Shot move speed increased from 20% for 5s to 30% for 2s, cooldown reduced from 15s to 10s, and now resets Q cooldown, but attack speed buff removed.
  • buffBows: Enchanted Quiver no longer deals decreased damage if the only nearby players are invisible.
  • changeCrossbow: Snipe Shot cast time reduced from 2.5s to 2s and added 0.15 resistance reduction for 4s, but damage reduced from 418 to 386.
  • buffCursed Staffs: Dark Matter bounces reduced from 8 to 7, but damage increased from 98 to 112 (players) and 49 to 56 (mobs).
  • nerfPolehammer: Groundbreaker hitbox adjusted to match VFX, effectively giving opponents 0.3s more to dodge at max range.
  • buffHeavy Mace: Battle Howl now applies a 40% auto-attack damage debuff to mobs for 4 seconds.
  • buffMaces: Threatening Smash damage increased from 135 to 142.
  • changeProwling Staff: Sinister Swipes damage increased from 76 to 90, multicast cooldown increased from 0.5s to 0.8s, and time window increased from 2s to 3s.
  • changeShapeshifter Staffs: Tethershift enemy-targeted self-shield reduced from 200 to 100, while ally shield increased from 200 to 300.
  • nerfBlueflame Torch: Blueflame Torch damage and healing bonus reduced from 0.201 to 0.177.
  • buffCloth Robes: Frost Shield slow increased from 30% to 40%.
  • nerfSoldier Armor: Fury ability no longer heals and is no longer a toggle (reverting previous mini-update).
  • buffCleric Sandals: Blink no longer requires line of sight to activate.
  • buffMage Sandals: Delayed Teleport no longer requires line of sight to activate.

🎮Gameplay & UI(3)

  • removeRegion Queues: Disabled the ability to join region queues from inside Smuggler’s Dens.
  • changeRegion Queues: Added the ability to skip overcrowded regions when attempting to enter.
  • newUI: Item Details UI now displays estimated market value for both a single item and the total stack.

🐞Bug Fixes(4)

  • fixUI: Fixed missing attack arrows on the Faction Warfare World Map overlay.
  • fixMobile: Fixed mobile issue where only parties, not regions, could be selected for Faction Transport travel.
  • fixFaction Warbanners: Fixed an exploit allowing multiple Faction Warbanners to be crafted by a single character.
  • fixAlbion Journal: Fixed Albion Journal progression for Avalonian Dungeon chest missions.

Summary

Faction Warfare Expansion

This update introduces Faction Battle Standards, a new objective-based system where players capture and carry banners to friendly outposts to earn Faction Points. The system features a prestige mechanic where banners grow in rarity (up to Legendary) based on combat participation.

Bandit Assault Overhaul

Bandit Assault has been completely redesigned to integrate with the Province and Supply systems. Caerleon now participates as a full faction, and the event is split into two phases: a 40-minute open-world supply gathering phase and a 20-minute focused fortress siege phase featuring high-value chests and weapon caches.

Combat & Balance

Significant balance changes include a rework of the Bow's Speed Shot, a major nerf/revert to Soldier Armor (removing its healing and toggle mechanics), and quality-of-life buffs to mobility skills like Blink which no longer require line-of-sight.