PREVIEW - Upcoming Balance Changes
PREVIEWGolden Toughness loses spillover immunity alongside massive talent tree reworks for all classes and a major Thunder Hammer overhaul.
Key Changes
- 1Golden Toughness spillover immunity has been removed, aligning it with standard toughness rules
- 2All four base classes received major talent tree reworks, removing stat nodes in favor of higher base stats
- 3Thunder Hammers received a massive damage and finesse multiplier buff alongside an inherent strength bonus
- 4Veteran's Survivalist Aura significantly nerfed; Sharpshooter and Guardsman added as new Iconic passives
- 5Zealot's Until Death reimagined as a core keystone with four new powerful subnodes
- 6Perfect Block blessings (Counterattack, Energy Transfer, etc.) now trigger on any standard block
- 7Ogryn Slab Shield buffed with block properties during heavy windups and improved light attack combos
- 8Base Toughness increased for Ogryn (125) and Zealot (125) to compensate for talent tree pruning
- 9New 'Shield Breaker' tag added to several heavy weapons to improve performance against Vanguard enemies
- 10Exploit fix implemented to prevent rapid attack repeating via weapon swapping or sprint canceling
All Changes
🎮Gameplay(2)
- changeGolden Toughness: Removed Spillover Immunity from Golden Toughness; it now follows standard damage calculation rules.
- fixCombat Mechanics: Added a minimum enforced time before certain attack actions can be repeated to prevent swap/sprint cancel exploits.
💀Enemies(4)
- changePoxbursters: Explosion damage now falls off based on distance (20% at 6m, 100% within 3m).
- buffSnipers: Damage spillover to health when toughness is broken reduced by 50%.
- changeOgryn Crushers: Lowered chance to target players who are already overwhelmed.
- buffScab Mauler: Slightly reduced the frequency of overhead attacks.
🛡️Ogryn(10)
- buffOgryn: Base Toughness increased from 75 to 125.
- removeOgryn Talent Tree: Removed multiple stat nodes (Toughness, Rending, Reload Speed, Melee/Ranged Damage) to streamline the tree.
- changeTowering Presence: Towering Presence is now a baseline Iconic passive, though coherency radius bonus is reduced from 75% to 50%.
- buffIndomitable: Indomitable cooldown reduced from 30s to 25s and subnodes are no longer exclusive.
- newFound Some More: New talent: Replenish 1% Ammo every 15s.
- buffDominate: Rending bonus increased from 10% to 15%.
- buffKeep Shooting: Reload Speed bonus increased from 15% to 20%.
- buffSoften Them Up: Enemy Damage Taken increased from 10% to 15%.
- nerfGo Again!: Cooldown reduction per hit reduced from 2% to 1.5%.
- nerfBruiser: Cooldown Regen reduced from 100% to 50%, but duration increased from 3s to 4s.
🔥Zealot(8)
- buffZealot: Base Toughness increased from 100 to 125.
- changeUntil Death: Until Death reimagined as a Core Keystone with new subnodes: Holy Revenant, Zealous Pilgrim, Fire and Fury, and Risen.
- changeBlood Redemption: Blood Redemption is now a baseline Iconic passive; Toughness bonus from kills reduced from 100% to 75%.
- changeChorus of Spiritual Fortitude: Reworked to pulse 5 times (down from 7); now always adds bonus toughness even at full capacity, but stagger/suppression is limited to 8m after the first tick.
- newGot Your Back: New talent: Killing an enemy targeting an ally restores 7.5% Toughness to them and 5% to yourself.
- newHoly Tools: New talent: +20% Damage on next Melee Attack within 5s after activating Weapon Special.
- newWait in Line: New talent: -20% damage taken from ranged attacks.
- newPurifying Hatred: New talent: +15% damage vs Burning or Electrocuted enemies.
🔮Psyker(5)
- buffPsyker: Base Critical Chance increased from 7.5% to 10%.
- newFocused Warp: New talent: +15% Warp damage.
- newPeril Equilibrium: New talent: Non-Warp hits generate 2% Peril per hit up to 75%.
- newPsykinetic Grip: New talent: +20% damage for Brain Rupture, Smite, and Assail.
- nerfPsykinetic's Aura: Cooldown reduction now only triggers from your own Specialist/Elite kills; duration reduced from 5s to 3s.
🎯Veteran(5)
- newGuardsman: New Iconic Passive: +25% Ranged Damage.
- changeSharpshooter: Sharpshooter is now an Iconic Passive; Elite/Specialist kills restore 1% Ammo with a 5s cooldown.
- nerfSurvivalist: Ammo restore base reduced from 0.75% to 0.25%; improved version reduced from 1% to 0.5%.
- buffDuty and Honour: Toughness bonus increased from 50 to 75.
- buffClose and Kill: Movement Speed bonus increased from 5% to 7.5%.
⚔️Weapons(6)
- buffThunder Hammers: Comprehensive overhaul: Increased damage, finesse multipliers, and armor modifiers across all marks; added inherent Melee Strength bonus to heavy windups.
- nerfThrust Blessing: Thrust blessing values reduced from max +60% to max +37.5% to compensate for inherent weapon buffs.
- buffOgryn Slab Shield: Added Melee Block during Heavy 2 windups and buffed Light attack damage/speed combos.
- changeRelic Blade: Lowered baseline sprint heavy stab damage by 20%, but added a stacking Melee Strength bonus (up to +24%) while sprinting.
- buffAchlys Mk VIII Combat Axe: Added Shield Breaker tag to Heavy Strikedown and Special Uppercut; increased range and speed of various attacks.
- buffOgryn Pickaxe: Added Shield Breaker tag to Heavy attacks.
✨Blessings(2)
- buffBlock Blessings: Trigger condition changed from 'On Perfect Block' to 'On Block' for Counterattack, Energy Transfer, and Lightning Reflexes.
- buffShock and Awe: Duration increased from 2s to 3s.
Summary
Systemic Changes
The core of this update is the removal of Spillover Immunity from Golden Toughness, forcing it to follow standard damage rules. To compensate, several enemies like Snipers and Poxbursters have had their damage profiles adjusted.
Class Reworks
All four base classes (Ogryn, Zealot, Psyker, Veteran) have received talent tree overhauls. This includes the removal of numerous stat nodes in favor of higher base stats and more impactful iconic passives. The Veteran is now solidified as 'the' ranged class with a new +25% damage passive, while the Zealot's Until Death has been reimagined as a core keystone.
Weapon & Blessing Balance
Thunder Hammers have received a comprehensive buff to damage, finesse multipliers, and armor modifiers to reclaim their niche. Additionally, several 'Perfect Block' blessings have been reworked to trigger on any block, significantly increasing their uptime and viability.
