Sep 16, 2026
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Meet the “Sky Odyssey” Major Update! 

5/5 Game-Changing

The 'Sky Odyssey' major update introduces the Darwin Hill map, a massive selection of Greek, Indian, and Indonesian vehicles, and a complete overhaul of bomber survivability and reward mechanics.

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Key Changes

  • 1New Darwin Hill map for Ground Battles set in the Falkland Islands
  • 2Introduction of Greek, Indian, and Indonesian vehicle sub-trees and additions
  • 3Complete overhaul of Bomber survivability and damage models
  • 4New 'Reward for abandoned vehicle' mechanic credits kills when enemies bail out
  • 5Nuclear Escalation, Naval Enduring Confrontation, and Bullet Hell are now permanent modes
  • 6Historical marker styles (NATO/USSR) added for all game modes
  • 7Major reload time buffs for Leclerc, Type 10, and Type 90 tanks
  • 8Vehicle preset limit increased from 18 to 25 with a new UI
  • 9Anti-ship and Anti-radiation missiles added to numerous top-tier aircraft
  • 10Revised Flight Models and autopilots for major Air-to-Air missile families

All Changes

🌍Maps & Missions(6)

  • newDarwin Hill: Added 'Darwin Hill', a new location for Ground Battles set in the Falkland Islands.
  • changeAfghanistan: Visual overhaul for the Afghanistan map with improved terrain detail and textures.
  • changeFalkland Islands: Visual overhaul for the Falkland Islands air map using new height map data.
  • changeRed Desert: Adjusted terrain elevations and rock geometry to minimize long-range line-of-sight across the map.
  • fixSecond Battle of El Alamein: Blocked unintended positions in grid squares A2 and C3.
  • newAirfields: Added air defense emplacements to airfields across various missions.

🚜Ground Vehicles(15)

  • newArjun Mk 1: Added the Arjun Mk 1 Main Battle Tank for Great Britain.
  • newHarimau: Added the Harimau light tank for Japan.
  • newLeopard 2HEL: Added the Leopard 2HEL (Greece) for Israel.
  • newEMBT: Added the EMBT (Leclerc turret on Leopard chassis) for Germany and France.
  • newM7: Added the M7 medium tank for the USA.
  • newPzH 2000: Added the PzH 2000 self-propelled howitzer for Italy.
  • nerfCT-CV 105HP: Reload time increased from 5 to 7.5 seconds.
  • nerfBoxer MGS: Reload time increased from 5 to 7.5 seconds.
  • buffLeclerc: First-stage ammo replenishment time reduced from 30 to 13 seconds.
  • buffType 10: First-stage ammo replenishment time reduced from 30 to 13 seconds.
  • buffT-72: Time before first-stage ammo starts replenishing reduced from 8 to 4 seconds.
  • buffT-80: Time before first-stage ammo starts replenishing reduced from 8 to 4 seconds.
  • buffT-90: Time before first-stage ammo starts replenishing reduced from 8 to 4 seconds.
  • buffT-90M (Arena-M): Added an additional ERA package.
  • buffMagach 7C: Composite side skirt thickness increased from 40 mm to 90 mm.

✈️Aircraft(9)

  • newGreek Aircraft: Introduced a comprehensive Greek aviation sub-tree for Israel, including the Rafale EG and F-4E AUP.
  • newMiG-35: Added the MiG-35 for the USSR.
  • newF-14D: Added the F-14D (VF-11) for the USA.
  • newHawk T1A: Added the Hawk T1A trainer/attacker for Great Britain.
  • newJ-16: Added the J-16 for China.
  • changeAir-to-Air Missiles: Revised Flight Model and autopilot settings for AIM-7, AIM-120, R-77, and MICA-EM missiles.
  • newKh-35U: Added Kh-35U anti-ship missiles to MiG-29SMT, Su-30, and Su-34.
  • nerfAASM Hammer: Maximum release speed reduced from Mach 1.4 to Mach 1.0.
  • buffBombers: Overhauled damage models, hit zones, and structural settings to improve durability.

🚁Helicopters(2)

  • newAW159 Wildcat: Added the AW159 Wildcat HMA.2 featuring Martlet and Spike missiles for Great Britain.
  • newH145M: Added the H145M featuring Spike ER missiles for Germany.

🚢Naval Fleet(3)

  • newRN Giulio Cesare: Added the RN Giulio Cesare battleship for Italy.
  • newHMS Lion: Added the HMS Lion battleship for Great Britain.
  • newUSS Mahan: Added the USS Mahan destroyer for the USA.

⚙️Gameplay Systems(4)

  • changeReward System: Enemies abandoning undamaged vehicles now grant a 50% reward to the nearest player (3km for ground, 20km for ships).
  • changeGame Modes: Nuclear Escalation, Naval Enduring Confrontation, and Bullet Hell are now permanent game modes.
  • changeBomb Damage Logic: Bomb detonation now requires a direct hit from a 23-30mm AP shell or a 100-122mm HE round.
  • changeMatchmaking: Standard matchmaking with 1.0 BR range enabled for Nuclear Escalation (requires 8.7+ BR) and Bullet Hell (requires 8.3+ BR).

🖥️UI/UX(3)

  • buffVehicle Presets: Reworked preset menu with horizontal scrolling and increased limit from 18 to 25 presets.
  • newHistorical Markers: Added the ability to choose between War Thunder, NATO, or USSR style markers in all game modes.
  • newHangar UI: Added a submode selection panel under the 'To Battle!' button for easier access to night battles and special modes.

🔊Audio(2)

  • changeWeapon Audio: Firing sounds now scale with the actual number of guns equipped on the vehicle.
  • newCockpit Audio: Added cockpit vibrations that react to G-load and angle-of-attack (flutter/buffeting).

Summary

New Vehicles and Maps

War Thunder's 'Sky Odyssey' update expands the roster with diverse international hardware, including the Indian Arjun Mk 1, the Indonesian Harimau, and a dedicated sub-tree of Greek aircraft and tanks for Israel. Ground players can now battle on Darwin Hill, a new location set in the Falkland Islands featuring open plains and tactical defilades.

Systemic Overhauls

Bomber aircraft have received a comprehensive damage model overhaul, improving their overall survivability through recalculated hit zones and updated structural settings. A new 'Reward for a vehicle abandoned in combat' mechanic ensures players receive 50% credit when enemies bail out of undamaged tanks or ships within a specific radius.

Permanent Modes and UI

Several popular event modes, including Nuclear Escalation, Naval Enduring Confrontation, and Bullet Hell, are now permanent additions accessible via a new submode dropdown. The hangar UI has been modernized with a revamped preset system, increasing the maximum limit from 18 to 25 presets available to all players immediately.