Warhammer 40,000: Darktide 1.13.0: Spillway
Spillway and the Terrors of the Deep campaign arrive alongside six weapons. Golden Toughness loses spillover immunity, with class and weapon balance changes.
Key Changes
- 1The free Depths of the Damned update adds the three-mission Terrors of the Deep campaign, including the new Spillway mission.
- 2Golden Toughness loses Spillover Immunity and follows regular Toughness damage rules.
- 3The original four classes receive talent-tree changes focused on reducing required stat nodes and improving paths.
- 4Thunder Hammers receive attack buffs and inherent charged Heavy strength while the Thrust Blessing is weakened.
- 5Spillway introduces the Prophet of Decay as a boss unique to the mission.
- 6Expedition completion rewards increase based on the number of Tech-Remnants extracted.
- 7End-of-round statistics show a breakdown of the player's and team's actions during the last mission.
All Changes
🗺️Missions & Bosses(2)
- newTerrors of the Deep: The free Depths of the Damned update adds Terrors of the Deep, a three-mission story mini-campaign spanning Consignment Yard, Enclavum Baross and the new Spillway mission.
- newThe Prophet of Decay: Spillway features a new boss fight against the Prophet of Decay, unique to the mission.
🔫New Weapons(6)
- newKrourk Mk IIa Cruncher: The Ogryn-exclusive Krourk Mk IIa Cruncher gains up to 4 stacks of +10% Melee Strength by holding Heavy or Special attack windups.
- newKrourk Mk VII Crusher: The Krourk Mk VII Crusher is available to Zealot and Arbites through the Crusher Mastery track, with a powerful Special shockwave that has a cooldown.
- newGromm Mk I Battle Maul and Mk V Slab Shield: The Ogryn's Gromm Mk I Battle Maul and Mk V Slab Shield has a Strikedown-oriented Light chain and unlocks through its weapon family Mastery track.
- newHuntsman’s Shotgun Accatran Mk III: The Huntsman’s Shotgun Accatran Mk III is available to Veteran, Zealot, Psyker and Hive Scum.
- newDouble-Barrelled Shotgun Krourk Mk IV: The Double-Barrelled Shotgun Krourk Mk IV fires both barrels from the hip and single shots when aiming, and unlocks through its weapon family Mastery track for Veteran, Zealot, Psyker, Arbites and Hive Scum.
- newThugshot Lorenz Mk VII: The Ogryn-exclusive Thugshot Lorenz Mk VII is a slug-shot variant of the Kickback with a bash Special that counts as a Heavy attack.
🛡️Golden Toughness & Enemies(5)
- nerfGolden Toughness: Golden Toughness loses Spillover Immunity and now follows the same damage calculation rules as regular Toughness.
- nerfPoxbursters: Poxburster explosion damage now falls off with distance, dealing 100% within 3m and 20% at the 6m edge.
- nerfSnipers: Sniper damage spillover to Health when a shot completely removes Toughness is reduced by 50%.
- nerfOgryn Crushers: Ogryn Crushers are less likely to target players who are already overwhelmed.
- nerfScab Mauler: Scab Maulers use their overhead attack slightly less often.
💪Ogryn(10)
- changeOgryn: The Ogryn talent tree has revised paths and removed stat nodes, while base Toughness increases from 75 to 125.
- changeTowering Presence: Towering Presence is now baseline, but its Coherency Radius decreases from 75% to 50%.
- buffDominate: Dominate Rending increases from 10% to 15%.
- buffKeep Shooting: Keep Shooting reload speed increases from 15% to 20%.
- buffSoften Them Up: Soften Them Up increases enemy damage taken from 10% to 15%.
- nerfGo Again!: Go Again! cooldown changes from 2% to 1.5%.
- nerfMaximum Firepower: Maximum Firepower duration decreases from 4s to 2.5s.
- changeBruiser: Bruiser cooldown regeneration decreases from 100% to 50%, while duration increases from 3s to 4s.
- buffIndomitable: Indomitable cooldown decreases from 30s to 25s, and its subnodes are no longer mutually exclusive.
- newFound Some More: The new Found Some More talent replenishes 1% Ammo every 15s.
🔥Zealot(17)
- changeZealot: The Zealot talent tree removes its 5% Movement Speed and +25 Toughness stat nodes, increases base Toughness from 100 to 125, and adjusts paths.
- buffFaithful Frenzy: Faithful Frenzy now also grants 5% Movement Speed.
- changeBlood Redemption: Blood Redemption becomes baseline, while its Toughness Bonus from kills decreases from 100% to 75%.
- changeUntil Death: Until Death becomes a Core Keystone, with its Unkillable duration increasing from 6s to 8s and revised subnodes.
- changeHoly Revenant: Holy Revenant now knocks back nearby enemies when Until Death triggers and heals up to 25% Max Health from damage dealt while Unkillable; it cannot be selected with Zealous Pilgrim.
- newZealous Pilgrim: Zealous Pilgrim grants 4s of Unkillable on ability use, with timing dependent on the ability, and cannot be selected with Holy Revenant.
- newFire and Fury: Fire and Fury applies Burn with weapon attacks while Unkillable, up to 12 stacks, with melee attacks applying 3 stacks.
- newRisen: Risen grants +5 Max Toughness each second while Unkillable, stacking 8 times and lasting 5 seconds.
- changeZealot: Punishment, Impassible and Grievous Wounds are removed, while Got Your Back, Holy Tools, Wait in Line and Purifying Hatred are added.
- changeThe Voice of Terra: The Voice of Terra replenishes Toughness while shooting at 10%/s instead of on kill.
- changeOut of Pocket: Out of Pocket now replenishes 10% of the missing magazine on a melee kill instead of replenishing ammo on kill or wield.
- buffUnseen Blade: Unseen Blade damage increases from 15% to 20%.
- buffRetributor’s Stance: Retributor’s Stance Toughness per stack increases from 0.4% to 0.5%, and its maximum increases from 8% to 10%.
- buffChorus of Spiritual Fortitude: Chorus of Spiritual Fortitude always adds bonus Toughness instead of requiring full Toughness.
- nerfChorus of Spiritual Fortitude: Chorus of Spiritual Fortitude pulses decrease from 7 to 5, its effect changes from Invulnerable to Unkillable, and after the first tick it only staggers or suppresses enemies within 8m.
- buffHoly Cause: Holy Cause now grants 8% Toughness Damage Reduction per pulse, stacking 5 times, instead of 40% after 5 pulses.
- buffEcclesiarch’s Call: Ecclesiarch’s Call now grants +6% Damage per pulse, stacking 5 times, instead of +30% after 5 pulses.
🔮Psyker(6)
- changePsyker: The Psyker talent tree has revised paths and removed stat nodes, while base Critical Chance increases from 7.5% to 10%.
- buffMind in Motion: Mind in Motion now also provides 5% Movement Speed.
- changePsyker: Tranquility Through Slaughter is removed, while Focused Warp, Peril Equilibrium and Psykinetic Grip are added.
- nerfPsykinetic's Aura: Psykinetic's Aura now triggers only from your own Specialist or Elite kills rather than those of allies in coherency, and its duration decreases from 5s to 3s.
- nerfPerilous Combustion: Perilous Combustion stacks decrease from 3 to 2.
- changeSurety of Arms: Surety of Arms' Peril threshold increases from 75% to 80%.
🎯Veteran(8)
- changeVeteran: The Veteran talent tree removes stat nodes and revises its layout; base Toughness increases from 100 to 120 and base Stamina Regeneration Delay decreases from 0.75 to 0.5.
- buffDuck and Dive: Duck and Dive now also grants 5% Movement Speed.
- newGuardsman: The new Guardsman Iconic Passive grants +25% Ranged Damage.
- newPracticed Efficiency: The new Practiced Efficiency Iconic Passive restores 1% Ammo on Elite and Specialist kills, with a 5s cooldown.
- nerfSurvivalist: Survivalist Ammo Restore decreases from 0.75% to 0.25% at base and from 1% to 0.5% when improved.
- buffClose and Kill: Close and Kill Movement Speed increases from 5% to 7.5%.
- buffDeadshot: Deadshot Stamina drained per second decreases from 0.75 to 0.33.
- buffDuty and Honour: Voice of Command's Duty and Honour Toughness bonus increases from 50 to 75.
⚔️Arbites, Hive Scum & Skitarius(12)
- buffNuncio-Aquila: Nuncio-Aquila's tap or fast deploy now slowly follows the Arbitrator.
- buffLone Wolf: Lone Wolf damage bonus increases from 10% to 20%.
- nerfRampage: Rampage Strength decreases from 50% to 35%.
- changeSample Collector: Sample Collector changes from 1%/2% to 0.5s/1s.
- buffStreet Tough: Street Tough now triggers on non-disabling specialist melee attacks.
- buffAdvanced Combat Doctrines: Advanced Combat Doctrines gains the removed Readiness Doctrines effect, providing 25% Reload Speed for 5s after use, and now always aims towards a Chaos Spawn's head.
- nerfAxial Slash: Chordclaw Strike's Axial Slash damage changes from 500 to scaling from 500 to 300 over 6 targets, and Impact changes from 100 to scaling from 100 to 50 over 6 targets.
- changeVoltaic Emitter: Voltaic Motivator Attack Speed now scales as 5% + 5% per Charge spent, and Voltaic Overcharge Toughness on use changes from 25% to 25% per Charge used.
- nerfSkitarius: Higher Purpose Capacitance decreases from 5% to 2.5%, Noospheric Command cost increases from 25% to 30%, and Galvanized Coating cost on hit increases from 5% to 7.5%.
- changeSkitarius: Voltaic Burst cooldown decreases from 15s to 12s; Ammunition Deposit Ammo Bonus increases from 10% to 15%; and System Shock stacks decrease from 4 to 3.
- buffSkitarius: Target-Neutralization duration increases from 4s to 5s, Salvation Doctrine Revive Speed and Damage Reduction increase from 20% to 25%, and Superior Tracking Litanies spread reduction increases from 30% to 45%.
- changeForce Distributors Actuators: Force Distributors Actuators' Stamina threshold decreases from 75% to 50%.
🔨Weapon Balance(16)
- buffOgryn Slab Shield & Battle Maul: Ogryn Slab Shield & Battle Maul Light attacks gain improved secondary-target damage and revised chains, Heavy 2 windups gain Melee Block, and Light 3 and Light 4 loop with +10% attack speed.
- nerfRelic Blade: Relic Blade's Sprint Heavy Stab loses baseline performance and Unyielding modifiers decrease from 1.2 to 1.1 normally and from 1.5 to 1.33 when Special Activated.
- buffRelic Blade: Relic Blade's Sprint Heavy Stab gains up to 3 stacks of +8% Melee Strength, for a maximum of +24%, while sprinting.
- buffThunder Hammers: Thunder Hammers gain inherent Heavy windup Strength up to 3 stacks of +12.5%, increased attack damage and armour modifiers, and move-set improvements to Crucis and Ironhelm.
- nerfThrust: Thunder Hammer Thrust values decrease from +5/10/15/20% to +5/7.5/10/12.5%, with maximum bonuses decreasing from +15/30/45/60% to +15/22.5/30/37.5%.
- buffShock and Awe: Thunder Hammer Shock and Awe duration increases from 2s to 3s.
- buffCounterattack and Energy Transfer now trigger on any Block and can refresh their bonuses; Counterattack duration increases from 5s to 6s.
- buffLightning Reflexes: Lightning Reflexes' Melee Strength bonus now triggers on any Block, while its Stun still requires a Perfect Block.
- nerfOgryn Pickaxe: Ogryn Pickaxe Heavy Vanguard cleave decreases from {5,25} to {5,18}.
- buffOgryn Pickaxe: Ogryn Pickaxe Heavy Vanguard and Heavy Strikedown attacks gain the Shield Breaker tag.
- buffCrowbar: Crowbar's beak-mode Heavy Strikedown gains Ignore Stagger Reduction on its initial attack and Shield Breaker on both sticky attacks.
- buffCombat Axes: Combat Axes attacks and attack starts are now allowed during Sprint.
- buffAchlys Mk VIII: Achlys Mk VIII gains range, attack and chain adjustments, a new Light 2, and Shield Breaker on Heavy Strikedown and Special Uppercut.
- changeDual Shivs and Duelling Swords have a slightly longer minimum Block action time.
- fixA minimum repeat time fixes swap and sprint cancel exploits affecting several melee weapon families and Force Staves.
- changeBlazing Spirit: Blazing Spirit now has a separate Blaze Force Greatswords Warp Slash Special stack value, scaling from 1 to 3 through Blessing tiers.
🧭Expeditions(7)
- buffExpeditions: Higher Expedition difficulties spawn more Tech-Remnants, and completion experience, mastery and ordo docket rewards increase based on the number extracted.
- buffExpeditions: Expedition Extraction rewards increase based on successful extractions: 2 players grant +10%, 3 grant +15%, and 4 grant +20%.
- changeExpeditions: Expedition crafting material spawns now vary by zone, with more in later zones and a sharp increase in the last zone.
- changeExpeditions: Expedition pacing settings are adjusted and Dawn-condition sand dust particles are toned down.
- buffExpeditions: Players hotjoining an Expedition inherit Salvage gathered in the current location, and reconnecting players regain Salvage earned before leaving.
- buffExpeditions: Expedition luggable loot such as Data Reliquaries is tracked on the Auspex after a player picks it up.
- fixExpeditions: Players should no longer inherit bot damage when hotjoining an Expedition.
⚙️Quality of Life(10)
- newEnd-of-round statistics show individual and team performance, and players can rate missions on the End of Round screen.
- newOperator Stats: Detailed Operator Stats are available on the Loadout and Talents screens, accounting for equipped gear, talents and passives.
- newGyro Controls: Optional gyro camera controls and tuning settings are available for PlayStation 4 and PlayStation 5 controllers.
- changeTalent Tree: Any talent can be deselected in the Talent Tree, orphaned talents flash red, and the starting node displays class Iconic Passives on hover.
- newMeat Grinder: Beast of Nurgle, Plague Ogryn, Chaos Spawn, Ogryn Pack Master and Armoured Pox Hound are added to the Meat Grinder.
- buffObjective items continue being thrown rather than dropped if the player is hit during the throwing animation.
- changeSocial menu: Social menu profiles now show pictures for same-platform friends who are offline or have not selected a character, and Steam players can open Steam profiles directly.
- changeWeapon-switching input reliability, enemy tagging validation, loadout preset validation and storage, and character-creation randomization are improved.
- changeLocked campaign missions show only the last unlocking step unless steps can be completed independently, and claiming a Penance no longer blocks input while backend communication completes.
- changePortrait framing, Skitarius class selection and Voxcaster visuals are adjusted, and Battering Momentum's description clarifies that its Cleave increase applies to melee and ranged attacks.
🖥️Performance(2)
- changeAMD FSR: AMD FSR SDK is updated to 2.3.0 and AMD FSR Ray Regeneration is added as a reflection denoiser option on certain GPUs when Ray Traced Reflections are enabled.
- fixNvidia Streamline: Nvidia Streamline is updated to 2.12.0 for stability and resource and frame tracking improvements, and memory use is slightly reduced in various menus.
🐛Bug Fixes(8)
- fixFixed a freeze when a friend joined a Strike Team with a very large friends list, plus rare crashes involving the Arbites Exterminator Shotgun, keybinds and nameplate settings.
- fixFixed Chordclaw Strike being usable without consuming Capacitance, and corrected several talent interactions involving stagger, System Shock, Spur V, Hyper Critical, Adrenaline Smiter and Adrenaline Frenzy.
- fixFixed Telekine Shield failing to block projectiles at its extreme edges and a single Stimm Field applying Toughness Replenishment multiple times.
- fixFixed missing braced keywords on Arc Rifle, Plasma Guns, Double-Barreled Shotguns, Stub Revolvers and Exterminator Shotguns that prevented bracing talents from working.
- fixFixed mission and navigation issues including a double-triggered Clandestium Gloriana objective, misplaced Medicae batteries and a spot where players could get stuck in Ascension Riser 31.
- fixFixed gameplay and UI issues including incorrect Expedition Salvage displays, unpingable Medicae Crates, missing outlines, incorrect crosshairs and Heavy Attacks resetting after abilities.
- fixFixed text, audio, character creation and cosmetic issues, including missing talent descriptions, incorrect Blessing descriptions, cutscene subtitles, companion names and clothing clipping.
- fixMine placement now plays the drop animation only when placement is possible, and Scab and Dreg Vanguard play the correct stagger when hit by player abilities.
Summary
Depths of the Damned
The free update releases September 29 at 14:00 CEST. Its three-mission campaign ends in Spillway, where players face the Prophet of Decay. Six weapon families or marks join the available arsenal.
Combat balance
Golden Toughness follows regular damage rules, while Poxbursters, Snipers and other enemies are adjusted. The original four class talent trees have revised paths and fewer stat nodes; affected loadouts may need partial rearrangement. Arbites, Hive Scum and Skitarius also receive tuning, and Thunder Hammers get extensive buffs alongside changes to other melee weapons.
Expeditions and features
Expedition rewards scale with Tech-Remnants and successful extractions, with changes to Salvage handling and material spawns. Players can view end-of-round and detailed Operator statistics, use optional gyro controls with PlayStation controllers, and test more enemies in the Meat Grinder.
Fixes and known issues
The patch fixes crashes, talent interactions, mission navigation and assorted visual and UI issues. Spillway Penances currently contain incorrect difficulty and mission-board descriptions.
More from Warhammer 40,000: Darktide
- Special Live Event: Arcane Ruin + Hotfix 1.13.4Oct 22, 2026
- Hotfix 1.13.3 patch notesOct 20, 2026
- Hotfix 1.13.2 patch notesOct 6, 2026
- Hotfix 1.13.1 patch notesOct 1, 2026
- Special Live Event: Allies and Adversaries & Depths of the Damned out now!Sep 29, 2026
