1.11.2|Mar 26, 2026
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Patch 1.11.2 - Patch Notes

2/5 Minor

Plasma Gun cleave buffed to 18 and critical talent fixes for Ogryn, Psyker, and Veteran alongside major Expedition quality-of-life improvements.

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Key Changes

  • 1Plasma Gun primary fire Cleave increased to 18.
  • 2Ogryn 'Steady Grip' now correctly replenishes Toughness while shooting.
  • 3Dead players no longer count toward extraction zone requirements, aiding solo completion.
  • 4Fixed AMD FSR 3.1 frame generation issues.
  • 5Ogryn 'Big Friendly Rock' now consistently one-hits Corruptor Eyes again.
  • 6Psyker 'Malefic Momentum' duration fix for non-Warp damage.
  • 7Ranged enemy accuracy significantly reduced against players in sand vortexes.
  • 8Veteran 'Field Improvisation' no longer grants unintended Blitz charges in Sanctuaries.
  • 9Fixed multiple crashes involving smoke grenades, Cyber-Mastiffs, and notifications.
  • 10Added sound effects for Expeditions Auspex markers to improve visibility.

All Changes

🔫Weapons(1)

  • buffPlasma Gun: Fixed an issue where the Plasma Gun primary fire base Cleave was lower than intended; effective Cleave value increased to slightly above 18.

🧬Talents(6)

  • buffSteady Grip: Fixed an issue where the Ogryn's 'Steady Grip' talent did not replenish Toughness while shooting.
  • buffBig Friendly Rock: Fixed an issue where the Ogryn's 'Big Friendly Rock' no longer always killed Corruptor Eyes in one hit.
  • buffMalefic Momentum: Fixed an issue where the Psyker’s 'Malefic Momentum' talent only had its duration increase for Warp Damage, now correctly affecting other damage types.
  • nerfField Improvisation: Fixed an issue where the Veteran talent 'Field Improvisation' awarded Blitz charges when obtaining ammo in a Deadsider Sanctuary (effective nerf).
  • fixChannelled Devastation: Fixed an issue where the Hive Scum’s 'Channelled Devastation' talent failed to correctly calculate the player's total Critical Hit Chance in some situations.
  • fixPsykinetic's Aura: Fixed an issue where the Psyker’s 'Psykinetic's Aura' talent did not localize into languages other than English.

🗺️Gameplay & Expeditions(9)

  • buffExtraction: Dead players are no longer counted for the exit and extraction event zone half-team requirement, allowing solo players to complete events if the rest of the team is dead.
  • buffSand Vortex: Ranged enemies will now have a much harder time hitting players that are disabled by a sand vortex.
  • buffExpeditions: Made it easier to perform some of the jumps necessary to complete certain Sites of Interest when carrying a battery.
  • fixData Harvester: The Data Harvester penances now correctly count Data Reliquaries retrieved by teammates.
  • fixAirlock: Fixed an issue with players getting killed if they’re outside the airlock when it closes while there are still bots inside.
  • fixAuspex: Fixed an issue that caused players to lose access to the Auspex after interacting with a decoder.
  • fixExpeditions: Fixed an issue where some items in Expeditions missions were unreachable.
  • fixExpeditions: Fixed several navigation issues in Expeditions missions.
  • fixValkyrie: Fixed an issue where the expedition Fire-Support Valkyrie sometimes failed to move.

💻Performance & Technical(6)

  • fixAMD FSR 3.1: Fixed the issue related to AMD’s FSR 3.1 frame generation.
  • fixSmoke Grenade: Fixed a crash when smoke grenades are thrown at a sand vortex.
  • fixCyber-Mastiff: Fixed a rare crash occurring on the Mourningstar when interacting with a Cyber-Mastiff.
  • fixTech-Remnants: Fixed a crash that occurred when a player notification for dropped Tech-Remnants triggered when the player’s name was no longer accessible.
  • fixDeadsider Sanctuary: Fixed an issue where the world would load in a very low resolution state upon entering a Deadsider Sanctuary when joining a session in progress.
  • newEngine: The game now shows an error popup when engine components fail to load to help diagnose issues.

🔊UI & Audio(8)

  • newAuspex: Added sound effects for the Expeditions Auspex marker to make teammate pings more noticeable.
  • fixUI: Improved the accuracy of the timer to avoid it jumping in time and fixed missing timer warning popups.
  • fixAudio: Fixed the bomb drop sound and adjusted the explosion sound effects and limits.
  • fixUI: Ensured the same mission name is shown across the Tactical Overlay, mission invite popup, and ready-up screen.
  • fixUI: Fixed a mismatch between Expedition grid node names and their associated Greek letter symbols.
  • fixUI: Fixed wrong node icon shown in the post-mission screen.
  • fixUI: Fixed an issue where the wrong text string was displayed on the Expeditions mission board.
  • fixValkyrie: Fixed an issue where the Valkyrie engines could still be heard after it leaves.

🎨Visuals & Cosmetics(7)

  • fixSand Vortex: Sand vortex visual effects are now synced up for hotjoining players to prevent 'invisible tornadoes'.
  • fixCosmetics: Fixed an issue where the Frame reward from the Pro-Trader (3) penance was using the wrong visuals.
  • fixOgryn: Fixed an issue where Ogryn characters’ right knee would clip through their clothing while kneeling.
  • fixCyber-Mastiff: Fixed an issue where Cyber-Mastiffs would not show up during the ready-up screen.
  • fixVisuals: Fixed an issue with the tech priest by the Expeditions terminal where his face clips through his mask.
  • fixVisuals: Polished some explosions and fixed visual errors with the Valkyrie barrel run.
  • fixValkyrie: Fixed an issue where the departing insertion/mission start Valkyrie did not move smoothly.

Summary

Patch 1.11.2 for Darktide focuses on refining the Expeditions mode and resolving several long-standing talent bugs. Key highlights include a significant cleave buff for the Plasma Gun, fixes for Ogryn's Toughness replenishment and 'Big Friendly Rock' damage, and a logic change to extraction zones that no longer penalizes solo players for dead teammates. Technical improvements include a fix for AMD FSR 3.1 frame generation and several crash resolutions related to smoke grenades and the Mourningstar.