Oct 7, 2026
View on Steam↗It’s fixed! №118
3/5 Moderate
Bomber survivability has been reduced through improved skin penetration and collision damage, alongside a major terrain and visual rework for the Southeastern City map.
Key Changes
- 1Bomber survivability reduced via improved skin penetration and increased collision damage
- 2Southeastern City map overhauled with height-map technology and new terrain features
- 3Missile fuse and explosion logic fixed to ensure reliable damage on direct hits
- 4Nuclear Escalation mode fixes for ground vehicle repairs and convoy pathing
- 5Aircraft carriers now move toward the map center in Air Battles
- 6VR jitter fixed for players using the DirectX 11 API
- 7Tactical map UI improved to prevent weapon icons from overlapping player markers
- 8Weapon comparison window updated with short names for easier identification
All Changes
✈️Aircraft(4)
- nerfBomber Damage Model: Revised aircraft skin settings so HE shell fragments and small-caliber machine-gun fire better penetrate and damage internal modules.
- changeBomber Damage Model: Increased damage from aircraft collisions, making ramming more effective for wing and tail separation.
- fixF-4E AUP Phantom II: Corrected targeting pod camera settings and AGM-65D/G missile seeker camera settings.
- fixAircraft: Fixed an issue where shadows on aircraft could appear jittery.
🗺️Maps & Missions(6)
- changeSoutheastern City: Switched to height-map technology for significantly greater landscape and terrain detail.
- changeSoutheastern City: Added detailed sandy and rocky shores and more textured mountain surfaces.
- newSoutheastern City: Added new forests and villages to the northern section of the map.
- changeSoutheastern City: Replaced vegetation models with new assets and increased ground cover density.
- changeSoutheastern City: Reworked water color and adjusted weather settings for better vibrancy.
- changeAircraft carriers: Aircraft carriers now move from the map edge toward the center on all Air Battles maps where they appear.
⚙️Gameplay Systems(6)
- newNuclear Escalation: Launched testing for the Nuclear Escalation mode on the Southeastern City map.
- fixNuclear Escalation: Fixed logic where damaged ground vehicles would fail to resume movement; crews now recover and repair running gear.
- fixNuclear Escalation: Resolved issues where convoys could block each other or fail to dispatch from depots.
- fixMissiles: Fixed fuse logic for AAMs and SAMs that caused them to detonate early and fail to damage rapidly approaching missiles.
- fixMissiles: Corrected explosion logic that prevented missiles from inflicting damage on aircraft during direct hits.
- fixWheeled vehicles: Wheeled vehicles no longer shake when losing all wheels on one side.
🖥️UI/UX(11)
- changeUI: Weapon icons on the tactical map now appear below player markers to prevent overlapping.
- changeUI: Weapon comparison window now displays short names in selection and munition lists.
- fixUI: Fixed clickable area for locked avatars and frames in the player profile window.
- fixUI: Fixed text input stopping when moving the cursor away from the name field in vehicle presets.
- fixUI: Fixed a text key error in kill and battle logs when a vehicle is destroyed for leaving the area.
- fixPantsir SM-SV: Fixed missing 270-degree line on the radar display in third-person view.
- fixUI: Fixed incorrect display of the shell armor penetration graph from the vehicle stat card.
- fixUI: Restored missing shells (e.g., BR-281SP for WZ305) to the protection analysis list.
- fixH145M: Added missing LWR system tooltip to the vehicle stat card.
- fixPantsir-S1: Fixed duplicated radar information in the vehicle stat card.
- fixAH-64D: Fixed X-ray view incorrectly indicating MAWS presence when the AMASE blocks are not installed.
🎮Graphics & Performance(2)
- fixVR: Fixed VR view jittering when launching the game using the DirectX 11 API.
- fixGraphics: Fixed an issue where stones would fly out of the ground when running over a crashed UAV.
Summary
The 'It’s fixed! №118' update focuses on refining the bomber damage model to ensure aircraft are not excessively survivable against small-caliber fire and collisions. The Southeastern City map has been completely overhauled using height-map technology for better landscape detail, and the Nuclear Escalation game mode received critical logic fixes for vehicle repairs and convoy pathing. Additionally, missile fuse and explosion logic have been corrected to ensure reliable damage on direct hits.
