Apr 29, 2026
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War Thunder Infantry: Testing Continues!

3/5 Moderate

BETAWar Thunder Infantry testing expands with 128-player server support, new M1A2 SEP V2 and T-90M vehicle lineups, and a major animation controller overhaul.

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Key Changes

  • 1Server capacity increased to support up to 128 players (64v64 format)
  • 2New vehicle lineups added including M1A2 SEP V2, T-90M, and AH-64A Apache
  • 3New animation controller implemented for more realistic soldier movement
  • 4Drone audio reworked to allow operators to hear their soldier's surroundings
  • 5UAV flying wing drone changed to carry anti-infantry mines
  • 6Weapon inertia and deflection reworked for improved handling
  • 7Granitograd and Al-Massa maps updated with navigation refinements
  • 8Separate mouse sensitivity settings added for infantry combat
  • 9New audio mechanisms for footstep and engine sound playback
  • 10RPG and MANPADS visual and audio effects improved

All Changes

⚙️Gameplay Systems(3)

  • fixServer Infrastructure: Optimized server code and network interactions to improve stability under high player loads.
  • change64v64 Mode: Increased maximum player capacity per session to 128 players (64v64 format) following successful 20v20 testing.
  • newSmall-sided Mode: Implemented 20v20 small-sided mode with single-point control as the initial testing phase.

🚜Vehicles(4)

  • newMain Battle Tanks: Added M1A2 SEP V2 and T-90M tanks to the pre-made combat vehicle lineups.
  • newAttack Helicopters: Added AH-64A Apache and Mi-28N attack helicopters to provide aerial fire support.
  • newAnti-Aircraft Systems: Added LAV-AD and 2S6 Tunguska anti-aircraft missile-gun systems to vehicle lineups.
  • changeUAV: Reworked the flying wing drone to carry an anti-infantry mine instead of a shaped-charge projectile.

🔫Weapons(4)

  • changeInfantry Weapons: Reworked weapon inertia during turning and deflection for improved player comfort.
  • changeInfantry Weapons: Adjusted the accuracy values for several infantry weapons.
  • fixRPGs and MANPADS: Improved visual effects, sound effects, and animations for RPGs and MANPADS.
  • fixRPGs and MANPADS: Resolved minor bugs affecting the functionality of RPGs and MANPADS.

🗺️Maps(2)

  • changeGranitograd: Updated and refined the Granitograd location with gameplay and navigation improvements.
  • changeAl-Massa: Updated and refined the Al-Massa (Realistic) location with gameplay and navigation improvements.

🔊Audio(3)

  • changeFootstep Audio: Implemented a new mechanism to control the playback and audibility of enemy and allied footstep sounds.
  • changeEngine Audio: Implemented a new mechanism to control the playback of ground vehicle and aircraft engine sounds.
  • changeDrone Audio: Reworked drone controls so players hear the soldier's surroundings instead of the drone's audio while operating.

🎨Visuals & UI(2)

  • changeSoldier Models: Implemented a new animation controller to enhance the fluidity and realism of character movements.
  • newControls: Added separate mouse sensitivity settings specifically for infantry combat.

Summary

The second phase of the War Thunder Infantry Closed Beta focuses on technical stability and content expansion. Developers have optimized server code to support up to 128-player sessions, scaling up from an initial 20v20 mode. This phase introduces high-tier vehicle support including modern MBTs and attack helicopters, alongside significant refinements to infantry movement, weapon handling, and the combat soundscape. Maps have been updated for better navigation, and drone mechanics have been adjusted to improve operator awareness.